Tracked vehicle example (demo_MBS_tracks.cpp)
Simulate a simplified vehicle with tracks, that interact with obstacles, and that can be driven by the user.
This tutorial shows how to:
create different 'families' of collision objects (ex. to avoid that unnecessry contacts are created between adjacent track shoes).
make custom compound collision shapes.
load a non-concave collision mesh that is decomposed in convex parts
\include demo_MBS_tracks.cpp
Last updated