CHANGELOG
Change Log
Unreleased (development branch)
[Changed] Refactoring of Chrono CMake build system
The Chrono CMake system was rewritten to use modern cmake. This streamlines the Chrono configuration process, provides consistency across the entire Chrono configuration and build, and eliminates changes to global CMake variables, thus allowing incorporating the Chrono repository into external projects (e.g., as a git submodule).
Some of the more important changes related to this refactoring are as follows:
CUDA is a first class language.
Checks for availability of features required by more than one Chrono module are performed at top-level; these include the check for Eigen3 (the only dependency of the core Chrono module), as well as tests for SIMD optimization level support, OpenMP and MPI availability, CUDA and Thrust support.
Checks for availability of module-specific prerequisites are performed by each Chrono module separately (e.g., Vulkan and vsg libraries for the Chrono::VSG run-time visualization module).
Availability of prerequisites is preferentially done through project configuration scripts; for dependencies that do not provide a cmake-based configuration system (e.g., Irrlicht), Chrono provides custom "Find" CMake scripts that make available the necessary CMake targets.
From the Chrono user perspective, the main implications of these changes are:
Chrono-related CMake variables were renamed to have prefix
CH_(e.g.,CH_ENABLE_MODULE_IRRLICHTandCH_USE_SIMD); this helps grouping all Chrono (e.g., incmake-gui) and disambiguate from similarly-named CMake variables introduced by dependency packages.CMake variables necessary to specify location of dependency packages were renamed for consistency and to follow common practice (e.g.,
Eigen3_DIR).The Chrono CMake project configuration script (used to find a build or install version of Chrono when configuring an external project) was rewritten to be more robust and allow a relocatable Chrono package; among other things, the new chrono-config script will (i) identify all explicit and implicit Chrono module inter-dependencies; and (ii) default to using the dependency package locations specified during build while allowing their redefinition.
For Windows users, note that the new Chrono CMake system will no longer copy any dependency DLLs to the build directory. Instead, it is the user's responsibility to ensure these DLLs are discoverable at run-time (either by manually copying them next to the binaries or else by editing the PATH environment variable).
[Added] Support for modeling components with internal dynamics (DAE)
The new base class ChExternalDynamicsDAE allows modeling and inclusion in a Chrono system of a physics item that carries its own dynamics, described as a set of 2nd order, index-3 Differential Algebraic Equations (DAE). The states and constraints of such components are appended to those of the containing system and are integrated simultaneously with the system's equations of motion. These states can be accessed and used coupled with other components.
The general form of the initial value DAE problem is:
with
A user-provided modeling element inherits from ChExternalDynamicsDAE and defines the DAE initial value problem by implementing, at a minimum, the functions SetInitialConditions (to provide the DAE initial conditions), CalculateMassMatrix (to provide the DAE mass matrix $M$), CalculateForce (to provide the generalized force vector $F$), CalculateConstraintViolation (to provide the vector of constraint violations $C$), and CalculateConstraintJacobian (to provide the constraint Jacobian $C_y$). Optionally, for stiff DAE systems, a derived class may also implement CalculateForceJacobian to provide the Jacobian of the generalized force with respect to the DAE states and state derivatives and, if the system is rheonomous, the function CalculateConstraintDerivative to provide the partial derivative with respect to time of the constrain violations.
If neded and not provided, these derivatives are approximated using forward finite-differences.
This mechanism can be used to include external, black-box dynamics components into a Chrono simulation (e.g., controllers, actuators, ADAS vehicle components, etc.).
A simple illustration of using this new feature is provided in demo_MBS_external_dynamics_DAE for solving the equations of motion of a simple rigid pendulum in various forms. For example, the full definition of the user-provided derived class for a 2D simple pendulum is:
Note: for consistency, the previous ChExternalDynamics was renamed to ChExternalDynamicsODE.
[Changed] Eigensolvers refactoring
All Chrono eingesolvers share some common features:
solve generalized eigenvalue problems i.e.
A*v = lambda*B*vare iterative and based on shift-and-invert methods
deal with real-valued matrices, but may have complex shifts and/or eigenpairs
but they differ depending if the A and B matrices are symmetric (ChSym____) or not (ChUnsym____).
The name pattern is now changed to Ch[Sym|Unsym]GenEigenvalueSolver to clarify this difference.
These eigenvalue solvers are meant to deal directly with matrices, not with Chrono ChSystems nor with ChAssemblys. This is indeed a task for ChModalSolver classes.
The modal solvers are split into undamped and damped versions but, while the undamped case can generate either symmetric or unsymmetric problems, the damped case matrices are always unsymmetric. Because of this, different modal solvers may be equipped with different eigensolvers.
Further details are explained in the documentation.
Release 9.0.1 (2024-07-03)
[Fixed] Bug fixes in FSI solver
Use different formulas for computing BCE marker forces for the explicit and implicit SPH solvers (intermediate vector represents particle accelerations in the explicit solver, but represents particle forces in the implicit solvers).
Fix GridSampler to generate points fully covering the specified sampling domain.
Fix Chrono::FSI demos related to solid inertia properties, collision shapes, and BCE marker generation.
Add missing velocity setting for FSI particle visualization.
[Fixed] Miscellaneous bug fixes
Add checks for CUDA and Thrust versions at configuration time (latest supported versions are CUDA 12.3.2 and Thrust 2.2.0). Disable Chrono::Multicore and GPU-based Chrono modules for newer versions.
Fix calculation of relative position, velocity, and acceleration for
ChLinkMate.Fix calculation of relative frames on connected bodies for
ChLinkDistance.Implement tolerance-based stopping criteria for the Barzilai-Borwein solver.
Fix bug in inflating the axis-aligned bounding box for a
ChGeometryobject.Fix bug in
ChTimer::GetTimeMillisecondswhich was previously reporting the elapsed time in microseconds.
Release 9.0.0 (2024-05-20)
[Changed] Default number of threads
The default values for the number of OpenMP threads used in various parts of Chrono were changed to be always 1. The user is responsible to adjust these settings to values that are appropriate to their problem and hardware.
This affects OpenMP settings for the Chrono system and the PardisoMKL direct sparse linear solver.
the function
ChSystem::SetNumThreadscontrols the following values:num_threads_chrono: number of OpenMP threads used in FEA (for parallel evaluation of internal forces and their Jacobians) and in the SCM deformable terrain (for parallel ray casting).
num_threads_collision: number of OpenMP threads used by the collision detection algorithms (Bullet or Multicore).
num_threads_eigen: number of threads used in the Eigen sparse direct solvers (SparseLU and SparseQR) and a few linear algebra operations. Note that Eigen enables multi-threaded execution only under certain conditions (consult the Eigen documentation).
the constructor for
ChSolverPardisoMKLtakes as an argument the number of OpenMP threads passed to MKL (default: 1) and used during the setup and solve phases.
[Changed] Refactoring of class and function names
For consistency and uniformity, many classes and functions were renamed, modified, or even obsoleted. Note that this represents a major public API change and we expect most user code will need to be updated to reflect these changes.
The main changes are collected in the following tables. These can serve as a "dictionary" for converting existing user codes to the new Chrono API. Please make sure to also read the notes at the end of this log entry where we provide more details on changes that went beyond simple class or function renaming.
Header files
ChBitmaskEnums.h
remove
ChController.h
rename: ChControllers.h
ChDistribution.h
rename: ChRandom.h
ChException.h
remove
ChFunction_Const.h
rename: ChFunctionConst.h
ChFunction_BSpline.h
rename: ChFunctionBSpline.h
ChFunction_ConstAcc.h
rename: ChFunctionConstAcc.h
ChFunction_DoubleS.h
rename: ChFunctionConstJerk.h
ChFunction_Cycloidal.h
rename: ChFunctionCycloidal.h
ChFunction_Derive.h
rename: ChFunctionDerivative.h
ChFunction_Fillet3.h
rename: ChFunctionFillet3.h
ChFunction_Integrate.h
rename: ChFunctionIntegral.h
ChFunction_Lambda.h
rename: ChFunctionLambda.h
ChFunction_Mirror.h
rename: ChFunctionMirror.h
ChFunction_Mocap.h
remove
ChFunction_Noise.h
remove
ChFunction_Operation.h
rename: ChFunctionOperator.h
ChFunction_Oscilloscope.h
remove
ChFunction_Poly345.h
rename: ChFunctionPoly345.h
ChFunction_Poly.h
rename: ChFunctionPoly.h
ChFunction_Ramp.h
rename: ChFunctionRamp.h
ChFunction_Recorder.h
rename: ChFunctionInterp.h
ChFunction_Repeat.h
rename: ChFunctionRepeat.h
ChFunction_Sequence.h
rename: ChFunctionSequence.h
ChFunction_Sigma.h
rename: ChFunctionPoly23.h
ChFunction_Sine.h
rename: ChFunctionSine.h
ChFunction_Setpoint.h
rename: ChFunctionSetpoint.h
ChFunctionPosition_line.h
rename: ChFunctionPositionLine.h
ChFunctionPosition_setpoint.h
rename: ChFunctionPositionSetpoint.h
ChFunctionPosition_XYZfunctions.h
rename: ChFunctionPositionXYZFunctions.h
ChFunctionRotation_ABCfunctions.h
rename: ChFunctionRotationABCFunctions.h
ChFunctionRotation_axis.h
rename: ChFunctionRotationAxis.h
ChFunctionRotation_setpoint.h
rename: ChFunctionRotationSetpoint.h
ChFunctionRotation_spline.h
rename: ChFunctionRotationBSpline.h
ChFunctionRotation_SQUAD.h
rename: ChFunctionRotationSQUAD.h
ChFx.h
remove
ChKblock.h
remove
ChKblockGeneric.h
rename: ChKRMBlock.h
ChLimit.h
rename: ChLinkLimit.h
ChLineBspline.h
rename: ChLineBSpline.h
ChLinkBeamIGAslider.h
rename: ChLinkBeamIGAFrame.h
ChLinkBrake.h
rename: ChLinkLockBrake.h
ChLinkClearance.h
rename: ChLinkLockClearance.h
ChLinkDirFrame.h
rename: ChLinkNodeSlopeFrame.h
ChLinkGear.h
rename: ChLinkLockGear.h
ChLinkLinActuator.h
rename: ChLinkLockLinActuator.h
ChLinkPointFrame.h
rename: ChLinkNodeFrame.h
ChLinkPointPoint.h
rename: ChLinkNodeNode.h
ChLinkPointSpline.h
rename: ChLinkLockPointSpline.h
ChLinkPointTriface.h
rename: ChLinkNodeFace.h
ChLinkPulley.h
rename: ChLinkLockPulley.h
ChLinkRackpinion.h
remove: merged into ChLinkMate.h
ChLinkScrew.h
rename: ChLinkLockScrew.h
ChLinkTrajectory.h
rename: ChLinkLockTrajectory.h
ChLists.h
remove
ChLoadsXYZnode.h
rename: ChLoadsNodeXYZ.h
ChLoadsZYZROTnode.h
rename: ChLoadsNodeXYZRot.h
ChLog.h
remove
ChMaterialSurface.h
rename: ChContactMaterial.h
ChMaterialSurfaceNSC.h
rename: ChContactMaterialNSC.h
ChMaterialSurfaceSMC.h
rename: ChContactMaterialSMC.h
ChMath.h
remove
ChMathematics.h
remove and replace with:
ChConstants.h
ChUtils.h
ChShaftsBody.h
rename: ChShaftBodyConstraint.h
ChShaftsMotorAngle.h
rename: ChShaftsMotorPosition.h
ChShaftsMotorTorque.h
rename: ChShaftsMotorLoad.h
ChSolvmin.h
remove
ChStream.h
remove
ChUpdateFlags.h
remove
ChVector.h
rename: ChVector3.h
Classes and functions
The following table summarizes all changes in class and member function names. The table is sorted in alphabetical order of the old class name (in the 1st column) and then in alphabetical order of the old member function name (in the 2nd column). The 3rd column specifies the action taken on that class or function: remove (indicating obsoleted functionality) or renamed (in which case the new class or function name is provided). In some instances, the reader is directed to the "Notes" section for more details.
-
make_ChFunctionLambda
remove
-
make_shared_ChFunctionLambda
remove
-
ChAtan2
remove
-
ChClamp
relocate to utils/ChUtils.h
-
ChClampValue
relocate to utils/ChUtils.h
-
ChGetRandomSeed
remove
-
ChMax
remove
-
ChMin
remove
-
ChPeriodicPar
remove
ChRandom
replace with: ChRandom::Get
-
ChSetRandomSeed
replace with: ChRandom::SetSeed
-
ChSignum
relocate to utils/ChUtils.h
-
ChSineStep
implemented in ChFunctionSineStep
-
GetUniqueIntID
remove
-
GetLog
remove
-
SetFirstIntID
remove
-
SetLog
remove
-
SetLogDefault
remove
-
StreamInDenseMAtlabFormat
remove
-
StreamOutDenseMatlabFormat
rename: ChStreamOut
-
StreamOutSparseMatlabFormat
rename: ChStreamOut (0- or 1- indexed option)
-
XdirToDxDyDz
remove
ChAbsorbed_Power_Vertical
rename: ChAbsorbedPowerVertical
ChAparticle
rename: ChParticle
ChArchiveFmu
rename: ChOutputFMU
ChArchiveAsciiDump
rename: ChOutputASCII
ChArchiveExplorer
rename: ChObjectExplorer
ChAssembly
Get_bodylist
rename: GetBodies
Get_linklist
rename: GetLinks
Get_meshlist
rename: GetMeshes
Get_otherphysicslist
rename: GetShafts
Get_shaftslist
rename: GetOtherPhysicsItems
GetForceList
rename: GetForces
GetMarkerList
rename: GetMarkers
GetNbodies
rename: GetNumBodiesActive
GetNbodiesFixed
rename: GetNumBodiesFixed
GetNbodiesSleeping
rename: GetNumBodiesSleeping
GetNbodiesTotal
rename: GetNumBodies
GetNcontacts
rename: GetNumContacts
GetNcoords
rename: GetNumCoordsPosLevel
GetNcoords_w
rename: GetNumCoordsVelLevel
GetNdoc
remove: no constraints at position level
GetNdoc_w
rename: GetNumConstraints
GetNdoc_w_C
rename: GetNumConstraintsBilateral
GetNdoc_w_D
rename: GetNumConstraintsUnilateral
GetNdof
remove: it was a rough estimate
GetNlinks
rename: GetNumLinksActive
GetNmeshes
rename: GetNumMeshes
GetNphysicsItems
rename: GetNumOtherPhysicsItemsActive
GetNshafts
rename: GetNumShafts
GetNshaftsFixed
rename: GetNumShaftsFixed
GetNshaftsSleeping
rename: GetNumShaftsSleeping
GetNshaftsTotal
rename: GetNumShaftsTotal
GetNsysvars
remove
GetNsysvars_w
remove
SetNoSpeedNoAcceleration
rename: ForceToRest
ChAssemblyAnalysis
get_L
rename: GetLagrangeMultipliers
get_X
rename: GetStatePos
get_V
rename: GetStateVel
get_A
rename: GetStateAcc
ChBasisToolsBspline
rename: ChBasisToolsBSpline
ChBasisToolsBsplineSurfaces
rename: ChBasisToolsBSplineSurfaces
ChBeamSectionCable
GetBeamRayleighDamping
rename: GetRayleighDamping
GetI
rename: GetInertia
SetBeamRayleighDamping
rename: SetRayleighDamping
SetI
rename: SetInertia
ChBeamSectionEuler
GetBeamRayleighDampingAlpha
rename: GetRayleighDampingAlpha
GetBeamRayleighDampingBeta
rename: GetRayleighDampingBeta
SetBeamRayleighDampingAlpha
rename: SetRayleighDampingAlpha
SetBeamRayleighDampingBeta
rename: SetRayleighDampingBeta
ChBeamSectionEulerAdvancedGeneric
SetXtorsionRigidity
rename: SetTorsionRigidityX
SetYbendingRigidity
rename: SetBendingRigidityY
SetZbendingRigidity
rename: SetBendingRigidityZ
ChBeamSectionEulerSimple
GetGshearModulus
rename: GetShearModulus
GetXtorsionRigidity
rename: GetTorsionRigidityX
GetYbendingRigidity
rename: GetBendingRigidityY
GetZbendingRigidity
rename: GetBendingRigidityZ
SetGshearModulus
rename: SetShearModulus
SetGwithPoissonRatio
rename: SetShearModulusFromPoisson
ChBeamSectionShape
GetNofLines
rename: GetNumLines
GetNofPoints
rename: GetNumPoints
ChBeamSectionTimoshenkoAdvancedGeneric
GetYshearRigidity
rename: GetShearRigidityY
GetZshearRigidity
rename: GetShearRigidityZ
SetYshearRigidity
rename: SetShearRigidityY
SetZshearRigidity
rename: SetShearRigidityZ
ChBezierCurve
calcClosestPoint
rename: CalcClosestPoint
eval
rename: Eval
evalD
rename: EvalDer
evalDD
rename: EvalDer2
getNumPoints
rename: GetNumPoints
getNumSegments
rename: GetNumSegments
getPoint
rename: GetPoint
getPoints
rename: GetPoints
read
rename: Read
reset
rename: Reset
write
rename: Write
ChBinaryArchive
remove
ChBody
Accumulate_force
rename: AccumulateForce
Accumulate_torque
rename: AccumulateTorque
Dir_Body2World
remove
Dir_World2Body
remove
Empty_forces_accumulators
rename: EmptyAccumulators
Get_accumulated_force
rename: GetAccumulatedForce
Get_accumulated_torque
rename: GetAccumulatedTorque
GetBodyFixed
rename: IsFixed
GetCollide
rename: IsCollisionEnabled
GetFrame_COG_to_abs
rename: GetFrameCOMToAbs
GetGid
remove
GetId
rename: GetIndex (internal use only)
GetMaxSpeed
rename: GetMaxLinVel
GetMaxWvel
rename: GetMaxAngVel
GetSleeping
rename: IsSleeping
GetSleepMinSpeed
rename: GetSleepMinLinVel
GetSleepMinWvel
rename: GetSleepMinAngVel
GetUseSleeping
rename: IsSleepingAllowed
Point_Body2World
remove
Point_World2Body
remove
RelPoint_AbsAcc
remove
RelPoint_AbsSpeed
remove
SetBodyFixed
rename: SetFixed
SetCollide
rename: EnableCollision
SetGid
remove
SetId
remove
SetMaxSpeed
rename: SetMaxLinVel
SetMaxWvel
rename: SetMaxAngVel
SetNoGyroTorque
rename: SetUseGyroTorque
SetNoSpeedNoAcceleration
rename: ForceToRest
SetSleepMinSpeed
rename: SetSleepMinLinVel
SetSleepMinWvel
rename: SetSleepMinAngVel
SetUseSleeping
rename: SetSleepingAllowed
ChBodyAuxRef
GetFrame_COG_to_REF
rename: GetFrameCOMToRef
GetFrame_REF_to_abs
rename: GetFrameRefToAbs
GetFrame_REF_to_COG
rename: GetFrameRefToCOM
SetFrame_COG_to_REF
rename: SetFrameCOMToRef
SetFrame_REF_to_abs
rename: SetFrameRefToAbs
SetFrame_REF_to_COG
rename: SetFrameRefToCOM
ChBodyFrame
To_abs_forcetorque
remove
added: AppliedForceLocalToWrenchParent
added: AppliedForceParentToWrenchParent
ChButterworth_Highpass
rename: ChButterworthHighpass
ChButterworth_Lowpass
rename: ChButterworthLowpass
ChCollisionModel
GetFamilyMaskDoesCollisionWithFamily
rename: CollidesWith
GetShape
rename: GetShapeInstance
GetShapes
rename: GetShapeInstances
SetFamilyMaskDoCollisionWithFamily
rename: AllowCollisionsWith
SetFamilyMaskNoCollisionWithFamily
rename: DisallowCollisionsWith
ChConstraint
Build_Cq
rename: PasteJacobianInto
Build_CqT
rename: PasteJacobianTransposedInto
Compute_c_i
rename: ComputeResidual
Compute_Cq_q
rename: ComputeJacobianTimesState
Get_b_i
rename: GetRightHandSide
Get_c_i
rename: GetResidual
Get_cfm_i
rename: GetComplianceTerm
Get_g_i
rename: GetSchurComplement
Get_l_i
rename: GetLagrangeMultiplier
Set_b_i
rename: SetRightHandSide
Set_c_i
rename: SetResidual
Set_cfm_i
rename: SetComplianceTerm
Set_g_i
rename: SetSchurComplement
Set_l_i
rename: SetLagrangeMultiplier
Increment_q
rename: IncrementState
MultiplyAndAdd
rename: AddJacobianTimesVectorInto
MultiplyTandAdd
rename: AddJacobianTransposedTimesScalarInto
ChContactable
ContactableGet_ndof_x
rename: GetContactableNumCoordsPosLevel
ContactableGet_ndof_w
rename: GetContactableNumCoordsVelLevel
ContactableGetStateBlock_x
rename: ContactableGetStateBlockPosLevel
ContactableGetStateBlock_w
rename: ContactableGetStateBlockVelLevel
GetCsysForCollisionModel
rename: GetCollisionModelFrame
ChContactNodeXYZROT
rename: ChContactNodeXYZRot
ChContactNodeXYZROTsphere
rename: ChContactNodeXYZRotSphere
ChContactSurfaceMesh
GetTriangleList
rename: GetTrianglesXYZ
GetTriangleListRot
rename: GetTrianglesXYZROT
ChContactSurfaceNodeCloud
GetNnodesRot
rename: GetNumNodesRot
GetNodeList
rename: GetNodes
GetNodeListRot
rename: GetNodesRot
ChContactTriangleXYZROT
rename: ChContactTriangleXYZRot
GetTrianglesXYZROT
rename: GetTrianglesXYZRot
ChContinuumElastic
Get_BulkModulus
rename: GetBulkModulus
Get_density
rename: GetDensity
Get_E
rename: GetYoungModulus
Get_G
rename: GetShearModulus
Get_l
rename: GetLameFirstParam
Get_StressStrainMatrix
rename: GetStressStrainMatrix
Get_RayleighDampingK
rename: GetRayleighDampingBeta
Get_RayleighDampingM
rename: GetRayleighDampingAlpha
Get_WaveModulus
rename: GetPWaveModulus
Get_v
rename: GetPoissonRatio
Set_density
rename: SetDensity
Set_E
rename: SetYoungModulus
Set_G
rename: SetShearModulus
Set_RayleighDampingK
rename: SetRayleighDampingBeta
Set_RayleighDampingM
rename: SetRayleighDampingAlpha
Set_v
rename: SetPoissonRatio
ChContinuumDruckerPrager
Get_alpha
rename: GetInternalFriction
Get_dilatancy
rename: GetDilatancy
Get_hardening_limit
rename: GetHardeningLimit
Get_hardening_speed
rename: GetHardeningSpeed
Set_alpha
rename: SetInternalFriction
Set_dilatancy
rename: SetDilatancy
Set_from_MohrCoulomb
rename: SetFromMohrCoulomb
Set_hardening_limit
rename: SetHardeningLimit
Set_hardening_speed
rename: SetHardeningSpeed
ChContinuumElastoplastic
ComputeYeldFunction
rename: ComputeYieldFunction
Get_flow_rate
rename: GetPlasticFlowRate
Set_flow_rate
rename: SetPlasticFlowRate
ChContinuumElectrostatics
Get_PermittivityEmatrix
rename: GetPermittivityMatrix
ChContinuumMaterial
Get_density
rename: GetDensity
Set_density
rename: SetDensity
ChContinuumPlasticVonMises
Get_elastic_yeld
rename: GetElasticYield
Get_plastic_yeld
rename: GetPlasticYield
Set_elastic_yeld
rename: SetElasticYield
Set_plastic_yeld
rename: SetPlasticYield
ChContinuumPoisson3D
Get_ConstitutiveMatrix
rename: GetConstitutiveMatrix
ChContinuumThermal
GetThermalConductivityK
rename: GetThermalConductivity
GetMassSpecificHeatCapacity
rename: GetSpecificHeatCapacity
Get_ThermalKmatrix
rename: GetConductivityMatrix
SetThermalConductivityK
rename: SetThermalConductivity
SetMassSpecificHeatCapacity
rename: SetSpecificHeatCapacity
ChControllerPID
Get_Out
rename: GetOutput
Get_Pcomp
remove
Get_Icomp
remove
Get_Dcomp
remove
Get_In_int
remove
Get_In_dt
remove
Get_In
remove
ChElasticityCosseratAdvancedGenericFPM
GetEMatrix
rename: GetStiffnessMatrix
SetEMatrix
rename: SetStiffnessMatrix
UpdateEMatrix
rename: UpdateStiffnessMatrix
ChElasticityKirchhoffIsothropic
Get_nu
rename: GetPoissonRatio
ChElasticityKirchhoffOrthotropic
Get_E_x
rename: GetYoungModulusX
Get_E_y
rename: GetYoungModulusY
Get_G_xy
rename: GetShearModulusXY
Get_nu_xy
rename: GetPoissonRatioXY
Get_nu_yx
rename: GetPoissonRatioYX
ChElasticityReissnerIsothropic
Get_alpha
rename: GetShearFactor
Get_beta
rename: GetTorqueFactor
ChElasticityReissnerOrthotropic
Get_G_xz
rename: GetShearModulusXZ
Get_G_yz
rename: GetShearModulusYZ
ChElementBar
GetBarArea
rename: GetArea
GetBarDensity
rename: GetDensity
GetBarRayleighDamping
rename: GetRayleighDamping
GetBarYoungModulus
rename: GetYoungModulus
SetBarArea
rename: SetArea
SetBarDensity
rename: SetDensity
SetBarRayleighDamping
rename: SetRayleighDamping
SetBarYoungModulus
rename: SetYoungModulus
