Tracked vehicle example (demo_MBS_tracks.cpp)

Simulate a simplified vehicle with tracks, that interact with obstacles, and that can be driven by the user.

This tutorial shows how to:

  • create different 'families' of collision objects (ex. to avoid that unnecessry contacts are created between adjacent track shoes).

  • make custom compound collision shapes.

  • load a non-concave collision mesh that is decomposed in convex parts

\include demo_MBS_tracks.cpp

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