ChElementBase
GetNdofs
rename: GetNumCoordsPosLevel
GetNdofs_active
rename: GetNumCoordsPosLevelActive
GetNodeN
rename: GetNode
GetNodeNdofs
rename: GetNodeNumCoordsPosLevel
GetNodeNdofs_active
rename: GetNodeNumCoordsPosLevelActive
GetNnodes
rename: GetNumNodes
InjectKRMmatrices
rename: InjectKRMMatrices
KRMmatricesLoad
rename: LoadKRMMatrices
ChElementBeamEuler
GetField_dt
rename: GetFieldDt
GetField_dtdt
rename: GetFieldDt2
ChElementShellANCF
Get_rho
rename: GetDensity
ChElementShellBST
Get_theta
rename: GetFiberAngle
Get_thickness
rename: GetThickness
GetNodeNeighbourN
rename: GetNodeNeighbour
GetNodeTriangleN
rename: GetNodeMainTriangle
ChElementSpring
GetDamperR
rename: GetDampingCoefficient
GetSpringK
rename: GetSpringCoefficient
SetDamperR
rename: SetDampingCoefficient
SetSpringK
rename: SetSpringCoefficient
ChException
remove
ChFrame
GetA
rename: GetRotMat
GetCoord
rename: GetCoordsys
operator%=
remove
SetCoord
rename: SetCoordsys
TransformLocalToParent
see Notes
TransformParentToLocal
see Notes
ChFrameMoving
Compute_Adt
rename: ComputeRotMatDt
Compute_Adtdt
rename: ComputeRotMatDt2
GetA_dt
rename: GetRotMatDt
GetA_dtdt
rename: GetRotMatDt2
GetCoord_dt
rename: GetCoordsysDt
GetCoord_dtdt
rename: GetCoordsysDt2
GetPos_dt
rename: GetPosDt
added: GetLinVel
GetPos_dtdt
rename: GetPosDt2
added: GetLinAcc
GetRot_dt
rename: GetRotDt
GetRot_dtdt
rename: GetRotDt2
GetWacc_loc
rename: GetAngAccLocal
GetWacc_par
rename: GetAngAccParent
GetWvel_loc
rename: GetAngVelLocal
GetWvel_par
rename: GetAngVelParent
operator%=
remove
SetCoord_dt
rename: SetCoordsysDt
SetCoord_dtdt
rename: SetCoordsysDt2
SetPos_dt
rename: SetPosDt
added: SetLinVel
SetPos_dtdt
rename: SetPosDt2
added: SetLinAcc
SetRot_dt
rename: SetRotDt
SetRot_dtdt
rename: SetRotDt2
SetWacc_loc
rename: SetAngAccLocal
SetWacc_par
rename: SetAngAccParent
SetWvel_loc
rename: SetAngVelLocal
SetWvel_par
rename: SetAngVelParent
ChFunction
Compute_int
rename: GetIntegral
Compute_max
rename: GetMax
Compute_mean
rename: GetMean
Compute_min
rename: GetMin
Compute_sqrmean
rename: GetSquaredMean
Estimate_x_range
remove
Estimate_y_range
remove: use GetMin, GetMax
EvaluateIntervaldN
rename: SampleUpToDerN
Get_Ca_neg
rename: GetNegativeAccelerationCoeff
Get_Ca_pos
rename: GetPositiveAccelerationCoeff
Get_Cv
rename: GetVelocityCoeff
Get_Type
rename: GetType
Get_weight
rename: GetWeight
Get_y
rename: GetVal
Get_y_dN
rename: GetDerN
Get_y_dx
rename: GetDer
Get_y_dxdx
rename: GetDer2
Get_y_dxdxdx
rename: GetDer3
FileAsciiPairsSave
rename: OutputToASCIIFile
HandleAccess
remove
HandleNumber
remove
FilePostscriptPlot
remove
ChFunction_Const
rename: ChFunctionConst
Get_yconst
rename: GetConstant
Set_yconst
rename: SetConstant
ChFunction_BSpline
rename: ChFunctionBSpline
Get_Basis_Tool
rename: GetBasisTool
Get_Control_Points
rename: GetControlPoints
Get_Control_Points_Abscissae
rename: GetControlPointsAbscissae
Get_Knots
rename: GetKnots
Get_Order
rename: GetOrder
Recompute_Constrained
rename: ApplyInterpolationConstraints
Setup_Data
rename: Setup
ChFunction_ConstAcc
rename: ChFunctionConstAcc
Get_end
rename: GetDuration
Get_h
rename: GetDisplacement
Get_av
rename: GetFirstAccelerationEnd
Get_aw
rename: GetSecondAccelerationStart
Set_av
rename: SetFirstAccelerationEnd
Set_avw
rename: SetAccelerationReferencePoints
Set_aw
rename: SetSecondAccelerationStart
Set_end
rename: SetDuration
Set_h
rename: SetDisplacement
ChFunction_Derive
rename: ChFunctionDerivative
Get_order
rename: GetOrder
Set_fa
rename: SetOperandFunction
Get_fa
rename: GetOperandFunction
Set_order
rename: SetOrder
ChFunction_DoubleS
rename: ChFunctionConstJerk
Get_Bounds
rename: GetBoundaryConditions
Get_Constraints
rename: GetImposedLimits
Get_Limits
rename: GetReachedLimits
Get_Times
rename: GetTimes
ChFunction_Cycloidal
rename: ChFunctionCycloidal
Set_end
rename: SetWidth
Set_h
rename: SetHeight
Get_end
rename: GetWidth
Get_h
rename: GetHeight
ChFunction_Fillet3
rename: ChFunctionFillet3
Get_dy1
rename: GetStartDer
Get_dy2
rename: GetEndDer
Get_y1
rename: GetStartVal
Get_y2
rename: GetEndVal
Set_dy1
rename: SetStartDer
Set_dy2
rename: SetEndDer
Set_y1
rename: SetStartVal
Set_y2
rename: SetEndVal
SetupCoefficients
rename: Setup
ChFunction_Integrate
rename: ChFunctionIntegral
ComputeIntegral
rename: Setup
Get_C_start
rename: GetOffsetVal
Get_num_samples
rename: GetNumSamples
Get_x_end
rename: GetStart
Get_x_start
rename: GetEnd
Set_C_start
rename: SetOffsetVal
Set_num_samples
rename: SetNumSamples
Set_x_end
rename: SetEndArg
Set_x_start
rename: SetStartArg
ChFunction_Lambda
rename: ChFunctionLambda
ChFunction_Mirror
rename: ChFunctionMirror
Get_mirror_axis
rename: GetMirrorAxis
Set_mirror_axis
rename: SetMirrorAxis
ChFunction_Mocap
remove
ChFunction_Noise
remove
ChFunction_Operation
rename: ChFunctionOperator
Get_fa
rename: GetFirstOperandFunction
Get_fb
rename: GetSecondOperandFunction
Get_optype
rename: GetOperationType
Set_fa
rename: SetFirstOperandFunction
Set_fb
rename: SetSecondOperandFunction
Set_optype
rename: SetOperationType
ChFunction_Oscilloscope
remove
ChFunction_Poly
rename: ChFunctionPoly
Get_coeff
rename: GetCoefficients
Set_coeff
rename: SetCoefficients
ChFunction_Poly345
rename: ChFunctionPoly345
Set_end
rename: SetWidth
Set_h
rename: SetHeight
Get_end
rename: GetWidth
Get_h
rename: GetHeight
ChFunction_Ramp
rename: ChFunctionRamp
Set_ang
rename: SetAngularCoeff
Set_y0
rename: SetStartVal
Get_ang
rename: GetAngularCoeff
Get_y0
rename: GetStartVal
ChFunction_Recorder
rename: ChFunctionInterp
GetPoints
rename: GetTable
ChFunction_Repeat
rename: ChFunctionRepeat
Get_window_length
rename: GetSliceLength
Get_window_phase
rename: GetSliceShift
Get_window_start
rename: GetSliceStart
Set_window_length
rename: SetSliceWidth
Set_window_phase
rename: SetSliceShift
Set_window_start
rename: SetSliceStart
ChFunction_Sequence
rename: ChFunctionSequence
Get_list
rename: GetFunctions
GetNthDuration
rename: GetDuration
GetNthFunction
rename: GetFunction
GetNthNode
rename: GetNode
KillFunct
rename: RemoveFunct
ChFunction_Sigma
rename: ChFunctionPoly23
Get_amp
rename: GetAmplitude
Set_amp
rename: SetAmplitude
ChFunction_Sine
rename: ChFunctionSine
(constructor)
changed args order to ampl, freq, phase
Get_phase
rename: GetPhase
Set_phase
rename: SetPhase
SetFreq
rename: SetFrequency
Get_w
rename: GetAngularRate
Set_freq
rename: SetFrequency
Set_w
rename: SetAngularRate
ChFunction_SineStep
SetP1
rename: SetFirstPoint
SetP2
rename: SetSecondPoint
ChFunction_Setpoint
rename: ChFunctionSetpoint
ChFunctionPosition
Get_p
rename: GetPos
Get_p_ds
rename: GetLinVel
Get_p_dsds
rename: GetLinAcc
ChFunctionPosition
Get_q
rename: GetQuat
Get_w_loc
rename: GetAngVel
Get_a_loc
rename: GetAngAcc
ChFunctionPosition_line
rename: ChFunctionPositionLine
ChFunctionPosition_setpoint
rename: ChFunctionPositionSetpoint
ChFunctionPosition_XYZfunctions
rename: ChFunctionPositionXYZFunctions
ChFunctionRotation_ABCfunctions
rename: ChFunctionRotationABCFunctions
SetAngleset
rename: SetRotationRepresentation
GetAngleset
rename: GetRotationRepresentation
ChFunctionRotation_axis
rename: ChFunctionRotationAxis
ChFunctionRotation_setpoint
rename: ChFunctionRotationSetpoint
ChFunctionRotation_spline
rename: ChFunctionRotationBSpline
ChFunctionRotation_SQUAD
rename: ChFunctionRotationSQUAD
ChImplicitTimestepper
GetMaxiters
rename: GetMaxIters
SetMaxiters
rename: SetMaxIters
ChIndexedParticles
GetNparticles
rename: GetNumParticles
GetParticle
rename: Particle
ChIntegrable
GetNconstr
rename: GetNumConstraints
GetNcoords_dy
remove: split in GetNumCoordsVelLevel/Acc
GetNcoords_x
rename: GetNumCoordsPosLevel
GetNcoords_v
rename: GetNumCoordsVelLevel
GetNcoords_y
remove: split in GetNumCoordsPosLevel/Vel
ChIntegrable1D
rename: ChIntegrand1D
ChIntegrable2D
rename: ChIntegrand2D
ChIntegrable3D
rename: ChIntegrand3D
ChIterativeSolver
SaveMatrix
rename: WriteMatrices
ChKblock
remove
ChKblockGeneric
rename: ChKRMBlock
Build_K
rename: PasteMatrixInto (see Notes)
Get_K
rename: GetMatrix
GetVariableN
rename: GetVariable
MultiplyAndAdd
rename: AddMatrixTimesVectorInto
ChLine
Get_closed
rename: IsClosed
Get_complexity
rename: GetComplexity
Set_closed
rename: SetClosed
Set_complexity
rename: SetComplexity
ChLineBspline
rename: ChLineBSpline
ChLineCam
Get_b0
rename: GetFollowerInitPhase
Get_center
rename: GetCenter
Get_d
rename: GetFollowerDistance
Get_e
remove
Get_internal
rename: IsInternal
Get_motion_law
rename: GetMotionLaw
Get_negative
rename: IsNegative
Get_Phase
rename: GetPhase
Get_Rb
rename: GetCamRadius
Get_Rr
rename: GetWheelRadius
Get_s
remove
Get_type
rename: GetCamType
Set_center
rename: SetCenter
Set_flat_oscillate
rename: SetFlatOscillate
Set_internal
rename: SetInternal
Set_motion_law
rename: SetMotionLaw
Set_negative
rename: SetNegative
Set_Phase
rename: SetPhase
Set_Rb
rename: SetCamRadius
Set_Rr
rename: SetWheelRadius
Set_rotating_follower
rename: SetRotatingFollower
Set_sliding_eccentrical
rename: SetSlidingEccentrical
Set_type
rename: SetCamType
ChLinePoly
Get_degree
rename: GetDegree
Get_numpoints
rename: GetNumPoints
Set_point
rename: SetPoint
ChLink
GetLeftDOF
remove
GetLinkRelativeCoords
remove (see Notes)
add: GetFrame1Rel
add: GetFrame2Rel
ResetRedundant
remove
ChLinkBase
GetLinkAbsoluteCoords
remove
add: ChFrameAbs1
add: ChFrameAbs2
GetNumCoords
rename: GetNumAffectedCoords
Get_react_force
remove
Get_react_torque
remove
add: GetReaction1 (see Notes)
add: GetReaction2 (see Notes)
ChLinkBeamIGAslider
rename: ChLinkBeamIGAFrame
ChLinkBrake
rename: ChLinkLockBrake
ChLinkClearance
rename: ChLinkLockClearance
ChLinkDirFrame
rename: ChLinkNodeSlopeFrame
ChLinkForce
GetF
rename: GetActuatorForceTorque
GetFcurrent
rename: GetCurrentActuatorForceTorque
GetForce
rename: GetForceTorque
GetK
rename: GetSpringCoefficient
GetKcurrent
rename: GetCurrentSpringCoefficient
GetModulationActuator
rename: GetActuatorModulation
GetModulationK
rename: GetSpringModulation
GetModulationR
rename: GetDamperModulation
GetR
rename: GetDampingCoefficient
GetRcurrent
rename: GetCurrentDampingCoefficient
SetF
rename: SetActuatorForceTorque
SetModulationF
rename: SetActuatorModulation
SetModulationK
rename: SetSpringModulation
SetModulationR
rename: SetDamperModulation
ChLinkGear
rename: ChLinkLockGear
ChLinkLimit
GetKmax
rename: GetSpringCoefficientMax
GetKmin
rename: GetSpringCoefficientMin
GetMaxPolarAngle
rename: GetPolarAngleMax
GetModulationKmax
rename: GetSpringModulationMax
GetModulationKmin
rename: GetSpringModulationMin
GetModulationRmax
rename: GetDamperModulationMax
GetModulationRmin
rename: GetDamperModulationMin
GetPolarMax
rename: GetPolarAngleModulationMax
GetRmax
rename: GetDampingCoefficientMax
GetRmin
rename: GetDampingCoefficientMin
SetKmax
rename: SetSpringCoefficientMax
SetKmin
rename: SetSpringCoefficientMin
SetModulationKmax
rename: SetSpringModulationMax
SetModulationKmin
rename: SetSpringModulationMin
SetModulationRmax
rename: SetDamperModulationMax
SetModulationRmin
rename: SetDamperModulationMin
SetPolarMax
rename: SetPolarAngleModulationMax
SetRmax
rename: SetDampingCoefficientMax
SetRmin
rename: SetDampingCoefficientMin
ChLinkLinActuator
rename: ChLinkLockLinActuator
ChLinkLock
ChangeLinkType
rename: ChangeType
GetConstraintViolation_dt
rename: GetConstraintViolationDt
GetConstraintViolation_dtdt
rename: GetConstraintViolationDt2
GetForce_D
rename: ForceD
GetForce_R
rename: ForceRp
GetForce_Rx
rename: ForceRx
GetForce_Ry
rename: ForceRy
GetForce_Rz
rename: ForceRz
GetForce_X
rename: ForceX
GetForce_Y
rename: ForceY
GetForce_Z
rename: ForceZ
GetLimit_D
rename: LimitD
GetLimit_Rp
rename: LimitRp
GetLimit_Rx
rename: LimitRx
GetLimit_Ry
rename: LimitRy
GetLimit_Rz
rename: LimitRz
GetLimit_X
rename: LimitX
GetLimit_Y
rename: LimitY
GetLimit_Z
rename: LimitZ
GetRelM
rename: GetRelCoordsys
GetRelM_dt
rename: GetRelCoordsysDt
GetRelM_dtdt
rename: GetRelCoordsysDt2
SetUpMarkers
rename: SetupMarkers
ChLinkLockBrake
Get_brake_mode
rename: GetBrakeMode
Get_brake_torque
rename: GetBrakeTorque
Get_stick_ratio
rename: GetStickingCoeff
Set_brake_mode
rename: SetBrakeMode
Set_brake_torque
rename: SetBrakeTorque
Set_stick_ratio
rename: SetStickingCoeff
ChLinkLockClearance
Get_axis_eccentricity
rename: GetEccentricity
Get_axis_phase
rename: GetAxisAngularLocation
Get_c_friction
rename: GetFriction
Get_c_restitution
rename: GetRestitution
Get_c_tang_restitution
remove
Get_c_viscous
remove
Get_clearance
rename: GetClearance
Get_contact_F_abs
rename: GetContactForceAbs
Get_contact_F_n
rename: GetContactForceNormal
Get_contact_F_t
rename: GetContactForceTangential
Get_contact_N_abs
rename: GetContactNormalAbs
Get_contact_P_abs
rename: GetContactPosAbs
Get_contact_V_t
rename: GetContactSpeedTangential
Get_diameter
rename: GetDiameter
Get_is_in_contact
remove
Get_rotation_angle
rename: GetRotationAngle
GetC_force
rename: GetAccumulatedForce
GetC_torque
rename: GetAccumulatedTorque
GetRelRotaxis
rename: GetRelAngleAxis
Set_c_friction
rename: SetFriction
Set_c_restitution
rename: SetRestitution
Set_c_tang_restitution
remove
Set_c_viscous
remove
Set_clearance
rename: SetClearance
Set_diameter
rename: SetDiameter
ChLinkLockLock
GetMotion_ang
rename: GetMotionAng1
GetMotion_ang2
rename: GetMotionAng2
GetMotion_ang3
rename: GetMotionAng3
GetMotion_axis
rename: GetMotionAxis
GetMotion_X
rename: GetMotionX
GetMotion_Y
rename: GetMotionY
GetMotion_Z
rename: GetMotionZ
GetRelC
rename: GetRelCoordsysViolation
GetRelC_dt
rename: GetRelCoordsysViolationDt
GetRelC_dtdt
rename: GetRelCoordsysViolationDt2
SetMotion_ang
rename: SetMotionAng1
SetMotion_ang2
rename: SetMotionAng2
SetMotion_ang3
rename: SetMotionAng3
SetMotion_axis
rename: SetMotionAxis
SetMotion_X
rename: SetMotionX
SetMotion_Y
rename: SetMotionY
SetMotion_Z
rename: SetMotionZ
ChLinkLockGear
Get_a1
rename: GetRotation1
Get_a2
rename: GetRotation2
Get_alpha
rename: GetPressureAngle
Get_beta
rename: GetPitchAngle
Get_checkphase
rename: GetEnforcePhase
Get_epicyclic
rename: GetEpicyclic
Get_local_shaft1
rename: GetFrameShaft1
Get_local_shaft2
rename: GetFrameShaft2
Get_phase
rename: GetPhase
Get_r1
rename: GetRadius1
Get_r2
rename: GetRadius2
Get_shaft_dir1
rename: GetDirShaft1
Get_shaft_dir2
rename: GetDirShaft2
Get_shaft_pos1
rename: GetPosShaft1
Get_shaft_pos2
rename: GetPosShaft2
Get_tau
rename: GetTransmissionRatio
Reset_a1a2
rename: ResetRotations
Set_alpha
rename: SetPressureAngle
Set_beta
rename: SetPitchAngle
Set_checkphase
rename: SetEnforcePhase
Set_local_shaft1
rename: SetFrameShaft1
Set_local_shaft2
rename: SetFrameShaft2
Set_epicyclic
rename: SetEpicyclic
Set_tau
rename: SetTransmissionRatio
ChLinkLockPointSpline
Get_trajectory_line
rename: GetTrajectory
Set_trajectory_line
rename: SetTrajectory
ChLinkLockPulley
Get_belt_up1
rename: GetBeltUpPos1
Get_belt_up2
rename: GetBeltUpPos2
Get_belt_low1
rename: GetBeltBottomPos1
Get_belt_low2
rename: GetBeltBottomPos2
Set_r1
rename: SetRadius1
Set_r2
rename: SetRadius2
ChLinkLockScrew
Get_thread
rename: GetThread
Set_thread
rename: SetThread
ChLinkLockTrajectory
Get_space_fx
rename: GetTimeLaw
Set_space_fx
rename: SetTimeLaw
Set_modulo_one_fx
rename: WrapTimeLaw
ChLinkMask
Constr_N
rename: GetConstraint
GetActiveConstrByNum
rename: GetActiveConstraint
GetMaskDoc
rename: GetNumConstraintsActive
GetMaskDoc_c
rename: GetNumConstraintsBilateralActive
GetMaskDoc_d
rename: GetNumConstraintsUnilateralActive
nconstr
rename: GetNumConstraints
ResetNconstr
rename: SetNumConstraints
ResetRedundant
remove
SetActiveRedundantByArray
remove
ChLinkMarkers
GetDist
rename: GetDistance
GetDist_dt
rename: GetDistanceDt
GetRelWvel
rename: GetRelativeAngVel
GetRelWacc
rename: GetRelativeAngAcc
ChLinkMate
RestoreRedundant
rename: ResetRedundant
ChLinkMateCoaxial
rename: ChLinkMateCylindrical
ChLinkMateGeneric
GetSeparation
rename: GetDistance
ChLinkMatePlane
rename: ChLinkMatePlanar
GetLagrangeMultiplier_f
remove
GetLagrangeMultiplier_m
remove
ChLinkMatePrismatic
GetRelativePos_dt
rename: GetRelativePosDt
GetRelativePos_dtdt
rename: GetRelativePosDt2
ChLinkMateRevolute
GetRelativeAngle_dt
rename: GetRelativeAngleDt
GetRelativeAngle_dtdt
rename: GetRelativeAngleDt2
ChLinkMateXdistance
rename: ChLinkMateDistanceZ
ChLinkMotorLinearDriveline
GetInnerShaft1lin
rename: GetInnerShaft1Lin
GetInnerShaft2lin
rename: GetInnerShaft2Lin
GetInnerShaft2rot
rename: GetInnerShaft2Rot
ChLinkMotorPosition
GetMotorPos_dt
rename: GetMotorPosDt
GetMotorPos_dtdt
rename: GetMotorPosDt2
ChLinkMotorRotation
GetMotorRot
rename: GetMotorAngle
GetMotorRot_dt
rename: GetMotorAngleDt
GetMotorRot_dtdt
rename: GetMotorAngleDt2
GetMotorRotPeriodic
rename: GetMotorAngleWrapped
GetMotorRotTurns
rename: GetMotorNumTurns
ChLinkMotorRotationSpeed
GetAvoidAngleDrift
remove
SetAvoidAngleDrift
rename: AvoidAngleDrift
ChLinkPointFrame
rename: ChLinkNodeFrame
ChLinkPointPoint
rename: ChLinkNodeNode
GetConstrainedNodeA
rename: GetNode1
GetConstrainedNodeB
rename: GetNode2
ChLinkPointTriface
rename: ChLinkNodeFace
GetConstrainedNodeA
rename: GetNode
GetConstrainedTriangle
rename: GetTriangle
ChLinkPointTrifaceRot
rename: ChLinkNodeFaceRot
GetConstrainedNodeA
rename: GetNode
GetConstrainedTriangle
rename: GetTriangle
ChLinkPointSpline
rename: ChLinkLockPointSpline
ChLinkPulley
rename: ChLinkLockPulley
ChLinkRackpinion
rename: ChLinkMateRackPinion
GetAlpha
rename: GetPressureAngle
GetBeta
rename: GetPitchAngle
GetCheckphase
rename: GetEnforcePhase
SetAlpha
rename: SetPressureAngle
SetBeta
rename: SetPitchAngle
SetCheckphase
rename: SetEnforcePhase
Reset_a1
rename: ResetRotation1
ChLinkScrew
rename: ChLinkLockScrew
ChLinkTrajectory
rename: ChLinkLockTrajectory
ChList
remove
ChLoad
replaced with non-templated class (see Notes)
LoadGet_ndof_x
rename: LoadGetNumCoordsPosLevel
LoadGet_ndof_w
rename: LoadGetNumCoordsVelLevel
ChLoadable
Get_field_ncoords
rename: GetNumFieldCoords
GetSubBlocks
rename: GetNumSubBlocks
LoadableGet_ndof_x
rename: GetLoadableNumCoordsPosLevel
LoadableGet_ndof_w
rename: GetLoadableNumCoordsVelLevel
LoadableGetStateBlock_x
rename: LoadableGetStateBlockPosLevel
LoadableGetStateBlock_w
rename: LoadableGetStateBlockVelLevel
ChLoadBase
LoadGet_field_ncoords
rename: LoadGetNumFieldCoords
ChLoadBodyBodyBushingPlastic
GetYeld
rename: GetYield
SetYeld
rename: SetYield
ChLoaderGravity
Get_G_acc
rename: GetGravitationalAcceleration
Set_G_acc
rename: SetGravitationalAcceleration
ChLoaderXYZnode
rename: ChLoaderNodeXYZ
ChLoadXYZnode
rename: ChLoadNodeXYZ
ChLoadXYZnodeBody
rename: ChLoadNodeXYZBody
GetBodyB
rename: GetBody
GetNodeA
rename: GetNode
ChLoadXYZnodeBodyBushing
rename: ChLoadNodeXYZBodyBushing
ChLoadXYZnodeBodySpring
rename: ChLoadNodeXYZBodySpring
ChLoadXYZnodeForce
rename: ChLoadNodeXYZForce
ChLoadXYZnodeForceAbsolute
rename: ChLoadNodeXYZForceAbs
ChLoadXYZnodeXYZnode
rename: ChLoadNodeXYZNodeXYZ
ChLoadXYZnodeXYZnodeBushing
rename: ChLoadNodeXYZNodeXYZBushing
ChLoadXYZnodeXYZnodeSpring
rename: ChLoadNodeXYZNodeXYZSpring
ChLoadXYZROTnodeBody
rename: ChLoadNodeXYZRotBody
GetBodyB
rename: GetBody
GetNodeA
rename: GetNode
ChLoadXYZROTnodeBodyBushingGeneric
rename: ChLoadNodeXYZRotBodyBushingGeneric
ChLoadXYZROTnodeBodyBushingMate
rename: ChLoadNodeXYZRotBodyBushingMate
ChLoadXYZROTnodeBodyBushingPlastic
rename: ChLoadNodeXYZRotBodyBushingPlastic
ChLoadXYZROTnodeBodyBushingSpherical
rename: ChLoadNodeXYZRotBodyBushingSpherical
ChLoadXYZROTnode
rename: ChLoadNodeXYZRot
ChLoadXYZROTnodeForceAbsolute
rename: ChLoadNodeXYZRotForceAbs
ChLoadXYZROTnodeXYZROTnode
rename: ChLoadNodeXYZRotNodeXYZRot
ChLoadXYZROTnodeXYZROTnodeBushingGeneric
rename: ChLoadNodeXYZRotNodeXYZRotBushingGeneric
ChLoadXYZROTnodeXYZROTnodeBushingMate
rename: ChLoadNodeXYZRotNodeXYZRotBushingMate
ChLoadXYZROTnodeXYZROTnodeBushingPlastic
rename: ChLoadNodeXYZRotNodeXYZRotBushingPlastic
ChLoadXYZROTnodeXYZROTnodeBushingSpherical
rename: ChLoadNodeXYZRotNodeXYZRotBushingSpherical
ChLog
remove
ChLogConsole
remove
ChMarker
Dir_Ref2World
remove
Dir_World2Ref
remove
GetAbsWvel
rename: GetAngVelAbs
GetAbsWacc
rename: GetAngAccAbs
GetAbsCoord
rename: GetAbsCoordsys
GetAbsCoord_dt
rename: GetAbsCoordsysDt
GetAbsCoord_dtdt
rename: GetAbsCoordsysDt2
GetMotionAng1
rename: GetMotionAngle
GetMotion_axis
rename: GetMotionAxis
GetMotionX
rename: GetMotionX
GetMotionY
rename: GetMotionY
GetMotionZ
rename: GetMotionZ
GetRest_Coord
rename: GetRestCoordsys
Impose_Rel_Coord
rename: ImposeRelativeTransform
Impose_Abs_Coord
rename: ImposeAbsoluteTransform
Point_Ref2World
remove
Point_World2Ref
remove
SetAbsCoord
rename: SetAbsCoordsys
SetAbsCoord_dt
rename: SetAbsCoordsysDt
SetAbsCoord_dtdt
rename: SetAbsCoordsysDt2
SetMotion_ang
rename: SetMotionAngle
SetMotion_axis
rename: SetMotionAxis
SetMotion_X
rename: SetMotionX
SetMotion_Y
rename: SetMotionY
SetMotion_Z
rename: SetMotionZ
ChMaterialSurface
rename: ChContactMaterial
SetSfriction
rename: SetStaticFriction
GetSfriction
rename: GetStaticFriction
SetKfriction
rename: SetSlidingFriction
GetKfriction
rename: GetSlidingFriction
ChMaterialComposite
rename: ChContactMaterialComposite
ChMaterialCompositeNSC
rename: ChContactMaterialCompositeNSC
ChMaterialCompositeSMC
rename: ChContactMaterialCompositeSMC
ChMaterialCompositionStrategy
rename: ChContactMaterialCompositionStrategy
ChMatrix33
Get_A_Cardano
rename: GetFromCardanAnglesZXY
Get_A_Eulero
rename: GetFromEulerAnglesZXZ
Get_A_Hpb
rename: GetFromCardanAnglesZYX
Get_A_quaternion
rename: GetFromQuaternion
Get_A_Rodriguez
rename: GetFromRodriguesParameters
Get_A_Rxyz
rename: GetFromCardanAnglesXYZ
Get_A_Xaxis()
rename: GetAxisX()
Get_A_Yaxis()
rename: GetAxisY()
Get_A_Zaxis()
rename: GetAxisZ()
GetAx()
remove
Set_A_axis
rename: SetFromDirectionAxes
Set_A_Cardano
rename: SetFromCardanAnglesZXY
Set_A_Eulero
rename: SetFromEulerAnglesZXZ
Set_A_Hpb
rename: SetFromCardanAnglesZYX
Set_A_quaternion
rename: SetFromQuaternion
Set_A_Rodriguez
rename: SetFromRodriguesParameters
Set_A_Rxyz
rename: SetFromCardanAnglesXYZ
Set_A_Xdir
rename: SetFromAxisX
ChMesh
GetNcontactSurfaces
rename: GetNumContactSurfaces
GetNelements
rename: GetNumElements
GetNmeshSurfaces
rename: GetNumMeshSurfaces
SetNoSpeedNoAcceleration
rename: ForceToRest
ChMeshSurface
GetFacesList
rename: GetFaces
ChMinMaxDistribution
rename: ChUniformDistribution
ChModalAssembly
refer to ChAssembly
like ChAssembly with boundary/internal suffixes
ComputeModalKRMmatrix
rename: ComputeModalKRMmatricesGlobal
ComputeLocalFullKMCqMatrix
rename: ComputeLocalFullKMCqMatrices
ComputeInertialKRMmatrix
remove
ComputeStiffnessMatrix
remove
ComputeDampingMatrix
remove
DoModalReduction_CraigBamption
remove
DoModalReduction_HERTING
rename: ApplyModeAccelerationTransformation
DumpSubassemblyMatrices
rename: WriteSubassemblyMatrices
Get_full_assembly_x_old
rename: GetDeformedState
Get_modal_K
rename: GetModalStiffnessMatrix
Get_modal_M
rename: GetModalMassMatrix
Get_modal_Psi
rename: GetModalReductionMatrix
Get_modal_q
rename: GetModalCoordinatesPosLevel
Get_modal_q_dt
rename: GetModalCoordinatesVelLevel
Get_modal_q_dtdt
rename: GetModalCoordinatesAccLevel
Get_modal_R
rename: GetModalDampingMatrix
Get_modes_assembly_x0
rename: GetInitialState
Get_modes_damping_ratios
rename: GetDampingRatios
Get_modes_eig
rename: GetEigenValues
Get_modes_frequencies
rename: GetUndampedFrequencies
Get_modes_V
rename: GetEigenVectors
SetNoSpeedNoAcceleration
rename: ForceToRest
SwitchModalReductionON
rename: DoModalReduction
SetFullStateWithModeOverlay
rename: UpdateFullStateWithModeOverlay
SetInternalStateWithModes
rename: UpdateInternalStateWithModes
ChMotionlawFilter
rename: ChMotionFilter
ChMotionlawFilter_SecondOrder
rename: ChMotionFilterSecondOrder
ChMotionlawFilter_ThirdOrder
rename: ChMotionFilterThirdOrder
ChNodeBase
GetNdofX
rename: GetNumCoordsPosLevel
GetNdofX_active
rename: GetNumCoordsPosLevelActive
GetNdofW
rename: GetNumCoordsVelLevel
GetNdofW_active
rename: GetNumCoordsVelLevelActive
NodeGetOffsetX
rename: NodeGetOffsetPosLevel
NodeGetOffsetW
rename: NodeGetOffsetVelLevel
NodeSetOffset_x
rename: NodeSetOffsetPosLevel
NodeSetOffset_w
rename: NodeSetOffsetVelLevel
UseFullDof
rename: IsAllCoordsActive
ChNodeFEAbase
SetNoSpeedNoAcceleration
rename: ForceToRest
ChNodeFEAcurv
SetNoSpeedNoAcceleration
rename: ForceToRest
ChNodeFEAxyz
SetNoSpeedNoAcceleration
rename: ForceToRest
ChNodeFEAxyzD
GetD
rename: GetSlope1
GetD_dt
rename: GetSlope1Dt
GetD_dtdt
rename: GetSlope1Dt2
IsFixedD
rename: IsSlope1Fixed
SetD
rename: SetSlope1
SetD_dt
rename: SetSlope1Dt
SetD_dtdt
rename: SetSlope1Dt2
SetFixedD
rename: SetSlope1Fixed
SetNoSpeedNoAcceleration
rename: ForceToRest
Variable_D
rename: VariablesSlope1
ChNodeFEAxyzDD
GetDD
rename: GetSlope2
GetDD_dt
rename: GetSlope2Dt
GetDD_dtdt
rename: GetSlope2Dt2
IsFixedDD
rename: IsSlope2Fixed
SetDD
rename: SetSlope2
SetDD_dt
rename: SetSlope2Dt
SetDD_dtdt
rename: SetSlope2Dt2
SetFixedDD
rename: SetSlope2Fixed
SetNoSpeedNoAcceleration
rename: ForceToRest
Variable_DD
rename: VariablesSlope2
ChNodeFEAxyzDDD
GetDDD
rename: GetSlope3
GetDDD_dt
rename: GetSlope3Dt
GetDDD_dtdt
rename: GetSlope3Dt2
IsFixedDDD
rename: IsSlope3Fixed
SetDDD
rename: SetSlope3
SetDDD_dt
rename: SetSlope3Dt
SetDDD_dtdt
rename: SetSlope3Dt2
SetFixedDDD
rename: SetSlope3Fixed
SetNoSpeedNoAcceleration
rename: ForceToRest
Variable_DDD
rename: VariablesSlope3
ChNodeFEAxyzP
GetF
rename: GetLoad
GetP
rename: GetFieldVal
GetP_dt
rename: GetFieldValDt
SetF
rename: SetLoad
SetP
rename: SetFieldVal
SetP_dt
rename: SetFieldValDt
ChNodeFEAxyzrot
SetNoSpeedNoAcceleration
rename: ForceToRest
ChObj
SetIdentifier
remove (see Notes)
GetName
remove
GetNameString
rename: GetName
SetName
remove
SetNameString
rename: SetName
ChParticleCloud
SetNoSpeedNoAcceleration
rename: ForceToRest
ChPhysicsItem
ConstraintsLoadJacobian
rename: LoadConstraintJacobians
GetDOC
rename: GetNumConstraints
GetDOC_c
rename: GetNumConstraintsBilateral
GetDOC_d
rename: GetNumConstraintsUnilateral
GetDOF
rename: GetNumCoordsPosLevel
GetDOF_w
rename: GetNumCoordsVelLevel
InjectKRMmatrices
rename: InjectKRMMatrices
KRMmatricesLoad
rename: LoadKRMMatrices
SetNoSpeedNoAcceleration
rename: SetZeroVelocityZeroAcceleration
ChQuaternion
free functions
rename and move to ChRotation.h (see Notes)
GetXaxis
rename: GetAxisX
GetYaxis
rename: GetAxisY
GetZaxis
rename: GetAxisZ
ImmQ_complete
remove
ImmQ_dt_complete
remove
ImmQ_dtdtcomplete
remove
operator%
remove use operator*()
Q_from_AngAxis
rename: SetFromAngleAxis
Q_from_AngX
rename: SetFromAngleX
Q_from_AngY
rename: SetFromAngleY
Q_from_AngZ
rename: SetFromAngleZ
Q_from_Euler123
rename: SetFromCardanAnglesXYZ
Q_from_NasaAngles
rename: SetFromCardanAnglesZYX
Q_from_Rotv
rename: SetFromRotVec
Q_to_AngAxis
rename: GetAngleAxis
Q_to_Euler123
rename: GetCardanAnglesXYZ
Q_to_NasaAngles
rename: GetCardanAnglesZYX
Q_to_Rotv
rename: GetRotVec
Qdt_from_AngAxis
rename: SetDtFromAngleAxis
Qdt_from_Wabs
rename: SetDtFromAngVelAbs
Qdt_to_Wabs
rename: GetAngVelAbs
Qdt_to_Wrel
rename: GetAngVelRel
Qdt_from_Wrel
rename: SetDtFromAngVelRel
Qdtdt_from_Aabs
rename: SetDt2FromAngAccAbs
Qdtdt_from_Arel
rename: SetDt2FromAngAccRel
Qdtdt_from_AngAxis
rename: SetDt2FromAngleAxis
ChShaft
GetAppliedTorque
rename: GetAppliedLoad
GetId
rename: GetIndex (internal use only)
GetGid
remove
GetLimitSpeed
remove
GetShaftFixed
rename: IsFixed
GetSleeping
rename: IsSleeping
GetSleepMinSpeed
remove
GetSleepMinWvel
remove
GetSleepTime
remove
GetUseSleeping
rename: IsSleepingAllowed
SetAppliedTorque
rename: SetAppliedLoad
SetNoSpeedNoAcceleration
rename: ForceToRest
SetSleepMinWvel
remove
SetShaftFixed
rename: SetFixed
SetUseSleeping
rename: SetSleepingAllowed
ChShaftsBody
rename: ChShaftBodyRotation
ChShaftsBodyTranslation
rename: ChShaftBodyTranslation
ChShaftsClutch
GetSlippage_dt
rename: GetSlippageDt
GetSlippage_dtdt
rename: GetSlippageDt2
ChShaftsCouple
GetRelativeRotation
rename: GetRelativePos
GetRelativeRotation_dt
rename: GetRelativePosDt
GetRelativeRotation_dtdt
rename: GetRelativePosDt2
GetTorqueReactionOn1
rename: GetReaction1
GetTorqueReactionOn2
rename: GetReaction2
ChShaftsElasticGear
GetGearRadiusA
rename: GetGearRadius1
GetGearRadiusB
rename: GetGearRadius2
ChShaftsGear
GetAvoidPhaseDrift
remove
SetAvoidPhaseDrift
rename: AvoidPhaseDrift
ChShaftsLoad
GetShaftA
rename: GetShaft1
GetShaftB
rename: GetShaft2
ChShaftsMotor
remove
ChShaftsMotorBase
rename: ChShaftsMotor
GetMotorRot
rename: GetMotorPos
GetMotorRot_dt
rename: GetMotorPosDt
GetMotorRot_dtdt
rename: GetMotorPosDt2
GetMotorRotPeriodic
rename: GetMotorAngleWrapped
GetMotorRotTurns
rename: GetMotorNumTurns
GetMotorTorque
rename: GetMotorLoad
GetTorqueReactionOn1
rename: GetReaction1
GetTorqueReactionOn2
rename: GetReaction2
ChShaftsMotorAngle
rename: ChShaftsMotorPosition
GetAngleFunction
rename: GetPositionFunction
GetAngleOffset
rename: GetOffset
SetAngleFunction
rename: SetPositionFunction
SetAngleOffset
rename: SetOffset
ChShaftsMotorSpeed
GetAvoidAngleDrift
remove
GetAngleOffset
rename: GetOffset
SetAvoidAngleDrift
rename: AvoidDrift
SetAngleOffset
rename: SetOffset
ChShaftsMotorTorque
rename: ChShaftsMotorLoad
GetTorqueFunction
rename: GetLoadFunction
SetTorqueFunction
rename: SetLoadFunction
ChShaftsPlanetary
GetAvoidPhaseDrift
remove
SetAvoidPhaseDrift
rename: AvoidPhaseDrift
ChShaftsTorque
rename: ChShaftsAppliedTorque
ChShaftsTorqueBase
rename: ChShaftsTorque
ChSolverBB
GetMaxArmijoBacktrace
rename: GetMaxStepsArmijoBacktrace
GetNarmijo
rename: GetMaxStepsArmijoLineSearch
SetMaxArmijoBacktrace
rename: SetMaxStepsArmijoBacktrace
SetNarmijo
rename: SetMaxStepsArmijoLineSearch
ChStaticAnalysis
remove
GetL
rename: GetLagrangeMultipliers
GetX
rename: GetStatePos
ChStream
remove
ChStreamFile
remove
ChStreamIn
remove
ChStreamInAscii
remove
ChStreamInAsciiFile
remove
ChStreamInBinary
remove
ChStreamInBinaryFile
remove
ChStreamOut
remove
ChStreamOutAscii
remove
ChStreamOutAsciiFile
remove
ChStreamOutBinary
remove
ChStreamOutBinaryFile
remove
ChSurface
Get_closed_U
rename: IsClosedU
Get_closed_V
rename: IsClosedV
ChSystem
ConstraintsLoadJacobian
rename: LoadConstraintJacobians
DoEntireDynamics
remove
DoEntireKinematics
remove
DoEntireUniformDynamics
remove
DoFullAssembly
remove use DoAssembly(AssemblyLevel::FULL)
DumpSystemMatrices
rename: WriteSystemMatrices
Get_bodylist
rename: GetBodies
Get_G_acc
rename: GetGravitationalAcceleration
Get_linklist
rename: GetLinks
Get_meshlist
rename: GetMeshes
Get_otherphysicslist
rename: GetOtherPhysicsItems
Get_shaftslist
rename: GetShafts
GetDOC
remove
GetDOC_c
remove
GetDOC_d
remove
GetDOF
remove
GetDOF_w
remove
GetMaxiter
remove
GetMinBounceSpeed
remove
GetNbodies
rename: GetNumBodiesActive
GetNbodiesFixed
rename: GetNumBodiesFixed
GetNbodiesSleeping
rename: GetNumBodiesSleeping
GetNbodiesTotal
rename: GetNumBodies
GetNconstr
rename: GetNumConstraints
GetNcontacts
rename: GetNumContacts
GetNcoords
rename: GetNumCoordsPosLevel
GetNcoords_w
rename: GetNumCoordsVelLevel
GetNdoc
remove: no constraints at position level
GetNdoc_w
rename: GetNumConstraints
GetNdoc_w_C
rename: GetNumConstraintsBilateral
GetNdoc_w_D
rename: GetNumConstraintsUnilateral
GetNdof
remove: it was a rough estimate
GetNlinks
rename: GetNumLinksActive
GetNmeshes
rename: GetNumMeshes
GetNphysicsItems
rename: GetNumOtherPhysicsItemsActive
GetNshafts
rename: GetNumShafts
GetNshaftsFixed
rename: GetNumShaftsFixed
GetNshaftsSleeping
rename: GetNumShaftsSleeping
GetNshaftsTotal
rename: GetNumShaftsTotal
GetNsysvars
remove
GetNsysvars_w
remove
GetSolverCallsCount
rename: GetSolverSolveCount
GetSolverForceTolerance
remove
GetSolverMaxIterations
remove
GetSolverTolerance
remove
GetStepcount
rename: GetNumSteps
GetUseSleeping
rename: IsSleepingAllowed
InjectKRMmatrices
rename: InjectKRMMatrices
Integrate_Y
rename: AdvanceDynamics
KRMmatricesLoad
rename: LoadKRMMatrices
ResetStepcount
rename: ResetNumSteps
Set_G_acc
rename: SetGravitationalAcceleration
SetMaxiter
remove
SetMinBounceSpeed
remove and move to ChSystemNSC
SetSolverForceTolerance
remove (see Notes)
SetSolverMaxIterations
remove (see Notes)
SetSolverTolerance
remove (see Notes)
SetStep
remove
SetUseSleeping
rename: SetSleepingAllowed
ChSystemSMC
GetStiffContact
rename: IsContactStiff
SetStiffContact
rename: SetContactStiff
ChSystemDescriptor
ConvertToMatrixForm
rename: BuildSystemMatrix
GetConstraintsList
rename: GetConstraints
GetKblocksList
rename: GetKRMBlocks
GetVariablesList
rename: GetVariables
InsertKblock
rename: InsertKRMBlock
ChSystemFsi
Get_G_acc
rename: GetGravitationalAcceleration
Set_G_acc
rename: SetGravitationalAcceleration
ChSystemMulticore
GetNumBilaterals
rename: GetNumConstraintsBilateral
Integrate_Y
rename: AdvanceDynamics
ChTimestepper
get_L
rename: GetLagrangeMultipliers
ChTimestepperIorder
get_Y
rename: GetState
get_dYdt
rename: GetStateDt
ChTimestepperIIorder
get_X
rename: GetStatePos
get_V
rename: GetStateVel
get_A
rename: GetStateAcc
ChTriangleMesh
addTriangle
rename: AddTriangle
getNumTriangles
rename: GetNumTriangles
getTriangle
rename: GetTriangle
ChTimer
see Notes
GetTimeMicrosecondsIntermediate
remove
GetTimeMillisecondsIntermediate
remove
GetTimeSecondsIntermediate
remove
ChTriangleMeshConnected
addTriangle
rename: AddTriangle
getCoordsVertices
rename: GetCoordsVertices
getCoordsNormals
rename: GetCoordsNormals
getCoordsUV
rename: GetCoordsUV
getCoordsColors
rename: GetCoordsColors
getIndicesVertexes
rename: GetIndicesVertexes
getIndicesNormals
rename: GetIndicesNormals
getIndicesUV
rename: GetIndicesUV
getIndicesColors
rename: GetIndicesColors
getIndicesMaterials
rename: GetIndicesMaterials
getNumNormals
rename: GetNumNormals
getNumTriangles
rename: GetNumTriangles
getNumVertices
rename: GetNumVertices
getPropertiesPerVertex
rename: GetPropertiesPerVertex
getPropertiesPerFace
rename: GetPropertiesPerFace
getTriangle
rename: GetTriangle
ChTriangleMeshSoup
addTriangle
rename: AddTriangle
getNumTriangles
rename: GetNumTriangles
getTriangle
rename: GetTriangle
ChTriangleOfXYZnodes
rename: ChTriangleNodesXYZ
ChTriangleOfXYZROTnodes
rename: ChTriangleNodesXYZrot
ChVariables
Build_M
rename: PasteMassInto (see Notes)
Compute_fb
remove
Compute_invMb_v
rename: ComputeMassInverseTimesVector
Compute_inc_invMb_v
remove
Compute_inc_Mb_v
rename: AddMassTimesVector
DiagonalAdd
rename: AddMassDiagonalInto
Get_ndof
rename: GetDOF
Get_qb
rename: State
Get_fb
rename: Force
MultiplyAndAdd
rename: AddMassTimesVectorInto
ChVector
rename: ChVector3
DirToDxDyDz
rename: GetDirectionAxesAsX
ChVisualModel
GetShapes
rename: GetShapeInstances
ChVolume
Get_closed_U
rename: IsClosedU
Get_closed_V
rename: IsClosedV
Get_closed_W
rename: IsClosedW
CSV_writer
rename: ChWriterCSV
delim
rename: GetDelimiter
set_delim
rename: SetDelimiter
stream
rename: Stream
write_to_file
rename: WriteToFile
Generator
rename: ChGenerator
getBodyIdentifier
rename: GetBodyIdentifier
getTotalMass
rename: GetTotalMass
getTotalNumBodies
rename: GetTotalNumBodies
getTotalVolume
rename: GetTotalVolume
setBodyIdentifier
rename: SetStartTag
GridSampler
rename: ChGridSampler
HCPSampler
rename: ChHCPSampler
MixtureIngredient
rename: ChMixtureIngredient
setDefaultDensity
rename: SetDefaultDensity
setDefaultMaterial
rename: SetDefaultMaterial
setDefaultSize
rename: SetDefaultSize
setDistributionCohesion
rename: SetDistributionCohesion
setDistributionDensity
rename: SetDistributionDensity
setDistributionFriction
rename: SetDistributionFriction
setDistributionPoisson
rename: SetDistributionPoisson
setDistributionRestitution
rename: SetDistributionRestitution
setDistributionSize
rename: SetDistributionSize
setDistributionYoung
rename: SetDistributionYoung
PDSampler
rename: ChPDSampler
Sampler
rename: ChSampler
Types
ChCoordsys
Coordsys
rename: ChCoordsysd
CoordsysF
rename: ChCoordsysf
ChQuaternion
Quaternion
rename: ChQuaterniond
QuaternionF
rename: ChQuaternionf
ChVector
Vector
rename: ChVector3d
VectorF
rename: ChVector3f
Constants
CH_C_1_PI
remove
CH_C_2PI
rename: CH_2PI
CH_C_DEG_TO_RAD
rename: CH_DEG_TO_RAD
CH_C_E
remove
CH_C_LN10
remove
CH_C_LN2
remove
CH_C_LOG10E
remove
CH_C_LOG2E
remove
CH_C_PI
rename: CH_PI
CH_C_PI_2
rename: CH_PI_2
CH_C_PI_4
rename: CH_PI_4
CH_C_RAD_TO_DEG
rename: CH_RAD_TO_DEG
CH_C_RPM_TO_RPS
rename: CH_RPM_TO_RAD_S
CH_C_SQRT_1_2
remove
CH_C_SQRT_2
rename: CH_SQRT_2
Notes
The code for
ChFunctionclasses was moved fromsrc/chrono/motion_functions/tosrc/chrono/functions/. As such, include headers should be changed to something like:The
chrono::geometrynamespace was removed. All geometry classes are now in thechrononamespace.Chrono object identifiers were made read-only so that uniqueness can be guaranteed.
These integer identifiers are read-only and can be cached by the user (e.g., for searching in a ChAssembly). Identifiers are generated automatically in incremental order based on the order in which objects are created. As transient quantities, object identifiers are not serialized.
Chrono objects can now be tagged (using newly introduced functions
SetTag/GetTag). Unlike object identifiers, object tags are completely under user control and not used anywhere else in Chrono. Tags are serialized and de-serialized.
Functions that duplicated C++ Standard Library functions were removed and replaced with the corresponding C++ function (e.g.,
ChMinwas obsoleted in favor ofstd::min).The enum
AngleSet(previously defined in ChQuaternion.h) was renamed toRotRepresentationand moved to a new header named ChRotation.h.All free functions for converting from one rotation representation to another are now located in ChRotation.h. These functions have consistent names of the form XxxFromYyy.
Old (in ChQuaternion.h)New (in ChRotation.h)-
AngleSetFromAngleSet
-
AngleSetFromRodriguez
-
RodriguezFromAngleSet
-
QuatFromRotVec
-
RotVecFromQuat
Angle_to_Quat
QuatFromRodriguez
Angle_to_Quat
QuatFromAngleSet
AngleDT_to_QuatDT
QuatDtFromAngleSet
AngleDT_to_QuatDT
QuatDtFromRodriguez
AngleDTDT_to_QuatDTDT
QuatDt2FromAngleSet
AngleDTDT_to_QuatDTDT
QuatDt2FromRodriguez
ImmQ_complete
QuatFromImaginary
ImmQ_dt_complete
QuatDtFromImaginary
ImmQ_dtdt_complete
QuatDt2FromImaginary
Q_from_AngAxis
QuatFromAngleAxis
Q_from_AngX
QuatFromAngleX
Q_from_AngY
QuatFromAngleY
Q_from_AngZ
QuatFromAngleZ
Q_from_Euler123
QuatFromAngleSet
Q_from_NasaAngles
QuatFromAngleSet
Q_from_Vect_to_Vect
QuatFromVec2Vec
Q_to_AngAxis
AngleAxisFromQuat
Q_to_Euler123
AngleSetFromQuat
Q_to_NasaAngles
AngleSetFromQuat
Qdt_from_AngAxis
QuatDtFromAngleAxis
Qdtdt_from_AngAxis
QuatDt2FromAngleAxis
Quat_to_Angle
RodriguezFromQuat
Quat_to_Angle
AngleSetFromQuat
For consistency, functions for transforming a
ChFrameor aChCoordsysfrom one reference to another (TransformFromLocalToParentandTransformFromParentToLocal) were modified so that they return the transformed object (previously, the returned object was pased as an argument). For clarity, we removed functions such asChFrame::TransformLocalToParent(const ChVector<>& local)to express a 3D vector given in local coordinates to the parent frame. Use insteadChFrame::TransformPointLocalToParent.ChLinkMateand derived classes have been rewritten so that:for links with a single DOF, the relevant axis is Z, in line with
ChLinkLockformulation (e.g., aChLinkMatePrismaticallows translation along the Z axis of the link frame, a ChLinkMateRevolute allows rotation about the Z axis of the link frame, etc.).for links with 2 DOFs, the relevant axes are X and Y. The exception to this is
ChLinkMateRackPinionwhich uses the Z axis of the link frame as axis of rotation for the pinion and the X as direction of translation for the rack.the 'flipped==true' state now refers to axes that are counter-aligned.
Link objects used to consider just one frame as 'principal' (usually 'frame 2'), thus returning reaction forces, frame position, as well as any other information with respect to this frame only.
For consistency and to remove ambiguity, all links (connections between two physical items) now report two frames, one on each connected object. These frames, expressed in the absolute coordinate frame can be obtained through the functions
GetFrame1AbsandGetFrame2Abs. Certain derived classes (notably those connecting twoChBodyobjects, in particular all classes representing kinematic joints) also provide functions to return the link frames expressed in the frame of the corresponding connected body (GetFrame1RelandGetFrame2Rel).Similarly, all link objects now provide functions to return the reaction force and torque at the location of the link frame on the connected object. These reactions are expressed in the corresponding link frame and can be obtained, as a wrench, through calls to
GetReaction[1|2].
The signature of all ChLink
Initialize()functions were changed to consistently useChFrameobjects to specify link position and alignment (where previously some of them usedChCoordsys). A corresponding change was done for the constructor ofvehicle::ChVehicleJoint.The
ChLoadclass (loads on physics items viaChLoaderobjects) was changed to a non-templated class. Instead of specifying the ChLoader as a template parameter, a shared pointer to a ChLoader is now passed as a constructor argument. This streamlines the code and allows proper SWIG wrapping for use in Python or C# codes. All pre-defined ChLoader classes (e.g.,ChLoaderPressure,ChLoaderGravity,ChLoaderBeamWrench, etc.) were updated accordingly. An example of a user-provided loader class (derived from someChLoader) is as follows:ChStreamclasses were simple wrappers around C++ output streams. The entire code has been now refactored to operate on STL streams directly, in order to simplify the API and to allow the user a more familiar interaction with streams in Chrono.the
operator<<associated toChStreamOutAsciihas been removed: this means that it is not possible to stream custom classes through this operator; this option has been replaced by appropriate overloads of STL streams (clearly limited to data members publicly accessible) or by the direct usage ofChOutputASCII.ChStream[In/Out]Binaryfeatures to operate on streams through theread|writemethods have been incorporated into the one class that was using it, namelyChArchiveBinary.
ChArchiveclasses have been refactored to adapt to the direct use of STL streams and have been renamed for consistency and clarity.proper serialization/de-serialization classes kept the same name:
ChArchiveJSON[In/Out]ChArchiveXML[In/Out]ChArchiveBinary[In/Out]
auxiliary classes which, while still leveraging the
ChArchivefeatures, allow only export but not loading back objects were renamed:ChArchiveAsciiDump→ChOutputASCIIChArchiveExplorer→ChObjectExplorer
Solver access through
ChSystemwas removed. The functionsSetSolverMaxIterations,SetSolverTolerance, andSetSolverForceTolerancewere controlling only a subset of solver parameters and only for iterative solvers. Instead, the user must set solver parameters directly on the solver object. This is straightforward for the case where the user explicitly creates a solver object and attaches it to the system withChSystem::SetSolver. For the case where the default solver is used or where the solver is set throughChSystem::SetSolverType, we implemented a mechanism onChSolverand derived classes which permits identifying the solver type and setting solver parameters without the need for dynamic casting and testing. This mechanism is provided throughChSolverfunctions and can be used as illustrated below:or
We removed the option of setting an integration step size for the types of analyses that require it. Instead, the desired step size value is always explicitly passed as an argument to the
ChSystemfunction that initiates that analysis (e.g.,DoStepDynamics). The current value of the step size (which may be adjusted internally in certain situations) is cached and can still be queried withChSystem::GetStep. This is typically needed only internally but can also be used in user code that requires it.Similarly, we removed the function
ChSystem::SetMaxiterwhich allowed setting the maximum number of iterations for the system assembly analysis. This quantity can now be passed through an optional argument toChSystem::DoAssembly(default value: 6).ChKblock::Build_K(nowChKRMBlock::PasteInto) reversed the meaning of the last argument (wasadd, nowoverwrite) in accordance to the signature ofPasteMatrix; AlsoChVariable::Build_M(nowPasteMassInto) is not taking the position in which the mass should be placed but the offset with respect to theChVariable::offsetThe
ChTimerclass was refactored so thatGetTimeMicroseconds,GetTimeMilliseconds, andGetTimeSecondsreturn either an intermediate time (if the timer was started but not stopped; in this case the timer keeps running) or the timer value when the timer was stopped. The old functionsGetTimeMicrosecondsIntermediate,GetTimeMillisecondsIntermediate, andGetTimeSecondsIntermediatewere obsoleted.
[Added] Functional Mock-Up Interface (FMI) support
The Functional Mock-up Interface is an open (tool-independent) standard for exchanging dynamical simulation models between different tools in a standardized format. These models are encapsulated in so-called Functional Mock-Up Units (FMU) which contain a description of the model (as an XML file) and binaries (as shared libraries).
FMI support in Chrono is provided via (1) fmu-tools, a general-purpose, stand-alone library for exporting and importing FMUs and (2) Chrono::FMI, a module with Chrono-specific extensions to facilitate working with FMU variables wrapping Chrono types.
At this time, only the FMI 2.0 standard is supported (with FMI 3.0 support coming later). The stand-alone fmu-forge library provides support for exporting and importing both Co-Simulation and Model Exchange FMUs. Currently, Chrono:FMI focuses only on Co-Simulation FMUs.
[Added] Chrono::Sensor features and updates
Updates and Bug Fixes
Upgraded to Optix 7.7, requiring NVIDIA drive 530.41 or newer
Fixed issues with CUDA NVRTC runtime compilation of Optix shaders
New Features
Added supprt for Area Lights (rectangular shaped). Can be added to a scene using
ChScene::AddAreaLights(ChVector3f position, ChColor color, float max_range, ChVector3f du, ChVector3f dv).Added support for rendering emissive surfaces. When defining a visual material, set
ChVisualMaterial::SetEmissiveColor(ChColor color)and setChVisualMaterial:SetEmissivePower(float power).Added a Depth Camera sensor (
ChDepthCamera). The Depth Camera is initialized in the same manner asChCameraSensor, with each pixel containing depth information of the scene in meters (m).Added support for the Hapke BRDF model to render celestial bodies (ex: Lunar regolith). To enable, when defining a material set
ChVisualMaterial:SetUseHapke(bool enableHapke)and set the model parameters usingChVisualMaterial:SetHapkeParameters(float w,...). More information regarding the Hapke model and its parametrization can be found in https://doi.org/10.1002/2013JE004580.Added a Random Walk based noise model for GPS sensor. To enable this noise model, when adding a
ChGPSSensor, set a pointer to aChNoiseRandomWalksobject as the noise model parameter.
[Added] Chrono::ROS module
A new module (Chrono::ROS) has been introduced to support direct integration of ROS 2 with Chrono. Chrono::ROS provides a bridge between the Chrono simulation and the ROS 2 middleware, allowing for communication of sensor data, vehicle and transformation data, and more. Compatibility with specific Chrono modules, including Chrono::Vehicle and Chrono::Sensor, is provided. In addition to providing a few default publishers and subscribers, the module exposes an API for creating custom ROS 2 logic within the Chrono simulation.
The ChROSManager class is the main interface for the Chrono::ROS module. It maintains a single ChROSInterface object which wraps a ROS 2 node and provides the ability to create publishers and subscribers. The ChROSHandler class is the base class which all ROS 2 logic (i.e. publishers, subscribers, etc.) inherit from. During initialization, the ChROSInterface in the ChROSManager is passed to the ChROSHandler object through the ChROSHandler::Initialize function. This allows the ChROSHandler object to create ROS 2 objects. Over the course of the simulation, the ChROSManager calls ChROSHandler::Tick on each handler at a fixed rate to update each handler relative to the simulation time. As Chrono may run faster or slower than wall time, it's recommended to set ROS 2 /use_sim_time to true in all ROS nodes. Multiple nodes may be created by setting the node name in the ChROSManager constructor.
Python bindings are also provided for the Chrono::ROS module. It can be imported via the pychrono.ros module. ROS 2 doesn't directly support wrapping of it's C++ API for use in python, and so a special ChROSPythonManager class was created for situations where you need direct access to the ROS 2 API (such as creating a custom handler). When the ChROSPythonManager is used, two nodes are created: the original C++ rclcpp node in ChROSManager/ChROSInterface and the new rclpy-based node. The node name for the rclpy node (settable via the constructor) is always the rclcpp node name with _py appended. This allows for the creation of ROS 2 publishers and subscribers in python (as two nodes can't have the same name). All python-based handlers (i.e. when a custom handler inherits from ChROSHandler in python) must be added to the ChROSPythonManager object, not the ChROSManager object. All C++-based handlers can be added to either the ChROSManager or ChROSPythonManager objects, as in the ChROSManager may still be used if custom handlers aren't created in python.
The Chrono::ROS module currently only supports ROS 2 humble, and no additional dependencies are required beyond the ROS 2 installation. To build the Chrono::ROS module, set the cmake option ENABLE_MODULE_ROS to ON.
Locations:
Chrono::ROSsource code is maintained undersrc/chrono_ros/Chrono::ROSpython bindings are maintained undersrc/chrono_swig/interface/rosDemos are located in
src/demos/ros/Unit tests are located in
src/unit_tests/ros/
[Changed] Updated Chrono::VSG module
The Chrono::VSG module was updated to use newer version of the VSG libraries.
Adds shadow support (enabled in several demos).
Includes an optional argument to the
ChVisualSystemVSGconstructor to specify the tesselation resolution for round primitive shapes. This is provided as a number of divisions of a full circle, with a default value of 24, corresponding to a 15 degree angular increment.No other changes to the public API.
The required VSG library versions are as follows:
vsg 1.1.0
vsgXchange 1.1.0
vsgExamples 1.1.0
vsgImGui - latest
assimp 5.3.1
If the above requirements are not met, an error is issued during CMake configuration (if the Chrono::VSG module is enabled). The simplest way to satisfy the VSG version requirements is to build and install them using the scripts provided with the Chrono distribution (see the Chrono::VSG installation instructions).
[Added] New motion functions and filters
The following functions were added
ChFunction_BSpline: univariate B-Spline motion function, able to approximate or exactly interpolate given waypoints and derivativesChFunction_Cycloidal: smooth ramp function defined by amount of displacement and motion timeChFunction_DoubleS: constant-jerk motion function, able to minimize motion time given velocity, acceleration and jerk kinematic constraints. These and all otherChFunctions are now able to compute up to third derivative.
In addition, the new non-linear filters utils::ChMotionlawFilter_SecondOrder and utils::ChMotionlawFilter_ThirdOrder were introduced for tracking raw signals with smooth motion profiles, on the fly.
[Changed] Updated ChBlender exporter to Blender4.0
Due to some obsoleted methods the ChBlender exported was not compatible with the latest Blender4.0. It is now updated.
[Added] Unilateral distance constraint
The ChLinkDistance has been expanded to include also unilateral distance constraints. Through SetMode/GetMode three different behaviors are now available:
BILATERAL(default): current_distance = imposed_distance;UNILATERAL_MAXDISTANCE: current_distance < imposed_distance; (e.g. a rope)UNILATERAL_MINDISTANCE: current_distance > imposed_distance;
For the latter two cases a VI solver is required since the unilateral constraints are non-smooth.
[Changed] Collision detection refactoring
This refactoring affects the specification of collision models and shapes attached to contactable objects, as well as the specification of a collision system associated with a Chrono physics system. With these changes, it is now possible to specify collision information in Chrono independent of a particular implementation (e.g., the Bullet-based collision detection or the Chrono-internal multicore collision detection system), both in term of collision models and collision systems. The refactored Chrono code synchronizes the API for specifying collision and visualization shapes and models, as well as the API for creating and associating collision and visualization systems.
The main code architecture changes and resulting API changes are as described below.
Basic geometric shapes
The set of basic geometric shapes and associated class hierarchy (see src/chrono/geometry/) was updated for consistency and to allow use as common low-level primitives for both collision and visualization shapes. The various basic geometric shapes inherit from ChLine, ChSurface, and ChVolume for 1-D, 2-D, and 3-D geometry, respectively. Each class encapsulates the geometric data necessary to completely describe that corresponding shape and implements methods specific to its manifold dimension (1, 2, or 3).
Collision shapes
This refactoring introduces classes for collision shapes, including both primitive shapes (e.g., ChCollisionShapeSphere) as well as compound objects (e.g., ChCollisionShapeTriangleMesh).
See src/chrono/collision/.
In general, these objects wrap a basic geometric shape to specify the collision shape geometry, optionally with some additional collision-specific information (e.g., the radius of a sphere-swept collision surface). All Chrono collision shapes contain a contact material (of type ChMaterialSurface) which are combined into composite contact material properties for each colliding pair. All Chrono collision shapes are generic, in that they are independent of a particular collision detection implementation.
Visual shapes
Simultaneously with the refactoring of collision detection in Chrono, the names of visual shapes were changed for consistency with corresponding collision shapes. See src/chrono/assets/.
This renaming follows the pattern ChSphereShape -> ChVisualShapeSphere.
Collision models
A collision model is a collection of collision shapes with associated transforms (the pose of the shape within the model). A collision model is populated by adding shapes with optional transforms. For example,
Chrono collision models are generic, in that they are independent of a particular collision detection implementation. The function ChCollisionModel::BuildModel() was eliminated, as processing of generic collision shapes and models by a concrete collision detection system is deferred to a later time (namely, at initialization of the collision system). The function ChCollisionModel::ClearModel(), now renamed ChCollisionModel::Clear() still exists for special uses; in a typical user code, there is no need to call this function before populating the model with collision shapes.
Rigid body creation
A rigid body is created with no collision model by default. A collision model can optionally be attached to a rigid body (in fact, the collision model is managed by the parent class ChContactable:
The collision model on a rigid body is assumed to be positioned at the body reference frame (which coincides with the body center of mass for a ChBody object, but may be non-centroidal for a ChBodyAuxRef).
Note that a body constructor need not specify anymore a "collision type". Similarly, the functions ChSystem::NewBody were obsoleted. With the current refactoring, a rigid body is independent of a particular collision detection system implementation.
For convenience, an alternative way of populating shapes in the collision model of a ChContactable is through the convenience function ChContactable::AddCollisionShape. This function can be called multiple times. A container collision model is created, as needed, the first time a collision shape is specified. The code snippets shown above can be thus be replaced with the following equivalent code:
In accordance with these changes, all ChBodyEasy*** classes were modified to remove from their constructors the last argument specifying a particular collision detection implementation.
After this refactoring, the specification of a collision model closely parallels the creation of a visualization model. For example,
The function ChContactable::GetCollisionModel still exists and can be used to access the collision model of a body after it was created and attached to the body (this may be required to set optional parameters on the collision model, such as collision envelope, collision family, or collision family masks).
Finally, note that the function BuildModel was obsoleted as there is no need anymore to indicate the end of specification of a collision model; indeed, processing of the generic collision models now occurs at a later time, during initialization of the collision detection system (see below).
Creation and association of a collision system
By default, a Chrono physics system has no associated collision system. To enable collision detection and contact force interaction in a Chrono simulation, a collision system (ChCollisionSystemBullet, ChCollisionSystemMulticore, or potentially some other 3rd-party collision detection system) must be created and associated to the ChSystem. This can be done as follows:
Alternatively, one of the two collision systems currently available in Chrono can be associated using:
or
If setting a collision system by type, the user can use ChSystem::GetCollisionSystem to access the underlying collision system in order to modify its settings or parameters.
Processing of all collision models specified for physics items in a Chrono system is performed (implementation-specific) during initialization of the collision system. This can be done by explicitly invoking ChCollisionSystem::Initialize() after all collision models have been specified and before performing any type of physics analysis or simulation. The Initialize function invokes the BindAll method of a particular collision system implementation. In most cases, the ChCollisionSystem::Initialize() method need not be explicitly invoked by the user as this is done automatically internally to Chrono before start of an analysis or simulation (and only once).
In addition to BindAll, a concrete collision system implementation also provides a function BindItem which can be used to request the collision system to process the collision model of a Chrono physics item after the collision system was initialized (for example, in situations where bodies are created at run-time).
[Changed] Application of terrain forces to vehicle systems
Chrono offers several mechanism for applying external forces to rigid bodies in a multibody system. The first one, and arguably the easiest to implement in user code, relies on so-called accumulators for an external force an moment (accumulated as a resultant wrench at the body center of mass). It is the responsibility of the user to clear the body accumulator before loading updated forces and torques that will be applied next (e.g., over the next dynamics step). While simple to use, this approach is also fragile and a potential source of mistakes; indeed, there is no way to control if the same body accumulators are not being used simultaneously in different parts of the code. Other mechanisms for applying external forces and torques are (i) creating objects of type ChForce (which can represent either a force or a torque) and associating an arbitrary number with any rigid body; and (ii) using objects of type ChLoad which associate a so-called "loadable" (e.g., a rigid body or an FEA node) with a load (concentrated, surface-distributed, or volumetric) and managing them in so-called "load containers" in the underlying Chrono system.
Because of the limitations and potential pitfalls of the accumulator approach, this is best left only for use in user code. As such, all modeling elements in Chrono::Vehicle were switched to using loads and load containers. In the case of vehicle systems, these external loads represent the action of the terrain on the vehicle running gear (wheel spindles or track shoes, for wheeled and tracked vehicles, respectively).
As part of this change, the API for synchronizing the dynamic simulation of tracked vehicles at the beginning of a time step was simplified. Indeed, when using any of the available Chrono terrain systems (rigid or deformable) in a monolithic simulation setting, the interaction between terrain and track shoes leverages the underlying Chrono collision and contact system. As such, there is no need for the user to explicitly pass null terrain interaction forces which were eliminated from the signature of ChTrackedVehicle::Synchronize function. The version that takes lists of such terrain forces (one per track shoe) is still available, for use in co-simulation (such as the Chrono::Vehicle terrain-vehicle co-simulation framework).
[Changed] Modifications to the HHT integrator
As part of an ongoing set of changes to the implicit integrator based on the Hilber-Hughes-Taylor (HHT) method, ChTimestepperHHT was modified to eliminate the so-called "position" formulation (which had no proper theoretical support and was anyway not appropriate for systems that included bodies or nodes with rotational degrees of freedom). The current implementation, only provides the acceleration-level formulation suitable for the 2nd order multibody equations of motion.
A numerical estimate of the rate of convergence for the underlying Newton solver is now evaluated internally (note that this convergence rate estimate can be calculated only after the third iterations; as such, a value of 1 is set for the first two iterations). The last convergence rate estimate is user-accessible through the GetEstimatedConvergenceRate function; together with the reported number of Newton iterations during the last integration step, this can be monitored in user code to provide an indicator of possible numerical difficulties in solving the system dynamics.
[Added] Modeling hydraulic circuit elements and hydraulic actuators
Initial support was added for modeling elements of hydraulic circuits, including hydraulic pistons, directional valves, and throttle valves. These physics components are modeled with underlying dynamics described by ODEs based on the so-called lumped fluid approach. Two models of hydraulic actuators are also provided. The first one, ChHydraulicActuator2 uses a hydraulic circuit with two volumes composed of a pump, a tank, a hydraulic cylinder, and a directional valve connected with two hoses. The second actuator, ChHydraulicActuator3 models a hydraulic circuit with three volumes and also includes a throttle valve (as well as an additional hose). The hydraulic actuators are controlled by providing an actuation function which defines the desired (reference) spool position of the directional valve as a function of time; this reference, specified through a ChFunction object, can be either pre-defined for the time interval of interest or else adjusted interactively (for example, using a ChFunction_Setpoint that is updated externally from some user input).
The underlying dynamics of the hydraulic actuator models are described as ODEs (for the current valve spool position and for the relevant pressures in the hydraulic circuit) and are implemented based on the ChExternalDynamics functionality.
Hydraulic modeling components can be used coupled with a Chrono mechanical system in a monolithic simulation, or else co-simulated. These two options are illustrated with a simple model of a hydraulically actuated crane in demo_MBS_hydraulic_crane and demo_MBS_hydraulic_crane_cosim, respectively.
If used in a tight coupling with a Chrono multibody system, a ChHydraulicActuator is connected between two points on two different bodies, e.g.,
In this case, the initial and current actuator length is inferred from the states of the connected bodies and the distance between the connection points, while the actuator forces are directly applied to the connected bodies.
If used in a co-simulation setting, the actuator is initialized stand-alone:
In this case, the current actuator length is provided from the outside, while the force generated by the actuator can be extracted with the ChHydraulicActuatorBase::GetActuatorForce function, thus allowing a force-displacement co-simulation setup.
[Added] Support for modeling components with internal dynamics (ODE)
The new base class ChExternalDynamics allows modeling and inclusion in a Chrono system of a physics item that carries its own dynamics, described as a set of Ordinary Differential Equations (ODE). The states of such components are appended to those of the containing system and are integrated simultaneously with the system's equations of motion. These states can be accessed and used coupled with other components.
A user-provided modeling element inherits from ChExternalDynamics and defines the ODE initial value problem by implementing, at a minimum, the functions SetInitialConditions (to provide the ODE initial conditions) and CalculateRHS (to provide the ODE right-hand side function). Optionally, a derived class may also implement CalculateJac to provide the Jacobian of the right-hand side function with respect to the ODE states. The Jacobian is used only is the physics component is declared as stiff (by overriding the function IsStiff); if a Jacobian function is not provided, a finite-difference approximation is used.
This mechanism can be used to include external, black-box dynamics components into a Chrono simulation (e.g., controllers, actuators, ADAS vehicle components, etc.) and will be extended in the future to also support components with dynamics described as Differential Algebraic Equation (DAE) systems.
A simple illustration of using this new feature is provided in demo_MBS_external_dynamics for solving non-stiff and stiff versions of the Van der Pol oscillator. The full definition of the user-provided derived class in that case is:
[Changed] Renamed SPHTerrain and RCCar vehicle classes
For consistency, better suited names were given to the following classes:
SPHTerrainwas renamed toCRMTerrain(deformable terrain using the Continuous Representation Model, an SPH-based granular formulation)RCCarwas renamed toARTcar(the Autonomy Research Testbed car)
[Changed] Moved drive mode to automatic transmissions
The concept of a drive mode was moved from ChTransmission to ChAutomaticTransmission as it is something that only exists for automatic transmissions. This is an API change.
[Changed] Transmission gear numbering
Reverse gear is now indicated as -1, making room for a neutral gear as 0. Positive numbers are still forward gears. This is a semantic change to the existing API so please review your code as your IDE will most likely not pick up on it. Added to the API is a method to return the highest (forward) gear that is available.
[Added] Redundant constraints remover
It is quite common to spot models, even in Chrono demos, where the number of constraints are even greater than the number of variables. While this is allowed in Chrono systems, it should be considered a bad practice. Redundant constraints unnecessarily increase the size of the problem, lead to noisy measurements of the link reactions, cause instability to direct solvers. Taking care of adding only the required number of constraints is - and always will be - the best option for the user. However, whenever this approach might be too tedious or impractical, it is now possible to ask the system to get rid of those redundant constraints by calling:
system.RemoveRedundantConstraints()
It is recommended to:
set the model to a generic configuration before the call, since there might be cases in which the redundancy of the constraints is due to a particular system configuration;
initially set the
verbosetotrueto double check which constraints have been removed.
[Changed] Serialization expanded and improved
Serialization is now capable of storing and loading back entire ChSystems consistently. Available classes include rigid bodies along with their visual assets (excluding ChVisualShapeFEA) and collision models, links (both ChLinkMate and ChLinkLock families), shafts, system solvers and collision systems. More classes will become available in the next future.
An additional macro called CH_UPCASTING now allows to properly handle those classes with multiple inheritance: if a class, or any of its parent classes, shows multiple inheritance it is strongly recommended to specify its inheritance scheme with the new CH_UPCASTING macro:
Assuming a more complex scheme, e.g. C1->D1 / A->B C2->D2->E
Further insights can be found in the documentation of the CH_UPCASTING macro. An additional CH_UPCASTING_SANITIZED macro is offered for those classes whose type contains characters not valid for a class name. For example ChContactable_1vars<6> is handled through the following:
CH_UPCASTING_SANITIZED(ChBody, ChContactable_1vars<6>, ChBody_ChContactable_1vars_6)
[Changed] Rewrite of Pac02 handling tire model
Some of the salient characteristic of the updated Pac02 handling tire model (implemented in the ChPac02Tire class) are:
performs only steady state calculations.
Fx and Fy can be combined by the Pacejka cosine weighting functions (requires specification of accurate coefficients).
the friction ellipsis code has been removed (if the approach based on the friction ellipsis combination method is acceptable, it is better to use the TMEasy or TMsimple tire models which are much simpler and offer the same level of accuracy).
Pac02 model parameters can be set directly as before, but now can also be specified through an ADAMS/Car-compatible
TIRfile. Note that such TIR files may contain data for alternate tire models (such as Fiala or Pac89); if provided such a file, a Pac02 tire will not be initialized.
Setting Pac02 tire parameters through the C++ API is done as before. For example,
Note that the names of member variables in the MFCoeff structure m_par are now in all-caps for consistency with the format of TIR files.
The concrete tire subsystem Pac02Tire class reads a full specification of a Chrono Pac02 tire from a JSON file. There are two ppossibilities:
Referencing a
TIRfile. For example:Explicitly setting all tire parameters. For example:
Notes:
not all masses and inertia values are read from the
TIRfile and as such must be set separately. This is because the magic formula has seen numerous updates over the years and some specification files include inertia properties while other do not.TIRfiles may include data in units other than SI. The Chrono parser inPac02Tireapplies the appropriate conversions.when specifying tire parameters explicitly (option 2 above), all units must be SI (fortunately, most Pac02 parameters are non-dimensional).
if a parameter is not explicitly set in the JSON file, it is set to a default value of
0.0; similarly, scaling factors not explicitly defined in the JSON file are set to a default value of1.0.
[Added] New URDF parser
The miscellaneous parsers provided with Chrono have been reorganized in a separate module, Chrono::Parsers. This module (and associated library) include the previous OpenSim and Adams parsers (previously part of the core Chrono library, as well as the Python parser (previously a separate library built together with the PyChrono wrapper libraries). In addition, the Chrono::Parsers module has a new parser which can populate a Chrono system with a mechanism specified through a URDF (Unified Robotics Description Format) file.
ChParserURDF is implemented based on the canonical ROS URDF parser, urdfdom and supports all modeling elements that can be specified through URDF. These include bodies and joints (revolute, prismatic, fixed, or free), visualization geometry, and collision geometry. URDF is limited to specifying only open-loop mechanisms, but additional joints can be added to the Chrono system once the input URDF file was parsed and processed.
Some of the more important capabilities of the ChParserURDF parser are:
enabling specific joints as actuated (i.e., create Chrono motors instead of kinematic joints);
support for different types of actuation (position/angle, linear speed/angular speed, or force/torque, depending on whether using a linear or a rotation motor);
specification of different contact materials on different bodies;
support for different interpretations of collision meshes (as triangular meshes, convex hulls, or node clouds);
support for arbitrary actuation functions (on joints converted to Chrono motors).
In addition, a utility class (ChRobotActuation) was implemented to allow actuation of robot motors using interpolated data from files. This actuator class allows specifying a series of different phases for a generic robotic mechanism, including phases for assuming a start pose, the cycle phase itself, and a stopping phase to reach a rest pose. The ChRobotActuation allows definition of a custom callback for user-defined actions at each phase transition.
To build the Chrono URDF parser when the Chrono::Parsers module is enabled (set ENABLE_MODULE_PARSERS to ON during CMake configuration), several dependency libraries must be provided. For convenience, bat and shell scripts (for Windows and Linux, respectively) are provided in the Chrono distribution (under contrib/build-scripts/urdf).
Two example URDF models are provided: the R2D2 model from the ROS URDF tutorial and the previously available RoboSimian robot.
See demo_PARSER_URDF for an illustration of reading and visualizing a robot specified through URDF. See demo_PARSER_URDF_RoboSimian for a more complex example of building and actuating a robot specified through URDF.
[Added] Support for STL 3D file format
We have added support for creating a triangular mesh (ChTriangleMeshConnected) from a binary STL () file. This is implemented through the functions ChTriangleMeshConnected::LoadSTLMesh() and ChTriangleMeshConnected::CreateFromSTLFile().
Even though the STL format uses a redundant representation in which vertices are replicated for each mesh face, the Chrono reader functions collapse identical vertices, thus providing a minimal mesh representation and connectivity information.
[Changed] Definition and use of primitive geometric shapes
Specification of low-level geometric shapes and their use as collision and visualization shapes was changed for consistency and a more intuitive API. The main changes can be described as follows:
Geometric shapes with a directional axis (e.g., cylinder, cone, capsule) are always aligned with the Z axis.
Size information is now provided through more intuitive quantities (full lengths for a box sides, axis lengths for an ellipsoid, radius and length for a cylinder or a cone, etc). Notable exceptions are:
a sphere is specified by its radius,
a capsule is specified by a radius and the length of its cylindrical portion.
Geometric data for a shape contains no information on pose of that shape when used as a collision or visualization shape. A transform (position and orientation) is specified only when a geometric shape is included in a visualization model or in a collision model. In particular, the specification of a cylinder by the coordinates of its end cap center points was removed. However, convenience functions are provided to facilitate this approach to constructing a cylindrical shape (see below).
For classes derived from
ChVisualShapewe provide constructors that take relevant arguments specifying the shape size; as such, access to the low-level underlying geometry (through theGetGeometry()functions) is needed only in very special situations.
While these changes affected a lot of the Chrono code base, user code must be updated only in a relatively few places:
Specification of
ChVisualShapeobjects and inclusion in a visual model:Old code (visualization cylinder along Y axis):
New code:
Addition of primitive collision shapes to a collision model:
Old code (collision cylinder along Y axis):
New code:
Creation of a
ChBodyEasyCylinder:Old code:
New code:
Consult the various Chrono demos for examples of specifying visualization and collision shapes using the new API.
For convenience, the following mechanisms are provided to construct cylinders when the locations of the endcap centers are known:
visualization cylinder shape defined through its endcaps -- construct a helper
ChLineSegmentobject:
collision cylinder shape defined through its end-caps -- use the alternative version of
ChCollisionModel::AddCylinder:
In conjunction with the above changes to the basic primitive shapes, several other updates were made for a more consistent and intuitive API:
all utility functions defined in
utils::ChUtilsCreators.hwere updated to follow the new conventions.the utility function
utils::AddBoxContainerwas modified to construct a box volume with given dimensions centered at the origin of the provided reference frame (previously, the center of the "bottom" wall was at the frame origin).the utility function
fsi::AddBoxContaionerBCE(previously namedfsi::AddContainerBCE) was modified to follow the same convention as above.
For users of the Chrono::Vehicle module, note that these changes do not affect use of any of the vehicle subsystem templates nor do they require any changes to JSON specification files.
[Changed] Chrono::Vehicle engine and transmission templates
New Chrono::Vehicle templates for the engine and transmission subsystems replace the old powertrain template. The new templates maintain the same modelling capabilities, but allow more flexibility in mixing and matching different models of engines with different transmission models. The coupling between an engine and a transmission is done at the motorshaft, with the engine providing the torque on this shaft and the transmission specifying the angular speed of the shaft. For interfacing with the vehicle system, an aggregate class, ChPowertrainAssembly, manages an engine and transmission and intermediates the coupling with a driveline vehicle subsystem through the driveshaft connecting the transmission to the driveline.
The following engine templates are available:
ChEngineShafts - template for modeling an engine using 1-D shaft elements and engine torque-speed maps including maps for engine losses.
ChEngineSimpleMap - template for a kinematic engine model based on torque-speed maps.
ChEngineSimple - template for a kinematic engine model based on a linear torque-speed dependency.
The following templates for automatic transmissions are available:
ChAutomaticTransmissionShafts - template for modelling an automatic transmission using 1-D shaft elements and a torque converter specified through the capacity factor and torque ratio maps.
ChAutomaticTransmissionSimpleMap - template for a kinematic model of an automatic transmission using shift maps.
Any of the above engine models can be coupled with either transmission model, as well with any Chrono::Vehicle driveline model (for either a wheeled or tracked vehicle).
While currently only templates for automatic transmissions are implemented, the new code design allows introduction of manual transmissions which will be implemented at a later date.
This code change requires modifications to any existing vehicle model, whether specified through a set of C++ classes providing concrete instantiations of various subsystem templates or else specified through a set of JSON files. Consult the vehicle models in the Chrono::Vehicle models library and the sample JSON specification files distributed with Chrono.
[Added] New generic template for wheeled suspension subsystems
A new Chrono::Vehicle template for modeling a wheeled vehicle suspension was added. The ChGenericWheeledSuspension class permits definition of a suspension subsystem with arbitrary, user-defined topology and sets of bodies, joints, and spring-damper elements. The only elements assumed to always exist in a suspension subsystem are the two spindles and the two axle shafts which connect the spindles to a driveline. A companion class, GenericWheeledSuspension allows definition of an arbitrary suspension subsystem based on a JSON specification file.
In this new template, modeling elements (bodies, joints, TSDAs, and RSDAs) are identified by their names. Positions and orientations are expected to be expressed relative to the suspension subsystem reference frame (except for collision and visualization shapes which must be provided relative to the associated physical modeling element). Any of the physical elements present in a suspension subsystem can be marked as "mirrored" or "non-mirrored"; in the former case, only the element on the left side (positive y) must be defined and two Chrono modeling elements are created, mirrored with respect to the x-z plane. Joints and spring-damper elements (TSDAs or RSDAs) can be connect any two bodies in the subsystem, as well as a suspension body to the chassis, a possible sub-chassis susbsystem, or a possible steering mechanism link. ChGenericWheeledSuspension provides a mechanism for identifying these three special bodies that are external to the suspension subsystem.
This new template allows for more flexibility in defining non-standard or concept suspension subsystems without the restrictions imposed by the existing Chrono::Vehicle suspension templates (in terms of the number of bodies, joints, force elements, and their connectivity). In fact, any of the existing suspension templates can be replicated in the new framework and two examples are provided: the HMMWV_DoubleWishboneFront_replica.json file contains an exact replica of the HMMWV front double wishbone suspension defined in HMMWV_DoubleWishboneFront.json, while UAZBUS_FrontSAELeafspringAxle_replica.json replicates the front suspension defined in UAZBUS_FrontSAELeafspringAxle.json; the latter example illustrates the definition of a suspension subsystem that includes both mirrored and non-mirrored components.
See demo_VEH_WheeledVehicle and demo_VEH_SuspensionTestRig which can be modified appropriately to use a HMMWV or UAZ vehicle with the new suspension specifications.
[Changed] CMake configuration and utility build scripts
For consistency, the following changes were made to some of the Chrono CMake configuration scripts:
Chrono::Irrlicht module:
IRRLICHT_INSTALL_DIRreplaces the old IRRLICHT_ROOTChrono::Multicore module:
BLAZE_INSTALL_DIRreplaces the old BLAZE_DIRChrono::Vehicle module:
IRRKLANG_INSTALL_DIRandIRRKLANG_LIBRARYreplace the old CH_IRRKLANG_SDKDIR and CH_IRRKLANGLIB, respectivelyChrono::Synchrono module:
fastrtps_INSTALL_DIRreplaces the old fastrtps_ROOTChrono::OpenGL module: finding the necessary GL dependencies (GLEW and GLFW) now relies on CMake project configuration scripts for these libraries. As such, unless automatically detected, the user must set the CMake variables
GLEW_DIRandGLFW3_DIR. For systems where default packages for GLEW and GLFW do not install their CMake project configuration scripts (e.g., Ubuntu), see below for information on building these libraries from sources. For the headers-only GLM dependency, the user must setGLM_INCLUDE_DIR.
To help the configuration of certain Chrono modules, we added several scripts (for both Windows and Linux) to build dependencies from sources. The following scripts are available under contrib/build-scripts:
opencrg/buildOpenCRG.batandopencrg/buildOpenCRG.shcan be used to build and install the OpenCRG library. Optionally, the script can first download the sources for version 1.1.2 of OpenCRG from a GitHub repository.opengl/buildGL.batandopengl/buildGL.shcan be used to build and install the GLEW, GLFW, and GLM dependencies for Chrono::OpenGL and Chrono::Sensor. The sources for these libraries are (optionally) downloaded from their respective SourceForce repositories. These scripts configure, build, and install all 3 necessary GL libraries under a common user-specified directory.vsg/buildVSG.batandvsg/buildVSG.shcan be used to build and install all dependencies required for the Chrono::VSG module. Their sources can be optionally be downloaded from their respective GitHub repositories. These scripts are provided as a more flexible and robust alternative to the vsgFramework approach to installing the necessary VSG dependencies. The buildVSG scripts install all necessary VSG libraries (VulkanSceneGraph, vsgXchange, vsgImGui, ImGui, ImPlot, vsgExamples, and assimp) under a common, user-specified directory. Follow the instructions listed in comments at the top of each one of the above build scripts.
Finally, the scripts buildChrono.bat (for Windows), buildChrono.sh (for Linux), and buildChronoMac.sh (for MacOS) are provided as examples of CMake configuration for the various Chrono modules. They should be copied to a different directory and modified to reflect the setup on the user machine and to enable only those Chrono modules of interest. When executed, these scripts run the CMake configuration of Chrono and generate the files for building the Chrono libraries, as appropriate on each platform.
[Added] SPHTerrain - continuum representation method for deformable terrain
A new Chrono::Vehicle terrain class, SPHTerrain, was added to model deformable terrain using the Continuum Representation Method (CRM), an SPH-based formulation that leverages the Chrono::FSI module. An SPHTerrain can be created from data files with positions of SPH particles and BCE markers read from data files (these positions are assumed to be provided on an integer grid, in multiples of the initial separation of SPH particles) or from a height-map image file. In addition, this type of terrain permits definition of rigid obstacles that may be embedded, partially or fully, in the terrain volume (to model, for example, embedded rocks); currently, rigid obstacles must be specified with trimesh geometry read from a Wavefront OBJ file. Run-time visualization is supported through ChFsiVisualizationVSG or ChFsiVisualizationGL which leverage the Chrono::VSG and Chrono::OpenGL modules, respectively. See demo_VEH_SPHTerrain_Obstacles, demo_VEH_SPHTerrain_WheeledVehicle, and demo_VEH_SPHTerrain_Viper.
[Added] TMSimple tire model
A new tire model (ChTMsimple) was added to Chrono::Vehicle. This tire model is of "force element" type and shares part of its formulation with the TMeasy model (both of these tire models were developed by Wolfgang Hirschberg from TU Graz in Austria). The goal of TMsimple is to provide a simple handling tire model with fewer parameters than TMeasy while still providing realistic (albeit reduced) functionality.
The TMsimple model
calculated horizontal patch forces based on single functions (whereas TMeasy requires three piece-wise definitions)
considers degressive influence of the vertical force Fz
calculates rolling resistance
TMeasy requires 5 parameters to define its basic function for Fx and Fy: (1) slope at zero, (2) slip at force maximum, (3) maximal force, (4) slip at sliding initiation, and (5) sliding force. In contrast, TMsimple needs only 3 parameters: (1) slope, (2) maximal force, and (3) force at infinite slip. A complete parameter set for Fx(sx,Fz) and Fy(sy,Fz) has 20 items for TMeasy and only 12 for TMsimple. Chrono's TMsimple implementation has a new stand-still/low speed algorithm for friction forces. It is not part of TMsimple itself, and could be adapted to other handling tire models as well.
[Added] Blender plug-in for post-process visualization
A new tool has been developed. It is an add-on for the Blender rendering/modeling/animation software, that allows importing Chrono simulation in the GUI of Blender. From the C++ side, the only requirement is using some export functions of the POSTPROCESS module. This aims at replacing the old POVray post-processing pipeline.
Interactive 3D navigation of the scenes, and timeline scrubbing.
Allows rendering of high-quality photo-realistic animations, using the Cycles physically-based unbiased path tracer that is available in Blender.
The user can optionally modify the Chrono assets, once imported, by attaching custom materials, special FXs, more detailed meshes, etc.
Visualization of auxiliary references (center of masses, link markers etc)
False color rendering of mesh attributes and glyph attributes, using colormaps
Speed optimizations for the ChParticleCloud shapes
Details on this new tool is available at the Chrono::Blender page on the ProjectChrono.org website.
[Added] VSG-based run-time visualization module
A new module (Chrono::VSG) was added to provide an alternative for run-time visualization. This module uses VulkanSceneGraph (VSG), a new cross-platform, high-performance scene graph library built upon the Vulkan graphics/compute API. Chrono::VSG implements most of the functionality expected by the base Chrono visual system; currently, missing support includes FEA and modal analysis visualizations (work in progress). Except for this, the ChVisualSystemVSG is interchangeable with ChVisualSystemIrrlicht with minor changes to user code. See for example the various Chrono MBS and vehicle demos that have been modified to work with either run-time visualization system.
Unlike Irrlicht, VulkanSceneGraph provides a modern scene graph library which is under active development. Besides the many features provided by the core VSG library, the GUI system provided by the companion vsgImGui project offers the full set of capabilities of ImGui. The basic UI elements already exposed in ChVisualSystemVSG and ChVehicleVisualSystemVSG will be further expanded.
Simultaneous with the introduction of Chrono::VSG, we have modified the ChVisualSystem API (and reflected these changes in both ChVisualSystemIrrlicht and ChVisualSystemVSG) to provided new capabilities, such as the definition and rendering of visual models that are not associated with a Chrono physics item.
[Changed] Support for linear and nonlinear vehicle force elements
The various pre-defined functors for use with TSDA and RSDA elements in vehicle models have been refactored for consistency. These include linear and nonlinear springs, dampers, and spring-damper force elements with optional bump stops (see the definitions in src/chrono_vehicle/ChSubsysDefs.h). In addition, a new TSDA functor, MapSpringDamper allows for the definition of a general non-linear spring-damper (depending on both deformation and velocity) specified through bi-linear interpolation of tabular data.
All the pre-defined TSDA and RSDA functors can be specified in JSON files; consult the various JSON files for wheeled vehicle suspension systems in the Chrono data directory.
Release 8.0.0 (2022-12-21)
[Added] Chrono::Sensor features and updates
Updates and Bug Fixes
Upgraded to OptiX 7.5, requiring NVIDIA drive 515.X or newer
Fixed motion blur for cameras
Improve consistency of FOV model for camera and segmentation camera
Fix undefined behavior associated with zero-time transforms on ampere GPUs
Changed the intensity-dependent noise model to be parameterized by variance variance rather than standard deviation to allow negative correlation
New Features
Added fog to camera. This uses an exponential blending function with scattering coefficient. Can be enabled on a per-camera basis in the camera constructed. Parameters for fog scattering, color, and max visible distance are set in
ChScene:SetFogScattering(float coefficient),SetFogColor(ChVector<float> color)andSetFogScatteringFromDistance(float distance).Added radial distortion model (standard model in Matlab). The input parameters are the correction parameters that can be calibrated from distorted images. The FOV lens model and radial model use the effective FOV parameter. Instead, they use the calibrated parameter as would be obtained by calibrating the focal distance.
Radial model set as:
CameraLensModelType::RADIALin the cameraParameters configured as
ChCameraSensor::SetRadialLensParameters(ChVector<float> params)Allow Chrono::Sensor to be built when GLFW library and headers are not found
[Fixed] Closed-loop vehicle paths
The treatment of closed-loop Bezier curves (used for path-following vehicle lateral controllers) and the associated curve tracker was improved and fixed. With this change, the flag indicating whether a path is open or closed is set in the constructor of ChBezierCurve and encapsulating objects (ChBezierCurveTracker and the different path-following vehicle driver models) query the underlying path.
If a Bezier curve is declared as closed, it is internally modified to add a new point as needed (coincident with the first one). If no Bezier control points are specified, the Bezier curve corresponding to the equivalent piece-wise cubic spline is constructed using C1 continuity conditions at the closing point.
[Added] Miscellaneous Chrono::Vehicle extensions
Wheeled vehicles
Added option to specify camber and toe angles during suspension subsystem construction.
A derived suspension class can override the functions
getCamberAngleandgetToeAngleto provide these angles expressed in radians). For a suspension subsystem specified through a JSON file, set the 'Camber Angle (deg)' and 'Toe Angle (deg)' values expressed in degrees. Note that all current Chrono::Vehicle models use default values of zero camber and toe angles.Modified the JSON schema for various vehicle subsystem specification so that all angles that are expected to be provided in radians include the string "(deg)" in the corresponding JSON key name.
Note: this change requires users to update their JSON specification files!
Added option to specify preloads for tracked vehicle suspensions, as well as for the tensioner in
ChTranslationalIdler.
Tracked vehicles
Renamed the base class for a track vehicle suspension
ChTrackSuspension. Two different suspension templates are provided:ChTranslationalDamperSuspensionuses a translational damper, whileChRotationalDamperSuspensionuses a rotational damper.Use a single set of classes to define all tracked vehicle wheels (road-wheels, idler wheels, and rollers). Two types of track wheels are derived from the base class
ChTrackWheel: the first one,ChDoubleTrackWheelassumes that track shoes have a central guiding pin, while the second oneChSingleTrackWheelworks in conjunction with track shoes with lateral guiding pins. Track wheels are used as members of theChTrackSuspensionandChIdlerbase classes.The
ChRollerclass was obsoleted since a roller can be modeled with one of the available track wheels.Added a new type of idler mechanism,
ChDistanceIdlerwhich is modeled with a connector arm pinned to the chassis. The idler wheel is attached to the connector arm with a revolute joint. A translational actuator dictates the relative position of the connector arm relative to the chassis, specified by the length of the actuator.The previous type of idler template is now named
ChTranslationalIdler.Added option to specify preloads for tracked vehicle suspensions, as well as for the tensioner in
ChTranslationalIdler.Add alternative model for a double-pin track shoe which uses a single body to model the connectors between shoes. For track assemblies that use kinematic joints, this model provides the same track kinematics and dynamics with fewer bodies and joints and without additional complications due to redundant constraints. The previous model, using two distinct connector bodies between two consecutive shoes, is appropriate for the case where kinematic joints are replaced with bushings. The double-pin track shoe topology is specified during construction, using the enum
DoublePinTrackShoeTypewhich can be eitherTWO_CONNECTORSorONE_CONNECTOR.
[Changed] Chrono::FSI API changes
The public API of Chrono::FSI was further refined to better encapsulate and hide the underlying CUDA implementation from the user.
Only two header files need to be included in most Chrono::FSI user programs:
ChSystemFsi.hwhich contains the definition of the top-level FSI system class andChDefinitionsFsi.hwhich defines various enumerations for problem settings and solution methods.Optionally, the
ChVisualizationFsi.hheader can be included to allow access to OpenGL-based run-time visualization.Simulation parameters (defining the problem and the solution method) can be still be set as before through a specification file in JSON format. However, each parameter can also be programmatically set through various
Set***methods ofChSystemFsi.The order in which various parameters are set is now arbitrary. All dependent calculations are performed in the
ChSystemFsi::Initialize()function which must be invoked once all setup is completed and before the start of the simulation loop.The set of accessor
Get***functions ofChSystemFsiwas enlarged to provide access to various simulation parameters (possibly defined in an input JSON file).All public API functions in
ChSystemFsiandChVisualizationFsionly use C++ base types and Chrono types (such as ChVector<>, ChQuaternion<>, etc.)The only disk output from the Chrono::FSI module is optionally enabled by calling
ChSystemFsi::SetOutputDirectory(). It is the caller's responsibility to ensure that the specified directory exists. If Chrono::FSI output is enabled, various files with state and forces on rigid- and flex-body BCE markers are saved in anfsi/subdirectory of the specified output directory.
The new optional run-time visualization support for Chrono::FSI simulation requires that the Chrono::OpenGL module is enabled and available. Visualization of SPH particles, boundary BCE markers, rigid-body BCE markers, and flex-body BCE markers can be enabled or disabled individually. SPH particles are rendered with a point cloud; boundary BCE markers are rendered as boxes (of size equal to the initial particle spacing); solid-body BCE markers are rendered as spheres (of diameter equal to the initial particle spacing). See the various Chrono FSI demos for usage. Note that enabling run-time visualization adds the additional cost of transferring marker positions every time the simulation is rendered.
[Added] User-defined SMC contact force calculation
A mechanism was added for overriding the default contact force calculation for a collision pair in an SMC system. The user must supply a class derived from ChSystemSMC::ChContactForceSMC and register it through a call to ChSystemSMC::SetContactForceAlgorithm.
The user is responsible to implement the virtual function
which should return the contact force (resultant of the normal and tangential components) for an interaction between two penetrated shapes, given the geometric quantities for the collision.
The default implementation of the SMC contact force calculation is implemented in ChContactSMC.h and depends on various settings specified at the ChSystemSMC level (such as normal force model, tangential force model, use of material physical properties, etc).
For an example of overriding the default Chrono behavior, see demo_IRR_callbackSMC.cpp.
[Changed] Redesigned run-time visualization system
The entire mechanism for defining visualization models, shapes, and materials, as well as constructing and attaching a run-time visualization system to a Chrono system was redefined for more flexibility and to allow plugging in alternative rendering engines. The new class hierarchy allows sharing of visualization models among different physics items, visualization shapes among different models, and visualization materials among different shapes.
A visualization material (
ChVisualMaterial) defines colors (diffuse, ambient, specular, and emissive), textures, and other related properties.A visualization shape (
ChVisualShape) is a geometric shape (primitive, curve, surface, or triangular mesh) with one or more associated visualization materials. If a shape has no associated material, a default material is used.A visualization model (
ChVisualModel) is an aggregate of (pointers to) shapes and a transform which specifies the shape position relative to the model reference frame. Visualization shapes in a model are maintained in a vector ofShapeInstance(which is simply a typedef for a pair containing a shared pointer to aChVisualShapeand aChFrame). Note that, currently a visualization model instance cannot be placed inside another visualization model, but that may be added in the future.A visualization model instance (
ChVisualModelInstance) is a reference to a visualization model with an associated physics item. A physics item may have an associated visualization model instance.
ChVisualSystem defines a base class for possible concrete run-time visualization systems and imposes minimal common functionality. A ChSystem is attached to a visual system using ChVisualSystem::AttachSystem. The Chrono physics system will then trigger automatic updates to the visualization system as needed, depending on the particular type of analysis being conducted. The visualization system is set up in such a way that derived classes may allow simultaneous rendering of multiple Chrono systems; currently only ChVisualSystemOpenGL supports this feature.
Defining visualization models
The new mechanism for defining visualization shapes and materials for a Chrono physics item is illustrated in the following typical sequence:
Note that FEA visualization requires defining objects of type ChVisualShapeFEA. An FEA visualization shape is in fact a pair of two visual shapes, one for visualizing the FEA mesh, the other for visualizing so-called glyphs (e.g., representation of the FEA nodes).
For convenience, several shortcuts are provided:
the diffuse color or diffuse map texture can be set directly on a visual shape, using
ChVisualShape::SetColorandChVisualShape::SetTexture. If the shape has visual materials defined, these functions affect the 1st material in the list. Otherwise, a new material is created and associated with the given shape, and its properties set appropriately.a visual shape instance can be added directly to a physics item, using
ChPhysicsItem::AddVisualShape. If the physics item already has an associated visual model instance, the new shape is added to that model at the specified transform. Otherwise, a new visual model instance is created and associated with the physics item, and the given shape instance created within the model.an individual visual shape in the visual model of a physics item can be accessed through its index with
ChPhysicsItem::GetVisualShape. This can then be used to change shape parameters or parameters of the associated visual material.
Defining a visualization system
While specification of visualization assets (materials, shapes, and models) must now be done as described above for any Chrono run-time visualization system, the Chrono API does not impose how a particular rendering engine should interpret, parse, and render the visual representation of a Chrono system.
The suggested mechanism is to define a concrete visualization system (derived from ChVisualSystem) and attach it to the Chrono system. Currently, an Irrlicht-based and an OpenGL-based visualization systems are provided through ChVisualSystemIrrlicht and ChVisualSystemOpenGL, respectively. These object replace the now obsolete ChIrrApp and ChOpenGLWindow.
A typical sequence for creating and attaching an Irrlicht-based visualization system to a Chrono simulation is illustrated below:
Notes:
Various parameters (such as windows size, windows title, camera vertical direction) can be set with various
Set***methods. These must be called before the visual system is initialized with ChVisualSystemIrrlicht::Initialize().After the call to
Initialize, additional rendering elements (such as lights, a sky box, a camera) can be added to the visualization system with variousAdd***methods.Once the visual system is initialized and attached to the Chrono system, all currently defined visual models are processed and Irrlicht nodes created.
If visual models are created at a later time, these must be converted to Irrlicht nodes through a call to
ChVisualSystemIrrlicht::BindAll()(to process all visual models in the Chrono system) or toChVisualSystemIrrlicht::BindItem(to process the visual model for the specified Chrono physics item).
Additional rendering options can be enabled with calls to Enable*** methods which must be made only after the visualization system was initialized and attached to a Chrono system. These options include enabling various ways of rendering collision and contact information and body or link reference frames.
A typical simulation loop with Irrlicht-based run-time visualization has the form:
The Irrlicht visualization system also provides a GUI (displayed using the i key during simulation) which allows changing rendering options at run-time.
See the various Chrono demos (in src/demos/irrlicht/) for different ways of using the new visualization system mechanism in Chrono.
The OpenGL-based visualization system can be used effectively in the same way as ChVisualSystemIrrlicht.
Finally, note that all functions in the public API were changed to use only Chrono data types. In other words, user code need not use types from the Irrlicht or OpenGL namespaces.
Vehicle-specific visualization system
While a Chrono::Vehicle simulation can be rendered like any other Chrono system simulation (using either ChVisualSystemIrrlicht or ChVisualSystemOpenGL), customized derived classes are provided for Irrlicht-based rendering. These classes provide additional rendering options specific to vehicle systems, including vehicle state information overlay text. Use ChWheeledVehicleVisualSystemIrrlicht for wheeled vehicles and ChTrackedVehicleVisualSystemIrrlicht for tracked vehicles.
To enable the vehicle-specific features, attach the vehicle system to the visualization system, using ChVehicleVisualSystem::AttachVehicle.
See demos under src/demos/vehicle/.
[Changed] Vehicle inertia properties
The underlying mechanism for setting and querying inertia properties (mass, COM location, and inertia matrix) for vehicle systems and subsystems was redesign for consistency. At the user API level, this change is reflected through a uniform manner to hoe these quantities are reported.
Any vehicle subsystem (of type ChPart), as well as any vehicle system (ChWheeledVehicle or ChTrackedVehicle) provide the following set of accessor methods:
GetMass()returns the mass of the (sub)system. In the case of a vehicle, this includes the mass of all vehicle subsystems. Furthermore, the mass of a wheeled vehicle includes the mass of the tires.GetCOMFrame()returns the current COM (centroidal) frame. This frame is relative to and expressed in the reference frame of the part or of the vehicle.GetInertia()returns the current inertia matrix (that is the articulated inertia). The reported inertia matrix is given with respect to the centroidal frame of the part or vehicle.
In addition, a ChPart or ChVehicle also provide a method GetTransform() which returns the vehicle transform (translation and orientation encapsulated in a ChFrame) relative to the global (absolute) frame. Recall that, by convention, the vehicle reference frame is that of its main chassis.
[Changed] CMake project configuration script
The CMake script ChronoConfig.cmake, generated automatically during Chrono CMake configuration and used in configuring third-party applications that depend on Chrono (via calls to find_project(Chrono ...)) was modified to produce the compiler and linker flags in CMake list variables (as opposed to space-separated strings as before). The variables affected by this change are CHRONO_CXX_FLAGS, CHRONO_C_FLAGS, and CHRONO_LINKER_FLAGS.
This allows use of modern CMake in the configuration scripts for such an external project. See the example in the template_project/ directory in the Chrono distribution:
[Changed] Right-handed frames in Chrono::Irrlicht
The Irrlicht library, wrapped in the Chrono::Irrlicht run-time visualization library uses the DirectX convention of left-handed frames. This has been a long standing source of confusion for all Chrono users since Chrono simulations (always conducted using right-handed frames) were "mirrored" during rendering.
This set of changes forces Chrono::Irrlicht to use right-hand projection matrices resulting in renderings that are consistent with the underlying models and simulations. All changes are internal and transparent to the user.
We took this opportunity to make a small set of minor API changes, most of them simple function renames:
ChIrrApp::AddTypicalLogo() was renamed to ChIrrApp::AddLogo().
ChIrrApp::AddTypicalCamera() was renamed to ChIrrApp::AddCamera().
ChIrrApp::AddTypicalSky() was renamed to ChIrrApp::AddSkyBox().
ChIrrApp::AddTypicalLights() was changed to always construct two point lights with default settings (positions, radii, and colors). The positions of these lights are different for a Y or Z camera vertical direction. A user interested in changing the settings of the default lights should use the function ChIrrApp::AddLight() which allows specifying position, radius, and color.
ChVehicleIrrApp::SetSkyBox() was obsoleted (the Chrono sky box is automatically added).
[Added] Modal analysis module
A new module MODULE_MODAL has been added. The module uses an external dependency (the Spectra library for eigenvalue computation).
Follow the Chrono::Modal installation guide for instructions on how to enable it.
The new class ChModalAssembly offer three main functionalities:
undamped modal analysis of all the system being created within the sub assembly will be obtained. The modes and frequencies can be also displayed interactively if using the Irrlicht visualization system.
The sub-assembly can also contain constraints between its sub parts.
Rigid modes (for free-free structures) are supported
A custom generalized, sparse, constrained eigenvalue solver of Krylov-Schur type allows the computation of only the n lower modes. This allows handling large FEA systems.
damped (complex) modal analysis of the subsystem: this is like the previous case, but damping matrix is used too, hence obtaining complex eigenvalues/eigenvectors. Damping factors for the modes are output too, indicating stability or instability. NOTE: while we wait that Spectra will enable complex eigenvalues in Krylov-Schur, a more conventional solver is used, that is not sparse - hence requiring more time and memory
modal reduction of the sub-assembly. Example of a scenario where this is useful: you have a tower modeled with thousands of finite elements, but you are just interested in the small oscillations of its tip, because you will mount a windmill on its tip. If you simulate thousands of finite elements just for this purpose, you waste CPU time, hence a modal reduction of the tower will discard all the DOFs of the finite elements and represent the overall behavior of the tower using just few modal shapes (ex. fore aft bending, lateral bending, etc.), with extreme CPU performance at the cost of a small reduction of fidelity.
Bodies and FEA nodes can be added to the sub-assembly as internal or boundary interface nodes. Later one can call
ChModalAssembly::SwitchModalReductionON(int n_modes)to replace the complexity of the internal nodes with fewn_modesmodal coordinates.Boundary interface nodes can be connected to the rest of the multibody system as usual, using constraints, forces, etc.
Internal constraints can be used between internal nodes. Their effect too will be condensed in the modal reduction.
NOTE: at the moment only linear dynamics is supported for the sub-assembly, in the sense that the sub-assembly cannot withstand large rotations, ex. in a helicopter blade. Future developments will address this
[Added] Callback mechanism for collision debug visualization
A formal callback mechanism was added to ChCollisionSystem which allows user-controlled visualization of collision detection information for debug purposes.
This mechanism allows overlaying collision detection debug information (wireframe rendering of the collision shapes, axis-aligned bounding boxes, contact points and normals) using any visualization system.
The only requirement for this capability is the ability of rendering lines between two given 3D points (expressed in the absolute coordinate system).
To use this capability, users must implement a custom callback class derived from ChCollisionSystem::VisualizationCallback and override the DrawLine method to render a line in 3D using their visualization system of choice.
This callback object is attached to the Chrono system using ChCollisionSystem::RegisterVisualizationCallback and rendering of collision information is triggered by calling ChCollisionSystem::Visualize from within the simulation loop.
The type of information that will be rendered is controlled by an integer flag argument to Visualize which can be any of the enum ChCollisionSystem::VisualizationModes or a combination of these (using bit-wise or).
For example:
A demonstration of this capability, with either the Bullet-based or the parallel Chrono collision system, is given in demo_IRR_visualize_collision. The custom collision visualization callback class in this demo uses Irrlicht for rendering lines.
[Changed] Translational and rotational spring-damper-actuators
The classes
ChLinkSpringandChLinkSpringCBwere obsoleted, with their functionality superseded byChLinkTSDA.For consistency, the class
ChLinkRotSpringCBwas renamed toChLinkRSDA.
Both ChLinkTSDA and ChLinkRSDA default to a linear spring-damper model, but an arbitrary user-defined spring-damper-actuation force can be implemented through functor classes (ChLinkTSDA::ForceFunctor and ChLinkRSDA::TorqueFunctor, respectively). When using the PyChrono python wrappers, these functor classes are named ForceFunctor and TorqueFunctor. When using the C# wrappers, these functor classes are inherited as outside classes named TSDAForceFunctor and RSDATorqueFunctor, respectively.
ChLinkRSDA
ChLinkRSDAis now derived directly fromChLinkand properly accounts for possible full revolutions.A rotational spring is initialized by specifying the two connected bodies and the RSDA frames on each of them. It is assumed that the mechanism kinematics are such that the two RSDA frames maintain their Z axes parallel at all times.
The angle is measured starting from the X axis of the RSDA frame on the first body towards the X axis of the RSDA frame on the second body and its sign is dictated by the right-hand rule.
Unless
SetRestAngleis explicitly called, the spring rest (free) angle is inferred from the initial configuration.The signature of the virtual method
ChLinkRSDA::TorqueFunctor::evaluatewas changed to take a const reference to the RSDA element as its last argument.A new visual asset (
ChRotSpringShape) was added for run-time visualization of a rotational spring.
ChLinkTSDA
For consistency, the mechanism for specifying the spring rest (free) length was changed: unless
SetRestLengthis explicitly called, the spring rest (free) angle is inferred from the initial configuration.The signature of the virtual method
ChLinkTSDA::ForceFunctor::evaluatewas changed to take a const reference to the TSDA element as its last argument.
[Changed] Refactor Chrono::Vehicle suspension test rigs
The wheeled vehicle suspension test rig (STR) was modified to accept an arbitrary number of tested axles from any given vehicle.
The new STR will create posts / pushrods for all spindles (left and right) from all axles specified as "test axles". Like before, one can construct an STR from a given vehicle (from one of the models in the Chrono vehicle models library or else created from a JSON specification file) or else from a JSON specification file for an STR. However, the latter approach will now construct the entire vehicle (specified though a vehicle JSON file) but include only a user-specified subset of its axles for testing. Note that this is not a limitation because Chrono::Vehicle was also modified to allow specification in a JSON file of a stripped-down vehicle model which need not include a driveline nor a steering mechanism and may even define a single axle.
Additional vehicle subsystems (such as steering mechanisms or sub-chassis components) can be adding to either type of STR (ChSuspensionTestRigPlatform or ChSuspensionTestRigPushrod) using the functions IncludeSteeringMechanism and IncludeSubchassis. This simply means that: (i) run-time visualization of the additional subsystem can be enabled and (ii) the additional subsystem is included in the rig output (if that is enabled).
The associated vehicle is initialized with its chassis fixed and its driveline automatically disconnected. Simulation of the test rig (through the function ChSuspensionTestRig::Advance) performs a simulation of the entire vehicle with all its components, but vehicle subsystems not explicitly included in testing are invisible and do not participate in any output.
See demo_VEH_SuspensionTestRig for various examples and options, and look at the JSON files used in that demo for changes in their formats.
Note also that the format for a data file with STR actuation information (used by a ChDataDriverSTR) was modified by moving the steering input in the 2nd column.
In other words, each line of this ASCII file should now contain:
time steering_input left_post_0 right_post_0 left_post_1 right_post_1 …
Release 7.0.3 (2022-04-17)
[Fixed]
SIMD detection is combined into one CMake script
Fixed SIMD feature detection with Clang, allowing support for Apple-M1 and generic AArch64 CPUs
Release 7.0.2 (2022-04-03)
[Fixed]
Fixed bug in ANCF shells 3443 and 3883 where the incorrect Gauss quadrature weights and Jacobian elements were used when multiple layers of different sizes are defined
Fixed bug where the active flag for a sub-block of DOFs for a ChBody was incorrectly set
Updates to the continuous integration scripts
Release 7.0.1 (2022-01-07)
[Fixed]
Fixed Chrono::Sensor class export (Windows)
Fixed bug in ChPovRay related to processing of OBJ files
Fixed demo program in sample project for vehicle co-simulation
Fixed setting of MPI linker flags in CMake project configuration script
Release 7.0.0 (2021-11-15)
[Added] DDS communicator in Chrono::Synchrono module
Chrono::SynChrono used to rely only on MPI to pass message between ranks. We added a different SynCommunicator derived class called SynDDSCommunicator. This communicator relies on e-Prosima implementation of DDS, called fastDDS and it is alternative to MPI communication. Please note that while DDS implementations are interoperable, they are not compatible at the implementation level, therefore to use this functionality please download or clone and build fastDDS and follow the instructions on our website. The main purpose of SynChrono-DDS is to perform distributed simulation across different machines, hence overcoming MPI limitations: as long as two machines can establish a UDP/TCP communication they can participate in a distributed SynChrono-DDS communication.
From the user API perspective, the change is minimal: for example, in
demo_SYN_DDS_wheeled.cppthe only change is the communicator itself, after including the proper header:Launching the jobs: instead of using mpiexec/mpirun, DDS ranks are started separately (either manually or through a job scheduler). DDS implements a Barrier such that jobs freeze until the expected number of participant is found. This means that jobs can be launched even minutes apart and they will simply wait for each other before stepping forward together.
UDP communication: the most useful application of SynChronoDDS is using it across UDP, to perform distributed simulation without MPI boundaries. It is sufficient to provide the IP address of the machines to connect with to set up communication (given that the Firewall is not preventing it) as in
demo_SYN_DDS_distributed.cpp:
[Added] New terramechanics co-simulation module
This new module provides support for co-simulating various Chrono models of ground wheeled vehicles. This framework implements an explicit co-simulation model (of force-displacement type) and uses an MPI layer for exchanging data between the participant nodes.
The co-simulation framework was designed to support:
any of the terramechanics simulation capabilities in Chrono (rigid terrain; deformable SCM; granular terrain with Chrono::Multicore, Chrono::Gpu, or Chrono::Distributed; continuous granular terrain representation with Chrono::Fsi);
external, third-party terramechanics simulation packages (regardless of implementation and/or parallel programing paradigm);
terramechanics packages that do not advance themselves the dynamics of the tires (if any) or else treat both tire and terrain simulation;
rigid or flexible tires (the latter assumed to rely on the Chrono FEA simulation capabilities);
a variety of Chrono wheeled vehicle models (including any Chrono::Vehicle wheeled model, as well as single-wheel test rigs, or wheeled rover models such as the Curiosity and Viper).
The new module is build automatically if MPI is found and available and if the Chrono::Vehicle module is enabled (at CMake configuration time). Support for different terramechanics models is enabled within the module if the corresponding Chrono module is enabled (note that each of the following Chrono modules has its own additional dependencies):
Chrono::Multicore for granular multi-core simulation (OpenMP-based)
Chrono::Gpu for granular GPU simulation (CUDA-based)
Chrono::Distributed for granular distributed simulation (MPI-based)
Chrono::FSI for continuous granular terrain representation (CUDA-based)
Terrain simulation is conducted on one or more Terrain nodes (MPI ranks). If the terramechanics simulation is itself using MPI, support is provided to generate and provide an MPI sub-communicator consisting of all Terrain ranks; only the main Terrain rank (rank 0 in the sub-communicator) participates in the co-simulation communication.
Several types of MBS nodes are provided, representing different wheeled mechanisms and vehicles:
ChVehicleCosimRigNodewraps a model of a single-wheel test rig;ChVehicleCosimVehicleNodewraps a Chrono::Vehicle ground wheeled vehicle model (with arbitrary number of wheels);ChVehicleCosimCuriosityNodewraps the Curiosity Mars rover available in the Chrono robot models library;ChVehicleCosimViperNodewraps the Viper lunar rover available in the Chrono robot models library;
Three different types of Tire nodes are provided to intermediate simulation and data-exchanged between the MBS node and the main Terrain node:
ChVehicleCosimTireNodeRigidis a simple conduit between the MBS node and the Terrain node; it does not perform any dynamics of its own, but does maintain a physical representation of the associated tire for simulation and visualization output purposes;ChVehicleCosimTireNodeFlexiblewraps a deformable tire modeled with Chrono::FEA elements; this node performs its own dynamics (accelerated by the use of OpenMP parallel loops in Chrono::FEA);ChVehicleCosimTireNodeBypassprovides a pure short-circuit between the MBS and Terrain nodes and is intended for coupling to terramechanics external packages which simulate simultaneously the tire, the terrain, and the tire-terrain interaction.
The architecture of the framework thus implements a "three way" co-simulation setup. The data exchange between the three different node types is as follows:
the MBS node sends spindle body states to the appropriate Tire nodes; a Tire node sends terrain forces and moments acting on the spindle body to the MBS node;
a Tire node sends tire body state (for a rigid tire) or tire FEA mesh state (for a flexible tire) to the Terrain node; the (main) Terrain node send terrain force on the spindle (rigid tire) body or nodal terrain forces (for a flexible tire) to the appropriate Tire node.
The co-simulation framework also provides the ability to attach a drawbar pull rig mechanism to any of the supported MBS nodes. Two variants are provided:
ChVehicleCosimDBPRigImposedSlipallows imposing known (fixed) vehicle forward linear velocity and wheel angular velocity to maintain a prescribed value of the longitudinal slip. The actuation specifies if the linear velocity or angular velocity is considered as "base velocity", with the other one derived from the slip value. The DBP force is extracted as the reaction force required to enforce the vehicle forward linear velocity (at steady state). Each run of this experiment produces one point on the slip-DBP curve.ChVehicleCosimDBPRigImposedAngVelenforces a prescribed wheel angular velocity. A linearly increasing resistive force is applied against the forward motion of the vehicle and the experiment is ended when the vehicle stops. At each time, the vehicle forward speed and resulting slip are calculated and stored together with the current resistive force (DBP). This experiment produces the entire slip-DBP curve at once.
Output feature include:
Run-time visualization. Available if the Chrono::OpenGL module is enabled, this option permits run-time visualization from the Terrain node. The only exception is the SCM deformable terrain node which uses Chrono::Irrlicht (if available)
Simulation output. A variety of output files are created from each type of co-simulation node, as well as from the drawbar-pull rig (if one is present). These include both files with information from all time steps and individual frame files created at each output step.
Off-line visualization. If desired, the user can invoke functions to generate post-processing visualization output. The visualization output files (where possible) are meant to be used with the new Blender-based python scripts available in Chrono and allow rendering in a single scene the visualization assets from all co-simulation nodes.
The design of the co-simulation framework is such that all inter-node co-simulation communication is transparent to the user. User code need only instantiate the appropriate number of co-simulation nodes of the appropriate type (MBS, Tire, or Terrain), select simulation options, and make calls to advance the state of the coupled system from step to step. At a minimum, the main user simulation loop must call Synchronize followed by Advance for all co-simulation nodes; optional calls may be made to functions controlling simulation and off-line visualization output. A set of demo programs (named demo_VEH_Cosim***) are provided to illustrate the use of the co-simulation framework with different multibody systems and terrain models.
[Changed] Chrono::Fsi API redesign
For consistency with the main Chrono module and other optional Chrono modules, the Chrono::FSI API was changed as follows:
The user's interaction with the Chrono::FSI module was streamlined by exposing in the public API a single Chrono::FSI system object (of type
ChSystemFsi) and hiding the underlying implementation in a private class.User code only needs to include one Chrono::FSI header in their project, namely
chrono_fsi/ChSystemFsi.hand need not include any of the utility header files fromutils/.Users can use standard C++ types to declare a scalar, and use Chrono types (
ChVector,ChQuaternion, etc) to declare vectors, quaternions, etc.The initialization of the parameters from a JSON file was changed from fsi::utils::ParseJSON() to
myFsiSystem.SetSimParameter(), assuming the user has created an FSI systemmyFsiSystem.A new function was added to set periodic boundary condition:
ChSystemFsi::SetBoundaries().The function used to finalize the subdomains was changed from fsi::utils::FinalizeDomain() to
ChSystemFsi::SetSubDomain().The function used to set the output directory was changed from utils::PrepareOutputDir() to
ChSystemFsi::SetFsiOutputDir().The function used to add SPH particles was changed from myFsiSystem.GetDataManager()->AddSphMarker() to
ChSystem::AddSphMarker().The functions used to add BCE particles were changed along the same lines; for instance, to add BCE particles for a cylinder, use
ChSystemFsi::AddBceCylinder().The function used to output data was changed from fsi::utils::PrintToFile() to
ChSystemFsi::PrintParticleToFile().
See the updated FSI demo programs for usage of the new Chrono::FSI API.
Added - Option to build Chrono::FSI in single precision
Users can optionally configure Chrono::FSI in single precision by unsetting the CMake variable
USE_FSI_DOUBLEBy default, Chrono::FSI is configured and built in double precision
Users should be careful opting for single precision as this can adversely impact simulation results
[Changed] Sensor to improve performance and added features
Changed - Optix 7.2 as Dependency:
Upgraded to Optix 7.2 from 6.5. 7.2 (exactly) is the only version supported.
Changed - Refactored sensor code:
sensors have been moved to
src/chrono_sensor/sensors/to cleanup directory structureall OptiX-dependent code was moved to
src/chrono_sensor/optixto consolidate the dependency
Changed - IMU to accelerometer and gyroscope:
Split the IMU sensor into its components (ChAccelerometerSensor and ChGyroscopeSensor) to facilitate additional sensors. Using both sensors together with same update rate will produce the same behavior as the original IMU. These sensors are still maintained under
ChIMUSensor.h and ChIMUSensor.cpp
Added - Magnetometer:
Added magnetometer sensor alongside accelerometer and gyroscope. Sensor is maintained in
ChIMUSensor.handChIMUSensor.cpp.Returns a magnetic field strength vector based on the orientation of the sensor, and the GPS location of the sensor and simulation.
Can be permuted with noise using same noise models available for accelerometer and gyroscope.
Removed - Keyframe user configuration:
Removed the need for users to set the number of keyframes used for motion blur. Will now automatically find these internally.
Changed - Scene API:
Point lights can be created then added to the scene rather than adding directly though a function call
Point lights must be modified based on index rather than reference:
void ChScene::ModifyPointLight(unsigned int id, PointLight p)Background is created by the user and passed to the scene via the sensor manager
void ChScene::SetBackground(Background b)Ambient light is now configurable by the user through the scene
void ChScene::SetAmbientLight(ChVector<float> color)The ray tracing epsilon used to prevent self-intersections is configurable in the scene to allow the user to adjust the parameter when artifacts are present.
void ChScene::SetSceneEpsilon(float e)
Added - Gradient background:
Can add gradient colors for sky alongside solid color or sky map.
Changed - ChOptixEngine to hide optix-dependent code:
ChOptixEngine no longer supports returning the optix context to the user.
Changed - Automatic mesh and object instancing:
Objects that use the same mesh will automatically instance the mesh (instanced if using same chrono::geometry::ChTriangleMeshConnected)
Removed the ability to add instanced objects explicitly.
Recommended instancing is to create single ChTriangleMeshConnected, then adding that with many scales (using ChTriangleMeshShape) and positions (using ChBody).
Changed - Shaders for visualization:
Improved the material shaders to support physically-based materials and Phong materials in the same scene.
Shading calls do NOT change API, but WILL be visible on objects.
Expanded parameters contained in
chrono::ChVisualMaterialto include metallic, roughness, and other textures as well as whether to use a specular or metalic workflow. Will be detected for meshes loaded from file.
Added - Global Illumination with OptiX Denoiser: Added option for cameras to use global illumination with a denoiser to reduce stochastic noise imparted by the ray tracing algorithm.
enable global illumination and gamma correction exponent in camera constructor:
denoiser will automatically be used internally
Changed - Lidar sensor beam divergence
beam divergence can be configured by beam shape (rectangular or elliptical)
vertical and horizontal divergence angles independently parameterized
Dual return mode added
Added - Radar sensor:
A radar sensor was added, with the initial version similar to lidar. Will return set of points that include range, azimuth, elevation, doppler velocity, amplitude of detection, and object id used for clustering
radar is configurable based on update rate, position, vertical and horizontal resolutions, vertical and horizontal field of view, and maximum distance.
Added - Segmentation camera:
Added a segmentation camera
ChSegmentationCamerawhich returns an image with class ID and instance ID for each pixel in the image.If paired with an RGB camera at same frequency, position, fiew of view, and resolution, can be used to generate automatically segmented images
Instance ID and class ID are set in the material, defaulting to 0. See
demo_SEN_cameraandchrono::ChVisualMaterialfor details on configuration.
[Changed] ANCF element improvements and additions
Changed - Element Naming Convention:
The following ANCF elements have been renamed according to the 4-digit ANCF naming convention from: Dmitrochenko, O., Mikkola, A.: Digital nomenclature code for topology and kinematics of finite elements based on the absolute nodal co-ordinate formulation. Proc. Inst. Mech. Eng., Part K: J. Multi-Body Dyn. 225(1), 34–51 (2011)
ChElementBeamANCFrenamed toChElementBeamANCF_3333ChElementShellANCFrenamed toChElementShellANCF_3423ChElementShellANCF_8renamed toChElementShellANCF_3833ChElementBrickrenamed toChElementHexaANCF_3813ChElementBrick_9renamed toChElementHexaANCF_3813_9
The following elements were renamed to improve naming consistency:
ChElementHexa_8renamed toChElementHexaCorot_8ChElementHexa_20renamed toChElementHexaCorot_20ChElementTetra_4renamed toChElementTetraCorot_4ChElementTetra_10renamed toChElementTetraCorot_10
Added - New ANCF Elements:
ChElementBeamANCF_3243a fully parameterized 2-Node ANCF beam element24 DOF per element
Uses the enhanced continuum mechanics method to reduce locking (the same method as
ChElementBeamANCF_3333)Only rectangular cross sections are currently supported
Only linear viscoelastic materials are supported at this time (single coefficient damping model)
ChElementShellANCF_3443a fully parameterized 4-Node ANCF shell element48 DOF per element
Prone to locking, no modifications to reduce locking are included at this time
Supports multiple discrete layers in a single shell element like
ChElementShellANCF_3833Only linear viscoelastic materials are supported at this time (single coefficient damping model)
ChElementHexaANCF_3843a fully parameterized 4-Node ANCF brick element96 DOF per element
No modifications to reduce locking are included at this time
Only linear viscoelastic materials are supported at this time (single coefficient damping model)
Changed - Internal Force Calculation Method:
Applies to: ChElementBeamANCF_3243, ChElementBeamANCF_3333, ChElementShellANCF_3443, ChElementShellANCF_3833, and ChElementHexaANCF_3843
For these 5 elements, there is an option for two different generalized internal force calculation methods:
IntFrcMethod::ContInt(Default): The "Continuous Integration" method efficiently integrates across the volume of the element every time the generalized internal force or its Jacobian is calculated. This method is dependent on the number of Gauss quadrature points used for the integration, resulting in increased generalized internal force and Jacobian calculation times as additional layers are added to the shell elements. Even so, this method will typically be faster, and it has a significantly lower memory storage overhead. This method is a modification and extension to the method found in: Gerstmayr, J., Shabana, A.A.: Efficient integration of the elastic forces and thin three-dimensional beam elements in the absolute nodal coordinate formulation. In: Proceedings of the Multibody Dynamics Eccomas thematic Conference, Madrid(2005).IntFrcMethod::PreInt: The "Pre-Integration" method is designed so that integration across the volume of the element occurs only once prior to the start of the simulation. This method is independent on the number of Gauss quadrature points used for the integration, resulting in no change in in-simulation generalized internal force and Jacobian calculation times as additional layers are added to the shell elements. This method is generally slower and has a significantly higher memory storage overhead, especially as the degree of freedom count for the element increases. This method is a modification and extension to the method found in: Liu, Cheng, Qiang Tian, and Haiyan Hu. "Dynamics of a large scale rigid–flexible multibody system composed of composite laminated plates." Multibody System Dynamics 26, no. 3 (2011): 283-305.
If possible, the calculation method should be set prior to the start of the simulation so that the precalculation phase is not called for both calculation methods resulting in unnecessary calculation and memory overhead.
A report covering the detailed mathematics and implementation both of these generalized internal force calculations and their Jacobians can be found in: Taylor, M., Serban, R., and Negrut, D.: Technical Report TR-2020-09 Efficient CPU Based Calculations of the Generalized Internal Forces and Jacobian of the Generalized Internal Forces for ANCF Continuum Mechanics Elements with Linear Viscoelastic Materials, Simulation Based Engineering Lab, University of Wisconsin-Madison; 2021.
These calculation methods make heavy use of the Eigen3 library. For MSVC 2017 and to a lesser extent MSVC 2019, this can result in significantly longer compile times. This is a known issue with Eigen3 and MSVC: https://gitlab.com/libeigen/eigen/-/issues/1725.
Changed - Obtaining Stress and Strain:
Applies to: ChElementBeamANCF_3243, ChElementBeamANCF_3333, ChElementShellANCF_3443, ChElementShellANCF_3833, and ChElementHexaANCF_3843
For all 5 of these elements, the full 3x3 Green-Lagrange Strain Tensor can be obtained using the function below using normalized element coordinates with values between -1 and 1:
The full 3x3 2nd Piola-Kirchhoff Stress Tensor can be obtained for the beam and brick elements using the function:
Since the shell elements support multiple discrete layers which can result in stress discontinuities, information about the layer of interest must be provided when obtaining the full 3x3 Green-Lagrange Strain Tensor. For the shell elements, the layer index (0-index starting with the first layer defined for the element) is required as well as the normalized position through the thickness of the layer whose value is between -1 and 1.
The Von Misses Stress can be obtained for the beam and brick elements using the function:
For the shell elements, the Von Misses Stress can be obtained using the function:
Changed - Application of Gravity:
Applies to: ChElementCableANCF, ChElementBeamANCF_3243, ChElementBeamANCF_3333, ChElementShellANCF_3423, ChElementShellANCF_3443, ChElementShellANCF_3833, ChElementHexaANCF_3813, ChElementHexaANCF_3813_9, and ChElementHexaANCF_3843
The ANCF has an efficient way to exactly calculate the generalized force due to gravity. In the past this efficient gravity calculation method had to be explicitly enabled with the SetGravityOn() function which had to be coupled with a call to disable gravity at the mesh level mesh->SetAutomaticGravity(false);. These elements have now been setup so that the default mesh level gravity calculation now automatically calls the efficient and exact ANCF gravity calculation. With this change the SetGravityOn() function has been eliminated as it is no longer needed to enable the ANCF specific gravity calculation.
Added - Ability to Apply Moments:
Applies to: ChElementBeamANCF_3243, ChElementBeamANCF_3333, ChElementShellANCF_3423, ChElementShellANCF_3443, ChElementShellANCF_3833, and ChElementHexaANCF_3843
Moments can be applied at any point within these elements just like forces. For applied forces and moments, the first 3 entries in the force vector are assumed to be the applied force vector in global coordinates. The second 3 entries are assumed to be the applied moment in global coordinates. Any entries beyond the first 6 are ignored. With this change, the returned Jacobians for potential use with numeric integration were updated to reflect the actual current configuration line/area/volume ratio rather than the reference configuration line/area/volume ratio.
Added - Contacts:
For
ChElementBeamANCF_3243andChElementBeamANCF_3333, the contacts are calculated using a capsule shape between the two end nodes whose radius is equal to the diagonal length of the reference cross-section shape. This is the same approach asChElementBeamEuler.For
ChElementShellANCF_3443, a skin at the mid-surface is used just likeChElementShellANCF_3423andChElementShellANCF_3443.For
ChElementHexaANCF_3813andChElementHexaANCF_3843, a linear quadrilateral face is added to the free faces just likeChElementHexaANCF_3813_9.
[Added] New Chrono::Vehicle features
A mechanism was added to allow replacing selected kinematic joints with bushings in various Chrono::Vehicle templates. Several wheeled vehicle suspension templates, the
ChBalancersub-chassis template, as well as the tracked vehicle suspension and track shoe templates were updated to include this option.A particular joint connection with this new option will be modeled as a bushing if bushing data is provided and as a kinematic joint otherwise. For example, the connections of the upper control arms to the chassis in the double wishbone suspension will be modeled as revolute joints (as before) if the virtual method
getUCABushingDatareturnnullptrand as bushings otherwise. Bushing information is passed as a structure which provides stiffness and damping in the "constrained" linear and rotational directions and stiffness and damping in the DOF directions of the corresponding kinematic joint (seeChVehicleBushingData). When instantiating a vehicle subsystem template through a JSON specification file, a joint with this capability will be modeled as a bushing if a JSON key "Bushing Data" is included.All wheeled vehicle suspension templates that used to model their tierods using distance constraints were updated to optionally use rigid bodies for the tierods (these include the double and single wishbone, MacPherson, multi-link). A derived class specifies the type of tierod model by overriding the virtual function
UseTierodBodies. In a JSON file specification for such a suspension, the tierods will be modeled as bodies if the "Tierod" object includes the keys "Mass", "Inertia", and "Radius" and as distance constraints otherwise.When tierods are modeled as rigid bodies they will be connected using a spherical and universal joint or using bushings, depending on whether or not bushing data is provided.
JSON-based specification of a wheeled vehicle was enhanced to allow specification of rear chassis and associated chassis connectors, as well as subchassis subsystems. An example set of JSON specification files for modelling an MTV truck with rear walking beam suspensions is available under the
data/vehicle/mtv/directory.The interface between a Chrono::Vehicle and a powertrain was modified to completely decouple the two systems and use a force-displacement co-simulation approach for all possible combinations of powertrain and driveline templates. In particular, this now allows using a shafts-based powertrain to drive one of the “simple” drivelines.
Note also that a drivetrain's
GetDriveshaftSpeedfunction now always reports a positive angular speed for a vehicle moving forward and a negative value for reverse (although internally these signs must be reversed due to the particular implementation of the shafts-body constraint in Chrono).The contact manager for tracked vehicles was extended to also allow use with a track test rig. Furthermore, new public methods on
ChTrackedVehicleandChTrackTestRigallow controlling rendering of contact information (normals and/or contact forces) for all monitored subsystems.Support was added for specifying and applying user-defined external forces on a vehicle's chassis. Such forces are defined in a class derived from
ChChassis::ExternalForcewhich should override theUpdatemethod (to calculate new values for the force and/or its application point at each synchronization of the chassis state). An arbitrary number of such forces can be defined and added usingChChassis::AddExternalForce.A demonstration program (
demo_VEH_RenderJSON) was created to illustrate visualization of a Chrono::Vehicle model based on JSON specification files. Using the Chrono::OpenGL run-time visualization module, this demo program allows re-creating the vehicle model after a potential change to one or more JSON specification files (use keyUto trigger).
[Added] New robot models
Two new models were added to the collection Chrono robot models:
The Curiosity Mars Rover is a six-wheel rover model. The model can simulate the Curiosity-class Mars rover which includes a passive Rocker-Bogie suspension system. The operation and the usage of the Curiosity Rover is similar to the Viper Lunar Rover. The steering function of the Curiosity Rover needs to be explicitly controlled by calling
This independent steering control allows the rover model to conduct many types of steering maneuvers. The linear DC motor model in Curiosity is similar to the DC motor in Viper (see below).
demo_ROBOT_Curiosity_SCMillustrates the rover crossing symmetric obstacles on SCM deformable terrain anddemo_ROBOT_Curioisty_Rigidshows the rover being operated on rigid terrain while climbing a stair-shaped obstacle. Both demos show the initialization process of the Curiosity rover model and the simulated Rocker-Bogie suspension system when crossing obstacles.The Turtlebot is a common basic robot used as demonstration in various robot simulation packages (e.g., Gazebo/ROS). This robot consists of two drive wheels and one passive wheel. The steering function can be controlled by calling
on both wheels and using the speed difference between left and right wheels to turn. This is a model skeleton and in the future more functionalities can be added as necessary, such as adding sensors for autonomous driving simulation.
demo_ROBOT_Turtlebot_Rigidshows a turtlebot model operated on rigid terrain and the turning operation.
In addition, new capabilities and functionality were added to the Viper Lunar Rover model. These include steering controls, linear DC motor models, and an active-controlled suspension system. The steering function is achieved by four rotational motors in the Z directions (vertical direction of the rover, perpendicular to the drive motor). The steering of the rover can be accessed using the function
to specify the turn signal (left/right/hold) and the speed of the turn. The active suspension control is achieved through eight lifting motors located on the connection points between upper/lower suspension and the rover chassis. This suspension replaces the current passive suspension which only had two springs. These two springs were maintained in the new suspension system in order to include damping. Control of the active suspension can be achieved through
The linear DC motor is a new option which can be used to replace the constant angular velocity motor. The function
must be called before the initialization of the rover. This new function can simulate a simple DC motor with a linear torque-angular speed characteristic. The linear torque-speed map can be set using
and
demo_ROBOT_Viper_Rigid and demo_ROBOT_Viper_SCM were modified to reflect changes in the initialization and controls.
[Added] New multicore collision detection system
The collision detection system previously embedded in Chrono::Multicore was updated and also made available to the usual Chrono systems (ChSystemNSC and ChSystemSMC) as an alternative to the Bullet-based collision detection system. The new collision detection system (ChCollisionSystemChrono) uses a single-level adaptive grid for broadphase; for the narrowphase, it uses analytical intersection functions for certain pairs of known primitive shapes with fallback to an MPR (Minkovski Portal Refinement) algorithm. In addition to the features previously available in Chrono::Multicore, the new stand-alone collision detection system includes additional analytical collision functions (e.g., for box-box interaction), as well as support for ray intersection.
The new collision system requires the Thrust library which is included in the CUDA toolkit or stand-alone (https://github.com/NVIDIA/thrust). If Thrust is available at configuration time, the ChConfig.h header defines a macro CHRONO_COLLISION (which can be used in user code to check availability of the new collision detection system).
The collision system type is specified through the enum chrono::collision::ChCollisionSystemType with valid values BULLET or CHRONO.
By default, both ChSystemNSC and ChSystemSMC use the Bullet-based collision detection system. Use of the new collision detection system can be enabled either by calling ChSystem::SetCollisionSystemType or else by constructing an object of type ChCollisionSystemChrono and then calling ChSystem::SetCollisionSystem. The latter method allows for changing various parameters controlling the broadphase and narrowphase algorithms from their default values. For example:
or
On the other hand, a Chrono::Multicore system (ChSystemMulticoreNSC or ChSystemMulticoreSMC) defaults to using the new multicore collision detection system.
See the documentation of ChCollisionSystemChrono for details on the various parameters controlling the behavior of the underlying algorithms. Note that, for backward compatibility, the existing mechanism for setting algorithmic parameters in Chrono::Multicore was preserved. In other words, one can still use code such as:
Because of the different underlying data structures, the Chrono multicore collision detection system requires collision models of the new type ChCollisionModelChrono. As such, the ChBody constructor was modified to take the collision system type as an argument (default BULLET). Constructors for the various ChBodyEasy*** classes that take the collision system type as an argument are also provided. The user must ensure that objects with compatible collision models are added to a system! For example:
Alternatively, for a more flexible code, one can use the ChSystem::NewBody and ChSystem::NewBodyAuxRef to construct a ChBody or ChBodyAuxRef, respectively, with a collision model consistent with the current collision system. This assumes that the underlying collision system in the Chrono system was already set with one of the methods mentioned above:
A few of the Chrono demos were modified to illustrate the use of the new collision detection system (e.g., demo_IRR_collisionSMC, demo_IRR_collisionNSC, demo_IRR_motors), while a new demo_IRR_raycast_test demostrates the ray intersection capabilities.
Features. Some of the salient features of the new multicore collision detection system are:
analytical collision functions for several pairs of shapes (dynamic dispatching based on shape type if using the default
ChNarrowphase::Algorithm::HYBRIDnarrowphase strategy):
sphere
box
rbox
capsule
cylinder
rcyl
trimesh
sphere
✔️
✔️
✔️
✔️
✔️
✔️
✔️
box
✔️
❌
✔️
❌
❌
❌
rbox
❌
❌
❌
❌
❌
capsule
✔️
❌
❌
❌
cylinder
❌
❌
❌
rcyl
❌
❌
trimesh
❌
analytical collision functions for non-strictly convex shapes produce multiple collision points, as appropriate (e.g., up to 8 for box-box).
support for efficient intersection tests of mono-disperse spherical 3-D particle systems.
calculations done in double precision.
multicore parallel broadphase and narrowphase
definition of the broadphase grid with fixed number of cells, fixed cell dimensions, or fixed shape density.
support for an optional "active" axis-aligned bounding box (objects leaving this area are automatically disabled).
ray casting is thread safe (i.e., multiple ray intersection tests can be done concurrently, for example in a parallel OpenMP for loop).
Limitations. The main limitation of the new multicore collision detection system is that removal of collision models from the collision system is currently not supported. As such, bodies with collision enabled cannot be removed from the system once added.
Work in progress. The following enhancements are currently under development:
ray intersection with generic convex shapes
support for collision of flexible bodies
[Added] Miscellaneous additions to Chrono::Gpu
Added - Specification of the computational domain
The location of the computational domain can now be specified (in addition to its dimensions) through a fourth optional constructor argument of ChSystemGpu and ChSystemGpuMesh. By default, the axis-aligned computational domain is centered at the origin. As such,
sets the computational domain to be [-50,50] x [-40,40] x [-30,30], while
sets the computational domain to be [-40,60] x [-20,60] x [0,60].
Note also that, for consistency of the API, the type of the domain size (third constructor argument) was changed to const ChVector<float>&.
Added - calculation of total kinetic energy
A new function, ChSystemGpu::GetParticlesKineticEnergy was added to calculate and return the total kinetic energy of the granular particles.
Added - Contact material properties
For contact force calculation that uses material-based parameters, such as Young's Modulus, Poisson ratio and coefficient of restitution, the following function has to be called (set val to true),
Note that the default setting is using user-defined stiffness and damping ratio for contact forces, so no need to set val to false. The corresponding material properties associated with particles, boundary and mesh can be set using the following functions,
Changed - Spherical boundary condition
Boundary condition type Sphere is now defined as a numerical boundary with mass assigned. Simple dynamics among BCSphere and granular particles can be performed, see example demo_GPU_balldrop.cpp. The spherical boundary is created with:
where outward_normal is set to true if granular particles are outside the sphere. Some get and set methods are available during the simulation stage:
Added - Rotating plane boundary condition
A BCPlane type boundary condition of id plane_id can be set to rotate with respect to point center at a constant angular velocity omega
[Added] New loads for ChNodeFEAxyzrot
New classes have been added for creating loads (with automatic Jacobian generation that allow also stiff loads) for ChNodeFEAxyzrot nodes, in detail:
on a node of ChNodeFEAxyzrot type (user defined etc.)
between two ChNodeFEAxyzrot (user defined, spherical bushing, plastic bushing, generic bushing, etc.)
between a ChNodeFEAxyzrot and a ChBody (user defined, spherical bushing, plastic bushing, generic bushing, etc.) Previously, these types of loads were available only for the ChNodeFEAxyz node (used in tetahedrons and bricks, for example) but not for ChNodeFEAxyzrot (used in beams and Reissner shells, for example).
[Added] Analytical box box collision detection algorithm in Chrono::Multicore
A new algorithm for analytical collision detection for box-box interactions was added to the parallel collision system implemented in Chrono:Multicore.
For collisions involving two boxes, this new algorithm is now used instead of the default MPR algorithm (when using narrow phase type NARROWPHASE_R or NARROWPHASE_HYBRID_MPR).
The new algorithm relies on the 15-axes test of Gottschalk, Lin, and Manocha (Siggraph 1996) for finding the direction of minimum intersection between two oriented boxes and then the collision detection is special-cased for all possible combinations of interacting features from the two boxes (9 different cases). The analytical algorithm can produce up to 8 collision pairs and works with or without a collision envelope (thus being appropriate for both SMC and NSC contact formulations).
[Added] Checkpointing capabilities in Chrono::Gpu
Chrono::Gpu can now output a checkpoint file to store the current simulation state, then re-start the simulation from that stage. The checkpointed information includes the simulation parameters such as sphere radius and density, the positions and velocities of particles, and the friction history if using a frictional model.
To use checkpointing, at any point after ChSystemGpu::Initialize() , call ChSystemGpu::WriteCheckpointFile(filename) to generate a checkpoint file named filename. Then, a new simulation can be generated from this file, by either:
constructing a new
ChSystemGpusystem from a checkpoint file; orcalling
ChSystemGpu::ReadCheckpointFile(filename)to load the checkpointed state to a existing system (before callingChSystemGpu::Initialize()). This will check if the loaded simulation parameters conflict with the existing system, and throw an error if so; orcalling
ChSystemGpu::ReadCheckpointFile(filename, true), which is similar to above, but overwrites existing simulation parameters with those from the checkpoint file.
A simple example:
ChSystemGpu::ReadParticleFile is used to load particle positions and velocities from a CSV file. It is useful if the particle information is meant to be supplied from a file rather than programmatically.
See demo_GPU_ballcosim for an example of using checkpointing.
Function renames:
ChSystemGpu::WriteFilerenamed toChSystemGpu::WriteParticleFileChSystemGpu::SetOutputFlagsrenamed toChSystemGpu::SetParticleOutputFlagsChSystemGpu::SetOutputModerenamed toChSystemGpu::SetParticleOutputMode
Notes:
Default output flags are set to write particle positions and velocity magnitudes only, excluding angular velocity components. The output flags can be set by
ChSystemGpu::SetParticleOutputFlags.If the simulation loads a checkpoint file or a CSV particle file, it will not do the defragment process during
Initialize(); otherwise it will. The defragment process tries to re-order the particle numbering such that the particles belong to a SD become close together in system arrays. It is by default disabled for re-started simulations to not change the numbering from the previous simulation. The user can manually enforce the defragment process by callingChSystemGpu::SetDefragmentOnInitialize(true).
Known issues:
Support for
CHGPU_TIME_INTEGRATOR::CHUNGis partial. The checkpoint file does not store velocities of the previous time step, so if a checkpoint is loaded whileCHGPU_TIME_INTEGRATOR::CHUNGis in use, the physics will change. It is therefore best to avoidCHGPU_TIME_INTEGRATOR::CHUNGif checkpointing is needed. No demo usesCHGPU_TIME_INTEGRATOR::CHUNG.The checkpoint file does not store any manually defined boundaries (those defined by
ChSystemGpu::CreateBC*) or meshes (those defined byChSystemGpuMesh::AddMesh). For now, these need to be manually added before initializing the re-started simulation.
[Fixed] Particle volume samplers and generators
An incorrect implementation of the HCP (Hexagonally Close Packed) sampler,
utils::HCPSampler, resulting in the wrong lattice was fixed.The API of the various particle generator functions
utils::Generator::CreateObjects***was changed to take as first argument a reference to a volume sampler. Previous code such as:
should be changed to:
This change was necessary to obtain proper randomization (where applicable) when generating particles in successive layers; indeed, the previous implementation created a new sampler at each function invocation resulting in layers with the same distribution of particle positions.
[Changed] SCM deformable terrain improvements
The reference frame for calculation of normal and tangential forces has been changed to be aligned with the local normal (as opposed to always being aligned with the SCM frame). This fixes the generated terrain forces for SCM patches defined from height maps. The Bekker forces are aligned with the local terrain normal, while the tangential shear forces (Janosi-Hanamoto) lie in the local tangent plane. Note that the normal at each grid node is based on the undeformed terrain.
In addition, the SCM implementation was changed to extend the logical grid beyond the (horizontal) limits specified by the user during initialization; this continuation is done by extending to infinity the logical patch using the terrain height and normal from the closest grid node within the specified domain.
Finally, support was added for inclusion of tire-soil parameters (in addition to soil-soil parameters), if these are available. To provide this information, attach a structure of type SCMContactableData as user-data to the desired contactable object (e.g. a tire or track shoe body):
The necessary data includes the SCM tangential force parameters, Mohr cohesion (Pa), friction angle (degrees), and the Janosi shear parameter (m), as well as a ratio that represents the weight of the tire-soil parameters in calculating the tangential force (using linear interpolation). A ratio value of 0 indicates using only the soil-soil parameters, while a value of 1 indicates using only the tire-soil parameters. Typically, this ratio is set as the area ratio of tread surface over tire surface.
[Changed] Miscellaneous fixes to Chrono::Vehicle API
Changed enum class names for suspension, driveline, and steering types to properly differentiate between wheeled and tracked vehicles. The new enum classes, defined in
ChSubsysDefs.hare SuspensionTypeWV, DrivelineTypeWV, and SteeringTypeWV for wheeled vehicles and DrivelineTypeTV for tracked vehicles.Eliminated the setting for differential ratio in the various driveline templates. To model a differential using the Chrono class
ChShaftsPlanetary, this value must always be -1 (and represents the speed ratio of the inverted planetary) and is therefore hard-coded. This affects driveline models that use the Chrono 1-D shaft modeling elements and the schema of associated JSON specification files.Modified all shafts-based driveline templates to expect a positive value for the conical gear ratios.
Added option (
ChPowertrain::SetTransmissionMode) for setting the transmission mode of a powertrain to eitherAUTOMATICorMANUAL(the latter modeling a manumatic-type transmission). If inMANUALmode, gear shifting can be controlled withChPowertrain::ShiftUpandChPowertrain::ShiftDown.Modified the "Simple CVT" powertrain template. In the new template specification, a parameter for max engine speed was added and the parameter for critical engine speed was removed.
Added utility function to programmatically generate a sprocket visualization mesh (
ChSprocket::CreateVisualizationMesh). All Chrono::Vehicle sprocket profiles are defined as a succession of line segments and circle arcs. The default visualization is of typeVisualizationType::PRIMITIVESand is a 3-D line for the profile. The utility functionChSprocket::CreateVisualizationMeshcreates a trimesh that can be used to visualize the sprocket when inVisualizationType::MESHmode.Changed sign of sprocket angular speed reported by GetSprocketSpeed so that a positive value corresponds to forward vehicle movement. This change was made simply for convenience and consistency.
Completed the braked differential steering driveline for tracked vehicles (
ChTrackDrivelineBDS) to properly implement steering. In this driveline model, steering is achieved through braking; this is implemented through a driveline-specific utility function that combines the steering and braking controls.Added function
RandomSurfaceTerrain::EnableCollisionMeshto optionally generate a terrain collision mesh. This is necessary for tracked vehicles or wheeled vehicles with rigid tires (which rely on the underlying Chrono contact system).
[Added] New tracked vehicle model
The Marder ("marten" in German) is a tracked infantry fighting vehicle used by the German Bundeswehr since 1969. It has a running gear with 12 road wheels, sprocket, idler and 3 support rollers. The first two and the last two road wheels on every side are damped by telescopic dampers. It is driven by a 444 kW Diesel engine, torque converter with lockup and 4 gear automatic gearbox. It carries up to nine soldiers (commander, gunner, driver and six infantrymen).
The Chrono::Vehicle model is based only on public data available online and information found in literature. Although the original vehicle employs double-pin tracks, the current Chrono model only implements a single-pin track.
[Changed] Support for Z up camera in Chrono::Irrlicht
While the default remains to construct a camera with Y up, the ChIrrApp class was modified to also support a camera with Z up. To create a Z up Irrlicht visualization application, pass VerticalDir::Z as the 4th (optional) argument to the ChIrrApp constructor. For example:
Note that this will also properly orient the sky box. Rotating with the left mouse button and panning with the arrow and PageUp/PageDwn keys works the same as with a Y up camera.
This API change also eliminates classes with only static methods (ChIrrTools and ChIrrWizard), replacing them with free functions in the chrono::irrlicht::tools namespace. See the various Chrono demos for required changes to user code.
[Changed] Reading and writing collision meshes in Chrono::Gpu
The mechanism for specifying collision meshes in a ChSystemGpuMesh was changed to allow adding meshes in a sequential manner, at any point and as many times as desired, prior to invoking ChSystemGpuMesh::Initialize(). Various different functions are provided for adding a mesh from memory:
from a Wavefront OBJ file:
or adding multiple meshes from a list of Wavefront OBJ files:
All meshes such specified are offloaded to the GPU upon calling ChSystemGpuMesh::Initialize(). Note that these functions return an integral mesh identifier which can be used in subsequent function calls (e.g., ChSystemGpuMesh::ApplyMeshMotion()) to identify a particular mesh.
The Wavefront OBJ file format requirement is changed. The nodal normal information of the meshes, a.k.a. the vn lines, are no longer needed by default. The meshes are still directional in contact force calculation, and the normal directions are now implicitly determined by orderings of facet nodes, using the Right-Hand Rule (RHR).
This should not impact the usage of meshes, since for a properly generated OBJ mesh, the orderings of nodes are in line with the outward normals. The users can however, restore the old behavior by calling ChSystemGpuMesh::UseMeshNormals(true) before ChSystemGpuMesh::Initialize(). If it is called, Chrono::Gpu module will try to rearrange the orderings of facet nodes so that the RHR normals agree with the normals given by the corresponding vn lines.
Chrono::Gpu module now outputs VTK meshes correctly by writing to files the nodal coordinates and connectivity, instead of triangle soups. It also no longer appends _mesh to the output filenames. Users can still write all meshes to a single file by
or write a particular mesh to a file by
[Added] Support for the Emscripten compiler targeting WebAssembly
Chrono now provides limited support for compiling to WebAssembly and running in browser or Node.js. The core library is supported along with Chrono::OpenGL and Chrono::Vehicle. It is recommended to use the emcmake wrapper and Ninja generator when targeting WASM to ensure that all of the configuration options are set correctly.
Changed - Shaders embedded using embedfile.cpp are now generated in pure CMake
This allows for cross-compilation which is necessary for WASM.
Changed - OpenGL components now target OpenGL ES 3.0
WebAssembly platforms typically use WebGL, which maintains a feature set roughly on par with OpenGL ES. WebGL 2.0 is able to emulate almost all of OpenGL ES 3.0, which is similar to the capabilities of the previously supported target of OpenGL 3.3. This modification should also improve overall Chrono::OpenGL performance on low-power rendering hardware such as ultra-portable laptops or mobile devices.
Release 6.0.0 (2021-02-10)
[Added] New Chrono::Csharp module
The new Chrono::Csharp module provides a C# interface to selected Chrono functionality. This allows using Chrono from C# programs and facilitates the integration of Chrono with external engines such as Unity.
The module relies on SWIG to automatically generate the interface library and wrapper C# classes. Upon build, the module creates the wrapper C# files under a chrono_csharp/ directory in the build tree and a number of shared libraries (dll on Windows, so on Linux) in either the bin/ or lib/ directory, depending on platform. Currently, the Chrono::Csharp module provides an interface to the multibody dynamics capabilities in the core Chrono module, as well as to Chrono::Vehicle and the associated vehicle models.
[Added] RoboSimian, Viper, and LittleHexy models
Models of the legged RoboSimian robot, the wheeled Viper rover, and the six-propeller LittleHexy copter are now included in the collection of Chrono models. These models have no dependencies beyond the core Chrono module, except for an optional utility class for RoboSimian visualization with Irrlicht. Python wrappers are also provided, allowing use of these models with PyChrono. Related demo programs illustrate the robots moving over rigid or SCM deformable terrain (using a core Chrono system) and over granular terrain (using the Chrono::Multicore module).
[Added] Contact force reporting through user-provided callback
The OnReportContact method of a user-supplied reporter callback (derived from ChContactContainer::ReportContactCallback) is now called with the proper force and torque for the current contact when using a Chrono::Multicore parallel system (of either NSC or SMC type). The reported contact force and torque are provided at the contact point and expressed in the contact frame (defined by the provided rotation matrix).
For examples of using the contact reporting feature with a Chrono::Multicore system, see demo_MCORE_callbackNSC and demo_MCORE_callbackSMC.
[Changed] Chrono::Gpu module rename
For consistency and to better reflect the purpose of this module, Chrono::Granular was renamed to Chrono::Gpu. With this change, the set of three Chrono modules targeting different parallel hardware (each providing different level of support for different types of simulations) are:
Chrono::Multicore (for shared-memory multicore parallel computing using OpenMP)
Chrono::Gpu (for GPU parallel computing using CUDA)
Chrono::Distributed (for distributed-memory parallel computing using MPI)
The name change for Chrono::Gpu and its associated classes was done in conjunction with a relatively extensive refactoring of its API. The user's interaction with the Chrono::Gpu module was streamlined by exposing in the public API a single Chrono::Gpu system object (of type ChSystemGpu or ChSystemGpuMesh) and hidding the underlying implementation in a private class.
See the various Chrono::Gpu demos in the Chrono distribution (e.g., demo_GPU_ballcosim) for usage of the new Chrono::Gpu module. The main API changes are as follows:
user code only needs to include one Chrono::Gpu header, namely
chrono_gpu/physics/ChSystemGpu.h;optional utilities are available in the
utils/subdirectory (e.g.chrono_gpu/utils/GpuJsonParser.handchrono_gpu/utils/ChGpuSphereDecomp.h; see demo_GPU_ballcosim and demo_GPU_fixedterrain, respectively);user must create a Chrono::Gpu object (of type
ChSystemGpuorChSystemGpuMesh, as appropriate) by specifying the radius of the granular material spherical particles, their density, and the domain size. This system object intermediates all interactions with the solver (through various setter and getter methods) and provides wrapper functions to initialize the problem (before the simulation loop) and advance the system state (inside the simulation loop);note that names of ChSystemGpu methods were changed throughout for uniformity and coherence.
As part of this refactoring, we have also added run-time visualization support for Chrono::Gpu simulations using the Chrono::OpenGL module (if the latter is not enabled in your Chrono build, run-time visualization support is disabled). While run-time visualization adds some overhead, it may prove to be a useful debugging tool. To use it:
include the header
chrono_gpu/utils/ChGpuVisualization;create the visualization object by passing it a pointer to the Chrono::Gpu system and (optionally) a pointer to a Chrono system (if one already exists, e.g. for a co-simulation problem; if passing
nullptr, such a system is created automatically);initialize the visualization system (this must be done after the Chrono::Gpu system itself was initialized) by invoking the function ChGpuVisualization::Initialize();
in the simulation loop, at any desired frequency, invoke the function ChGpuVisualization::Render().
See demo_GPU_ballcosim, demo_GPU_mixer, or demo_GPU_repose for use of the run-time visualization option.
Finally, note that a future version of the Chrono::Gpu module may simplify its public API even further by collapsing the two current classes ChsystemGpu and ChSystemGpuMesh into a single one.
[Changed] Chrono::Multicore module rename
For consistency and to better reflect the purpose of this module, Chrono::Parallel was renamed to Chrono::Multicore.
The related API changes are simply replacements of parallel with multicore, keeping the same capitalization:
chrono_multicore/replaceschrono_parallel/class names use
Multicoreinstead ofParallel(e.g.;ChSystemMulticore)macro names use
MULTICOREinstead ofPARALLEL(e.g.;CHRONO_MULTICORE)the CMake project configuration script ChronoConfig.cmake expects the component name
Multicoreinstead ofParallel
In addition, names of related demos, unit tests, and benchmark tests include the string MCORE instead of PAR (e.g.; demo_MCORE_mixerNSC).
Users of the Chrono::Multicore module should rerun CMake since the variables related to this module have also changed name (e.g.; ENABLE_MODULE_MULTICORE).
[Added] Geometric stiffness for Euler beams
The geometric stiffness term is now introduced also for the chrono::ChElementBeamEuler beam element (Euler-Bernoulli corotational beams). It is turned on by default, and it is computed via an analytical expression, with minimal cpu overhead. Note that geometric stiffness was already considered in IGA and ANCF beams, only the Euler beam was missing. Geometric stiffness is responsible of the fact that if you pull a thin beam like a string, its natural frequencies will increase, or vice-versa, if you push it, its lateral stiffness decreases up to buckling instability. Note that Euler beams ware able to simulate buckling or pulled-string stiffening even before, but only doing time integration in multiple time steps: instead, if one exported the M,K matrices for doing modal analysis of a pre-stretched Euler beam after a static analysis, the K matrix was missing the contribution of the geometric stiffness hence frequencies were incorrect only in modal analysis.
[Added] New Chrono::Synchrono module
The new Chrono::SynChrono (or simply SynChrono) module has been introduced. SynChrono aims to provide an easier entry point for physics-based autonomous vehicle simulations, and to this end it uses MPI to parallelize simulations in the case where there is no physical interaction between agents. For example in a simulation of two vehicles driving separately, there is no need to simulate interaction between them, yet they must have some knowledge of each other for visualization and for any sensors that they may carry.
SynChrono is equipped to synchronize any "agent" (e.g. an arbitrary robot whose state is defined by some combination of mechanisms), but currently there are concrete wrapper classes for synchronizing Chrono::Vehicle's, these are SynWheeledVehicleAgent and SynTrackedVehicleAgent. Another example of an agent, that can be used as a model for a user-defined agent, is SynEnvironmentAgent which represents a smart traffic intersection. Synchronization of SCMDeformableTerrain is also possible.
While SynChrono's primary purpose is to synchronize the state of agents, the MPI communication that synchronizes state data can also be used to send other messages. Examples of these could be messages from an intelligent traffic light to a vehicle (see flatbuffer/message/Syn[SPAT/MAP]Message) or from a vehicle to a vehicle with some sensor information (see SynSensorMessage). SynChrono supports both Chrono::Irrlicht and Chrono::Sensor-camera rendering of scenes, and visualization/ packages some simple defaults along with a class to facilitate easy swapping between the two.
[Changed] Rename Intel MKL Pardiso interface module
For consistency and clarity, the Chrono::MKL module was renamed to Chrono::PardisoMKL (indeed, this module interfaces only to the sparse direct linear solver Pardiso from the Intel MKL library). From a public API perspective, this name change requires the following changes to user code:
Include header
The new solver name is
ChSolverPardisoMKL. For example:Solver type enum value for this solver is now
ChSolver::Type::PARDISO_MKLUse in CMake project configuration script
To request this new module when configuring an external project to use Chrono, use the component name
PardisoMKLin your CMake call tofind_pakage(Chrono...). Recall that the names of the components are case insensitive
[Added] Saving POV-Ray files from Irrlicht interactive view
New feature in the Irrlicht interactive 3D view. When pressing the F12 key, a directory povray_project is immediately created on disk, and .pov .ini .assets etc. files are created inside it, so that later you can use POVray to load the .ini and render the simulation with high quality ray tracing. Press F12 again to stop saving the POVray files. Note that you must later edit the povray_project/render_frames.pov to change/add the lights, global illumination, and other specific raytracing settings.
This feature is available only if you build also the POSTPROCESS module, so check both ENABLE_MODULE_IRRLICHT and ENABLE_MODULE_POSTPROCESSING in CMake.
Also, the API of the ChPovRay class has been simplified. One just uses the new SetBasePath() function to set the directory that will contain all .ini, .pov, etc. files, and anim/, output/ subdirectories. The user does not need to create these folders anymore, these are automatically generated if necessary, when setting up ChPovRay with ExportScript(). Also, some features of ChPovRay have been fixed / improved.
[Added] Support for modelling wheeled trailers
New templates were added to Chrono::Vehicle to allow creating wheeled trailers. A trailer is an assembly consisting of a "rear chassis" (see ChChassisRear), an arbitrary number of ChAxle subsystems (each including a suspension subsystem, 2 or 4 wheels, and optionally brake subsystems), and a hitch connector (see ChChassisConnectorHitch) for attaching the trailer to a vehicle chassis.
Similar to a wheeled vehicle, a concrete trailer system can be implemented in concrete C++ classes (see the Kraz semi-trailer truck model and demo_VEH_Kraz_OpenLoop), or else through JSON specification files (see the files in data/vehicle/ultra_tow and demo_VEH_WheeledJSON).
A concrete wheeled trailer system class implements the abstract class ChWheeledTrailer. A trailer can be attached to any vehicle chassis and is initialized based on the vehicle pose, the hitch location on the vehicle chassis (see ChChassis::GetLocalPosRearConnector), and the hitch location on the trailer chassis (see ChChassisRear::GetLocalPosFrontConnector):
[Changed] Enhancements to Chrono::FSI
The WCSPH based explicit solver now supports both fluid dynamics and granular material dynamics.
The fluid dynamics is executed by default.
The granular material dynamics is executed by setting an "Elastic SPH" option in the input JSON file.
Add a consistent SPH discretization into the explicit SPH solver.
Both the gradient and Laplacian operators in the NS equations are discretized by a consistent format.
The correction matrices are calculated for both operators to enhance the consistency.
A second-order accuracy will be recovered by this consistent discretization.
Add a new particle shifting technique into Chrono::FSI.
The particle shifting strategy is a penetration-based particle shifting technique.
It supports three-dimensional fluid/granular material dynamics problems with a free surface.
Make the granular material solver more stable and accurate in the framework of WCSPH.
The Drucker-Prager yield criterion is implemented in conjunction with a four-step update strategy for the stress tensor of the granular material.
The interaction between a rigid multibody system and granular material is supported.
[Added] New Chrono::Sensor module
A new module (Chrono::Sensor) has been introduced to allow for sensor simulation within Chrono. Chrono::Sensor provides an interface for modeling and simulating sensors in the Chrono system to provide input for perception and control algorithms. For example, Chrono::Sensor may be used in combination with Chrono::Vehicle to simulate an autonomous vehicle equipped with multiple cameras and lidars. The module contains an API for modeling sensors with noise and distortion using a filter-graph paradigm for customization. Rendered sensors (camera and lidar) utilize ray tracing via OptiX to generate synthetic data.
Parameterized models for camera, lidar, GPS and IMU have been added with the ability to extend or implement custom sensors.
Chrono::Sensor is designed around a ChSensorManager which maintains all time synchronization and resources management between the sensing module and the core chrono system. Sensors such as a ChCameraSensor and ChLidarSensor can be added to the manager and mounted to a Chrono body which will determine the sensor's dynamics. The sensor are maintained by the ChSensorManager and all data is received via an added ChFilterAccess in the filter graph, determined by the sensor's parameters.
Locations:
Chrono::Sensorsource code is maintained undersrc/chrono_sensor/Demos are located in
src/demos/sensor/Sensor specific data is located in
data/sensor/
[Changed] Setting OpenMP number of threads
The mechanism for setting the number of OpenMP threads used in various parts of Chrono has been modified and unified. The API is common to Chrono and Chrono::Parallel; however, the number of OpenMP threads is set differently for the two classes of systems.
ChSystem: ChSystemNSC and ChSystemSMC
OpenMP (enabled by default) may be used in three different places. The number of threads used for each can be set separately and independently, using:
If passing a value of 0 for either
nthreads_collisionornthreads_eigenthese values are set to be equal tonthreads_chrono.Currently, Chrono itself uses OpenMP for the parallel evaluation of internal forces and Jacobians for FEA and for parallel ray-casting in SCM deformable terrain. In both cases, the value
nthreads_chronois used in a num_threads clause for the OpenMP parallel for loops.The latest Bullet collision detection system embedded in Chrono is built by default with OpenMP support (this can be disabled during CMake configuration). The value
nthreads_collisionis used through num_threads clauses in all Bullet-internal OpenMP parallel for loops (note that this is a Chrono-specific modification to Bullet).Eigen uses OpenMP in a few algorithms. For Chrono use, the most relevant ones are the Eigen sparse direct solvers, SparseLU and SparseQR. These will employ the number of threads specified as
nthreads_eigen.
By default, that is if
SetNumThreadsis not called, we usenthreads_chrono=omp_get_num_procs(),nthreads_collision=1, andnthreads_eigen=1.ChSystemParallel: ChSystemParallelNSC and ChSystemParallelSMC
In Chrono::Parallel, the same number of OpenMP threads (default
omp_get_num_procs()) is used for both the parallel collision detection algorithm and for the parallel iterative solvers. In the call toSetNumThreads, the valuenthreads_collisionis ignored and automatically set to be equal tonthreads_chrono. As such, typical user code will haveThe number of OpenMP threads used by the sparse direct solvers in Chrono::MKL (Pardiso) and Chrono::MUMPS are specified as an optional constructor argument. By default, both solvers use a number of threads equal to the number of available processors (as returned by
omp_get_num_procs).
[Changed] Redesigned SCM deformable terrain
The SCM deformable terrain was completely redesigned for improved performance. Compared to the previous implementation based on an underlying trimesh representation, the new code - using a Cartesian grid - is significantly faster (speedups of 50x and more). The API changes are minimal:
Initialization from a Wavefront OBJ file was removed. An SCM terrain patch can be specified as a flat rectangular area or else as a height-field obtained from a (gray-scale) image.
A flat SCM terrain patch can be initialized using
where
lengthandheightare the patch dimensions in the reference plane andresolutionis the grid spacing. Note that the height (level) of the patch is implicitly defined by the center of the ACM reference plane (specified throughSCMDeformableTerrain::SetPlane).A height-field SCM terrain patch can be initialized using
where
filenameis the name of an image file,sizeXandsizeYspecify the patch extents in the reference plane,min_heightandmax_heightdefine the height range (a purely black image pixel corresponds to min_height, a purely white pixel corresponds to max_height) andresolutionis the SCM grid spacing.The option for adaptive mesh refinement was obsoleted. Performance of the new implementation is limited by the ray-casting operations and as such no additional benefits are obtained from starting with a coarse grid.
A "moving patch" is now defined by specifying an object-oriented-box attached to a moving body. For example,
associates a moving patch with the box of size (5,3,1) attached at the center of the body reference frame of
my_body. Ray casting is performed only for the SCM grid nodes that are in the current projection of this OBB onto the SCM reference plane.If the user does not define any moving patches, SCM uses the projection of the current bounding box of all collision shapes in the system.
Bulldozing effects are enabled using
SCMDeformableTerrain::EnableBulldozing.SCM soil parameters and bulldozing settings are specified as before.
[Added] Tracked vehicle support in PyChrono
Tracked vehicle templates and models are now exposed in Chrono::Python and available for use through PyChrono.
[Changed] Constitutive models for EULER beams
Section properties of the ChElementBeamEuler are now defined via a new class ChBeamSectionEuler and subclasses. Old classes for Euler sections have been renamed and rewritten, the old classes have been deprecated and will be removed in future:
ChBeamSectionBasic, useChBeamSectionEulerSimpleinsteadChBeamSectionAdvanced, useChBeamSectionEulerAdvancedinstead
Note that in the previous release, the Sy and Sz values for shear center offset in ChBeamSectionAdvanced were assumed with opposite sign respect to the description and illustrative figure: now this bug is fixed, and shear center offset works the same as in Cosserat beams.
Also, a new class ChBeamSectionEulerGeneric has been added, that does not make the assumption of uniform density and uniform elasticity, so it accepts directly the beam rigidity values bypassing the E and Izz Iyy values.
To speed up coding in case of simple beams, two new classes ChBeamSectionEulerEasyRectangular and ChBeamSectionEulerEasyCircular have been added.
[Changed] Constitutive models for IGA beams
Inertial properties of Cosserat beams, such as the ChElementBeamIGA, are now defined via a new class ChInertiaCosserat and subclasses, that can be composed into ChBeamSectionCosserat just like we do for elastic properties, damping, etc. This is more flexible than before. Therefore these functions have been removed:
ChBeamSectionCosserat::SetDensity()ChBeamSectionCosserat::SetArea()
Consequences:
the ChBeamSectionCosserat constructor has changed: it always requires a ChInertiaCosserat too.
you should create a ChInertiaCosserat, like ChInertiaCosseratUniformDensity, set density and area there, and add the ChInertiaCosserat to the ChBeamSectionCosserat.
the polar part of inertia was using the width-height values of the visualization, that was limiting and often not related to the beam; now it is a physical value
the rotational inertia (in lumped mass matrix) of the beam is more precise
Moreover, also because of this modification, and in order to make the API less ambiguous, these functions have been removed:
SetAsCircularSection()SetAsRectangularSection()from the ChBeamSectionCosserat and from all elastic/damping/plastic models. We kept them only for the elastic models where they make sense.
Consequences:
previously one could call
ChBeamSectionCosserat::SetAsRectangularSection()and automatically invoke the same for all sub-models (elasticity, etc.) whereas now one has to callSetAsRectangularSection()for the single sub-models, only when needed and when available.To make things easier, we provide the new classes
ChBeamSectionCosseratEasyRectangularandChBeamSectionCosseratEasyCircularthat in a single shot create elastic and inertia models, sets them as rectangular or circular, and sets the visualization type.
[Added] Obtaining body applied forces
The new functions ChBody::GetAppliedForce and ChBody::GetAppliedTorque return the body resultant applied force and torque, respectively.
These functions include contributions from all external applied loads acting on a body (e.g., gravitational forces, forces defined through ChForce elements, forces specified through ChLoad, springs, dampers, etc). However, they do not include any constraint forces. In particular, this means that contact forces are not included when using the NSC formulation, but are included when using the SMC formulation. For the former case, use
ChBody::GetContactForceandChBody::GetContactTorqueto obtain the resultant contact force and torque, respectively.Note that reporting this information requires a traversal of the entire system and caching the generalized forces, a quantity that is otherwise not computed in the form required for this reporting. To prevent any additional overhead when this information is not requested by the user, this is done using lazy evaluation. In other words, no overhead is incurred at a simulation step if no applied forces are requested. On the other hand, there is a small (but non-zero) cost when a call to
ChBody::GetAppliedForceorChBody::GetAppliedTorqueis made; however, this cost is constant at any given time, regardless of how many queries are made. Note also that this additional cost is not incurred for Chrono::Parallel.
[Added] Chrono::Vehicle simulation world frame
While the default world frame for Chrono::Vehicle simulations is an ISO (Z up) frame, we now provide support to simulate vehicles in a scene specified in a different reference frame (for example, an Y up frame). The world frame is uniquely defined through a rotation matrix (the rotation required to align the ISO frame with the desired world frame). To change the world frame definition from the default ISO convention, the desired world frame must be set before any Chrono::Vehicle library call:
A shortcut is provided to specify a world frame with Y up (and X forward, Z to the right):
[Changed] CASCADE module
Support for OpenCASCADE 7.4.0. The API of OpenCASCADE introduced some changes in the 7.4.0 version so we also updated the CASCADE module of Chrono. Please download and upgrade your OpenCASCADE version as it is not backward compatible. (The module is optionally built via CMake configuration flag ENABLE_MODULE_CASCADE, also remember to update the CASCADE_INCLUDE_DIR and CASCADE_LIBDIR paths and to update your PATH if you added the path to Cascade dlls)
The method
ChCascadeDoc::CreateBodyFromShape()is obsolete. Just use theChBodyEasyCascadeclass to obtain the same result, for example:The mesh tesselation algorithm could give coarser or finer meshes with respect to the previous release.
[Changed] Collision shapes and contact materials
The main change is that now contact materials are associated with collision shapes, as opposed to bodies. We've always had the underlying concept of a collision shape, with a body's collision model potentially including multiple shapes, but these were always sharing the exact same contact material. With the new code, each collision shape in a collision model can have its own contact material properties. Of course, through shared pointers, collision shapes in the same model or even in different models can still point to the same (shared) material. Also, a nice consequence of this change is that now a ChBody is agnostic of contact method or contact materials (as it should be).
The new API requires you to always pass a material (as a shared pointer) whenever you create a collision shape or other contactable "primitive" (such as a contact surface or node cloud for FEA collision). The material you pass must still be consistent with the contact method (NSC or SMC) of the containing system.
Here's a summary of the main API changes (there were many other changes under the hood, but here we only highlight changes to the public API). Moreover, we discuss only the C++ API, but the equivalent changes also apply to the Python API.
Renamed headers. For consistency, we renamed various files under src/chrono/collision which had a prefix
ChCto simply have the prefixCh. For example,ChCCollisionModel.h-->ChCollisionModel.hThe contact method, NSC or SMC, is now a top-level enum class named
ChContactMethod(previously it was nested under ChMaterialSurface). So use things like:Contact materials. The functionality of the base class
ChMaterialSurfaceand derived classesChMaterialSurfaceNSCandChMaterialSurfaceSMCis unchanged. However, for convenience, material properties common between NSC and SMC were moved to the base class (these include coefficients of friction for sliding, rolling, spinning and the coefficient of restitution). Furthermore, we provide a utility method to create a contact material of the specified type with corresponding default parameters. In a program that can switch between SMC and NSC formulations (say, based on a flagChContactMethod contact_method), you can then writeIf you also want to change a contact method-specific property, you must then use something like:
The
ChBodyconstructor does not take the contact method as an argument anymore (which previously defaulted to NSC)ChBodyEasy***classes. The list of constructor arguments here has changed, for a more natural order. All collision-related arguments have been moved to the end of the list. In particular, the flag to indicate whether or not to create a visual asset (defaulttrue) comes before the flag to indicate whether or not to create a collision shape (defaultfalse). If the latter istrue, the next argument must be a contact material (defaultnullptr).Be careful here, as it's easy to overlook the correct changes (because of arguments with default values). For example, the old:
would create a sphere with visualization and collision enabled (with material properties from the body itself). This is also valid with the new code, but this will now create a body with a sphere visualization asset but no collision shape. To get the expected result, you need to use:
and pass a valid material (consistent with the system to which you will add the body).
There is now a proper
ChCollisionShapeclass which is very light weight (it carries only the type of shape, from an enum ChCollisionShape::Type, and a (shared) pointer to a contact material). There are derived classes for the various collision systems (namely the one based on Bullet and the one used in Chrono::Parallel), but few users would have to worry about or work with those.A collision model maintains a vector of collision shapes (in the order they were added to the model by the user). There are public accessor methods on ChCollisionModel to get the list of shapes or individual shapes (by its index in the list).
Adding collision shapes. All
ChCollisionModel::Add***methods now take as their first argument a (shared) pointer to a contact material. There is no "default" material automatically constructed under the hood for you anymore. However, the NSC and SMC contact materials still have constructors that set their respective properties to some default values. So you can write something like:Utility functions in ChUtilsCreators. Similar to
ChBodyEasy***, the variousutils::Add***Geometryfunctions now also require a contact material; this is always their 2nd argument.FEA contact surfaces. The two options,
ChContactSurfaceMeshandChContactSurfaceNodeCloudnow require a contact material at construction (there is no SetSurfaceMaterial() method anymore). As you already know, the only acceptable type of material in this case is ChMaterialSurfaceSMC. Note that the contact material passed at construction is shared by all components of the FEA contact surface (triangles or nodes, respectively). Sample code:ChCollisionInfoand user-provided contact callbacks. A ChCollisionInfo object (which encapsulates information about a collision pair and is used internally to create contacts) now also include pointers to the colliding shapes in the two interacting collision models. When a contact must be created internally, a composite contact material is created on the fly from the contact materials of the two colliding shapes.This has a direct impact on how a user can add custom contacts through a
ChSystem::CustomCollisionCallbackobject. Indeed, in its override of OnCustomCollision, a derived callback class is expected to create a ChCollisionInfo object and then pass it to the AddContact method of the underlying contact container. However, such a custom collision has no collision shapes to work with! For this purpose, we added a new form ofAddContactthat takes as additional argument to ChMaterialSurface objects. In this case, the ChCollisionInfo object can set its collision shape members tonullptr.For examples, look at two new demos:
demo_IRR_custom_contactanddemo_PAR_custom_contact.Chrono::Vehiclechanges. Most of the changes here were low-level (and as such transparent to the user). The notable difference has to do with terrain specification. The RigidTerrain::AddPatch function now expect as their first argument a contact material (consistent with the containing system) that will be used for that one patch (box patch, trimesh patch , or height-field patch).If you are using vehicles specified through JSON files, beware that for some subsystems the schema has changed for entries related to collision shapes and contact materials. See the examples provided in the various sub-directories of
data/vehicle/.Chrono::ParallelandChrono::Distributed. Here too, the vast majority of the changes happened under the hood. Besides the changes described above (related to how collision shapes are defined), there are only a couple of things to mention:
In Chrono::Parallel, the custom specification of collision shapes was merged into a new class ChCollisionShapeParallel. If, for any reason, you need to traverse the list of collision shapes in a collision model, simply loop through the vector of shapes in ChCollisionModel (see #7 above).
In Chrono::Distributed, the analytical plane boundaries now require a contact material at construction (internally, this is used in a custom collision callback, as described in #11 above).
Release 5.0.1 (2020-02-29)
[Fixed]
Correct the ChElementBeamANCF applied moment calculation so that it uses normalized shape function derivatives
Comment out code related to applying moments on ANCF elements (requires further testing))
Release 5.0.0 (2020-02-24)
[Changed] Refactoring of dense linear algebra
Starting with this release, Chrono relies on Eigen3 for all dense linear algebra.
With this change, Chrono requires
Eigen3version 3.3.0 or newer. Unless not possible for other reasons, we suggest you use their latest version, 3.3.7.
Eigen is available for download at http://eigen.tuxfamily.org/
Eigen is a headers-only library, so no install is required in order to use it in Chrono.
If the location of the Eigen headers is not automatically detected by CMake, manually specify it by setting the CMake variable
EIGEN3_INCLUDE_DIR.Note: CUDA 9.1 has removed a file (
math_functions.hpp) which is referenced by Eigen prior to version 3.3.6. As such, if you build any of the GPU-based Chrono modules (FSI or Granular) and use CUDA 9.1, make sure to use Eigen 3.3.7.
The switch to Eigen does come with a few strings attached
On the flip side, this makes the code a lot cleaner, easier to understand and maintain, and facilitates several further developments on our road-map.
Furthermore, performance did not degrade and in fact improved meaningfully on practically all our benchmark tests (measured with GCC and clang on Linux and MacOS).
On the other hand, libraries that use expression templates metaprogramming techniques (as Eigen does) lead to longer compile times. Moreover, while release (optimized) code is faster, code built in debug mode will likely be (significantly) slower.
Finally, because several Chrono classes now need to use an (Eigen-provided) overloaded operator new to ensure memory alignment and because of some limitations of the C++ language, this change has an important consequence on user code: std::make_shared cannot always be used safely. The solution we adopted is to provide
chrono_types::make_sharedreplacement functions which should be used throughout (see below).
The new matrix and vector classes
The "old" Chrono matrix types (
ChMatrixNM,ChMatrixDynamic,ChVectorDynamic) are now nothing but type aliases of appropriate Eigen types (see ChMatrix.h). In other words, use them as you would Eigen types (see https://eigen.tuxfamily.org/dox/group__TutorialMatrixArithmetic.html).For completeness, we introduced additional types (such as
ChVectorN,ChRowVectorN,ChRowVectorDynamic), all defined in ChMatrix.h.We only implemented a handful of extensions needed for Chrono (such as a method for computing the WRMS vector norm) using the "back-door" extension mechanism provided by Eigen (see
ChMatrixEigenExtensions.h)The "old" base class ChMatrix was eliminated. For the instances where a Chrono function needs to accept either a dynamic (ChMatrixDynamic) or a static (ChMatrixNM) argument, we rely on the
Eigen::Refmechanism. For this, we defined various type aliases, such asChMatrixRefandChMatrixConstRef(see ChMatrix.h). Currently, these assume a 'double' scalar type as this is all that's needed in Chrono (they could be templated by the scalar type, but this will be done only if absolutely needed).For 3x3 matrices, the
ChMatrix33class (as before, templated by the scalar type) is derived from a 3x3 fixed-size vectorizable Eigen matrix. Using inheritance here was needed in order to implement various custom constructors and methods.For clarity and to properly separate responsibilities, we added a small set of 3x4 and 4x4 matrices specific to multibody dynamics. These derived classes have strict and limited functionality and are unlikely to show up in user code (see
ChMatrixMBD.h).Note: for now, the ChVector and ChQuaternion classes were left unchanged.
See
demo_CH_linalg.cppfor simple examples of matrix operations with the new Chrono classes and types.
Obsolete/eliminated Chrono classes
With the switch to Eigen, we removed
ChLinearAlgebra. More robust and varied matrix factorization and linear system solvers can be used directly from Eigen (see http://eigen.tuxfamily.org/dox/group__DenseLinearSolvers__chapter.html).We also removed the custom sparse matrix classes
ChLinkedListMatrixandChMapMatrix.
Some considerations for developers
Consult the Eigen documentation (http://eigen.tuxfamily.org/dox/) and FAQs to understand what Eigen provides and how it should be used (e.g., when it's meaningful/appropriate to use fixed-size Eigen objects)
Look at block operations with Eigen matrices and vectors (https://eigen.tuxfamily.org/dox/group__TutorialBlockOperations.html)These make code much more clear (contrast this with the use of the old "paste" functions which was obfuscated and prone to mistakes). However, always measure performance impacts; in some cases (especially with smaller matrices), explicit loops may be more efficient than Eigen block operations.
Beware of aliasing issues (https://eigen.tuxfamily.org/dox/group__TopicAliasing.html).
Beware of memory alignment issues (https://eigen.tuxfamily.org/dox/group__TopicUnalignedArrayAssert.html) In particular, if you create a class that has a fixed-size vectorizable Eigen type (a ChMatrixNM, a ChVectorN, or most common a ChMatrix33) make sure to overload its operator new. For that, use the Eigen-provided macro
EIGEN_MAKE_ALIGNED_OPERATOR_NEW(see https://eigen.tuxfamily.org/dox/group__TopicStructHavingEigenMembers.html)When creating shared pointers, make sure to use
chrono_types::make_shared(see below)
API and user code
Except for the limited situations where user code explicitly used the old-style matrix operations (which should now use the cleaner Eigen API; see e.g. https://eigen.tuxfamily.org/dox/group__TutorialMatrixArithmetic.html), the main impact on users has to do with the shared pointers in the Chrono public API.
The issue has to do with the fact that std::make_shared uses 'placement new' to create a shared pointer with a single memory allocation. This means that std::make_shared will not use an overloaded 'operator new' for classes that provide it (for memory alignment considerations).
To maintain encapsulation (as much as possible) and not require users to know/care about the guts of Chrono (namely know which classes overload, or have a parent that overloads, their operator new), the solution we adopted is to provide custom make_shared functions (in the namespace chrono_types) and a mechanism to pick at compile-time which one should be used (conditional on the object's class having or not an overloaded operator new). For classes that require aligned memory (i.e. classes that have an overloaded operator new),
chrono_types::make_sharedexplicitly creates the shared_ptr. Otherwise, it falls back on using std::make_shared (seeChTypes.h).As such, user code should always create a shared_ptr using something like:
See the various Chrono demos and tests for examples.
[Changed] Eigen sparse matrices and updates to direct sparse linear solvers
Starting with this release, Chrono also uses Eigen for all sparse matrix needs (which are relatively limited and have little, if any, direct consequence on the public API).
A ChSparseMatrix is just a type alias to an Eigen SparseMatrix with double scalar type, row-major storage order, and int storage index type.
The main effects on public API relate to concomitant updates we made to the sparse direct linear solvers (the Chrono::MKL interface to the Intel MKL Pardiso solver and the Chrono::Mumps interface to the MUMPS solver). While we now rely on Eigen’s own interface to Pardiso, Chrono::Mumps still implements a custom interface to MUMPS (ChMumpsEngine).
For examples of usage, see demo_FEA_cablesMKL and demo_FEA_cablesMUMPS.
Both sparse direct solvers (and any others that may be provided in the future) share the same functionality in terms of controlling the identification and update of the matrix sparsity pattern. The main features implemented in the base class
ChSolverDirectare:
sparsity pattern lock The sparsity pattern lock skips sparsity identification or reserving memory for non-zeros on all but the first call to the solver setup. This feature is intended for problems where the system matrix sparsity pattern does not change (or changes very little) from call to call. See ChSolverDirect::LockSparsityPattern.
sparsity pattern learning The sparsity pattern learning feature acquires the sparsity pattern in advance, in order to speed up matrix assembly. Enabled by default, the sparsity matrix learner identifies the exact matrix sparsity pattern (without actually setting any non-zeros). See ChSolverDirect::UseSparsityPatternLearner.
In situations where the problem structure changes but relatively infrequently, it is still desirable to lock the sparsity pattern. However, if using the sparsity pattern learner, an update must be explicitly triggered by the user after a problem modification (by calling
ChSparseDirect::ForceSparsityPatternUpdate). For an example,see demo_FEA_beams_extrude.Finally, there is an option to provide an estimate for the matrix sparsity (a value in [0,1], with 0 corresponding to a fully dense matrix). When the sparsity pattern learner is disabled, this value is used if/when required to reserve space for matrix indices and non-zeros. See
ChSolverDirect::SetSparsityEstimate.
If appropriate and warranted by the problem setup, it is highly recommended to enable the sparsity pattern lock. This can significantly improve performance for more complex problems (larger size and/or problems which include constraints).
Release 4.0.0 (2019-02-22)
In addition to various bug fixes and enhancements, Chrono v4.0.0 includes the following main updates:
Adopted Google test and benchmark libraries for unit testing and performance benchmarking.
these are set up as Git submodules
unit tests relocated under src/tests/unit_tests; several unit tests were migrated to use the Google test framework
examples in src/tests/benchmark_tests illustrate use of the Google benchmark framework
Core Chrono module
new LinkMotor elements, for modeling linear and rotational motors
new parsers for generating Chrono models from ADAMS adm files and OpenSim osim files (these parsers provide partial support)
Chrono::FEA
FEA support is now included in the core Chrono module and not as an optional module anymore
new IGA (isogeometric) beam element
new 8-node, high-order ANCF shell element
Chrono::MUMPS
new optional module providing an interface to the MUMPS sparse direct linear solver
Chrono::Distributed
new optional module for MPI_based distributed parallel simulation of granular dynamics problems
currently only supports SMC contact formulation (penalty approach) and a reduced number of collision shapes (spheres and triangular meshes)
Chrono::FSI
support for Implicit Incompressible Smoothed Particle Hydrodynamics
support for fluid-solid interaction with ANCF cable/shell elements
new GPU-based sparse linear solvers via CUBLAS and CUSPARSE libraries
Chrono::Python
Python interface to Chrono now distributed as an Anaconda package
new interface to the Chrono::MKL and Chrono::Cascade modules
several new demos, including demo for use with TensorFlow
Chrono::Vehicle
new tire models (TMeasy, Pacejka89)
new templates for continuous-band tracks
new suspension templates
new vehicle models (generic sedan, UAZ van)
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